RedWynd Posted November 30, 2004 Share Posted November 30, 2004 I tried to understand the construction set, but it continues to elude me. All I want to do is give my character an insanely powerful one-handed sword that doesn't need to be repaired ever. Is it possible to get a character with that kind of sword and continue in the actual campaign? I assumed it would have been like the editor for Neverwinter Nights where I could build a room, create an item, put the item in the room, load the room with my character, have my character take said item, save the character, and reload the campaign with the saved character. Is it possible to do that for Morrowind, and if so, how? Link to comment Share on other sites More sharing options...
Abramul Posted November 30, 2004 Share Posted November 30, 2004 insanely pwerful swords already exist, it MIGHT be possible to give, say, a Daedric Katana a script that would constantly repair it. Marxist, any ideas? Link to comment Share on other sites More sharing options...
Slaiv Posted November 30, 2004 Share Posted November 30, 2004 I tried to understand the construction set, but it continues to elude me. All I want to do is give my character an insanely powerful one-handed sword that doesn't need to be repaired ever. Is it possible to get a character with that kind of sword and continue in the actual campaign? I assumed it would have been like the editor for Neverwinter Nights where I could build a room, create an item, put the item in the room, load the room with my character, have my character take said item, save the character, and reload the campaign with the saved character. Is it possible to do that for Morrowind, and if so, how?<{POST_SNAPBACK}>Sort of. You can't export characters like in NWN - meaning you can't use one character for multiple files. You can't create a separate campaign/.esm containing the uber-sword, grab the item, export your character, and load the main Morrowind ESM with it. However, you can create the sword, place it in a room, add that room to an existing area, or jsut place the sword on the ground - grab the sword - and, if you made a room for it, delete the room in the CS, save the plugin, and save over your previous character file [just the basic overwrite function.] You shouldn't have any trouble with that. Doing so, however, would significantly lessen the gameplay experience. Link to comment Share on other sites More sharing options...
Marxist ßastard Posted November 30, 2004 Share Posted November 30, 2004 http://mwsource.com/forum/style_images/mp-blue%5B1%5D/p_up.gif Abramul: Marxist, any ideas? Begin "OMG_LIEK_TEH_UBAR.SSC" If ( GetJournalIndex "UBAR_JURNAL!!" != 84 ) TGM SetJournalIndex "UBAR_JURNAL!!" 84 EndIf End ...Where "OMG_LIEK_TEH_UBAR.SSC" is a startscript and "UBAR_JURNAL!!" is an unused Journal thread without an entry for index 84. Link to comment Share on other sites More sharing options...
cactoblasta Posted November 30, 2004 Share Posted November 30, 2004 Yeah I think Marxist has got it done there. Just do that and you'll be da ubarest playa eva lololol1111lolol111. Link to comment Share on other sites More sharing options...
RedWynd Posted November 30, 2004 Author Share Posted November 30, 2004 Hmmm, you may be right about it ruining the experience. Regular weapons should do fine if I could only hit the enemy each time. When you raise a skill using a cheat or by using it regularly, such as the 'axe' skill, does it improve the damage or just the chance to hit? Link to comment Share on other sites More sharing options...
RedWynd Posted November 30, 2004 Author Share Posted November 30, 2004 Actually, one more question. I have an idea for a plugin, but it might be quite lengthy. I was thinking of making myself a large dwelling where I could chill out and store all my stuff, and placing it just off to the side of Balmora, up on a mountaintop or something like that. I found a tutorial that described how to build interior cells, but I think the fact I am kind of lost is because my install is faulty. Are there supposed to be files in the folders in the 'Data Files' folder? Because there isn't anything in mine, and no objects load up when I make a new cell, save a few. Link to comment Share on other sites More sharing options...
Malchik Posted December 1, 2004 Share Posted December 1, 2004 Hi RedWynd, we prefer you to edit your post rather than double post. There are hundreds of house mods for Balmora. I'd be tempted to download one. If you want to mod something extra special that's fine, otherwise you might get more by choosing a different location. If you train up in a weapon skill you will hit more often but there are other things which affect the circumstances. Strength, Luck, Block (dependent on Agility) Speed etc. Your armour and skill in it will affect the amount of damage you take. By the time you reach level 30 in MW you won't have many problems. Link to comment Share on other sites More sharing options...
upia Posted December 1, 2004 Share Posted December 1, 2004 Dont worry about nothing being in your data files\meshes or textures folders. all the files are stored in the morrowind.esm.-upia- Link to comment Share on other sites More sharing options...
Marxist ßastard Posted December 2, 2004 Share Posted December 2, 2004 No, they aren't. The original files are in Morrowind.bsa (uncompressed copies are avaliable within the Morrowind CD), and files that have been affected by patches are within the subdirectories of your "Data Files" folder in uncompressed format. Link to comment Share on other sites More sharing options...
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