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How the.....?


RedWynd

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I tried to understand the construction set, but it continues to elude me. All I want to do is give my character an insanely powerful one-handed sword that doesn't need to be repaired ever. Is it possible to get a character with that kind of sword and continue in the actual campaign? I assumed it would have been like the editor for Neverwinter Nights where I could build a room, create an item, put the item in the room, load the room with my character, have my character take said item, save the character, and reload the campaign with the saved character. Is it possible to do that for Morrowind, and if so, how?
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I tried to understand the construction set, but it continues to elude me. All I want to do is give my character an insanely powerful one-handed sword that doesn't need to be repaired ever. Is it possible to get a character with that kind of sword and continue in the actual campaign? I assumed it would have been like the editor for Neverwinter Nights where I could build a room, create an item, put the item in the room, load the room with my character, have my character take said item, save the character, and reload the campaign with the saved character. Is it possible to do that for Morrowind, and if so, how?

Sort of. You can't export characters like in NWN - meaning you can't use one character for multiple files. You can't create a separate campaign/.esm containing the uber-sword, grab the item, export your character, and load the main Morrowind ESM with it. However, you can create the sword, place it in a room, add that room to an existing area, or jsut place the sword on the ground - grab the sword - and, if you made a room for it, delete the room in the CS, save the plugin, and save over your previous character file [just the basic overwrite function.] You shouldn't have any trouble with that.

 

Doing so, however, would significantly lessen the gameplay experience.

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Begin "OMG_LIEK_TEH_UBAR.SSC"

If ( GetJournalIndex "UBAR_JURNAL!!" != 84 )
 TGM
 SetJournalIndex "UBAR_JURNAL!!" 84
EndIf

End

 

...Where "OMG_LIEK_TEH_UBAR.SSC" is a startscript and "UBAR_JURNAL!!" is an unused Journal thread without an entry for index 84.

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Hmmm, you may be right about it ruining the experience. Regular weapons should do fine if I could only hit the enemy each time. When you raise a skill using a cheat or by using it regularly, such as the 'axe' skill, does it improve the damage or just the chance to hit?
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Actually, one more question. I have an idea for a plugin, but it might be quite lengthy. I was thinking of making myself a large dwelling where I could chill out and store all my stuff, and placing it just off to the side of Balmora, up on a mountaintop or something like that. I found a tutorial that described how to build interior cells, but I think the fact I am kind of lost is because my install is faulty. Are there supposed to be files in the folders in the 'Data Files' folder? Because there isn't anything in mine, and no objects load up when I make a new cell, save a few.
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Hi RedWynd, we prefer you to edit your post rather than double post.

 

There are hundreds of house mods for Balmora. I'd be tempted to download one. If you want to mod something extra special that's fine, otherwise you might get more by choosing a different location.

 

If you train up in a weapon skill you will hit more often but there are other things which affect the circumstances. Strength, Luck, Block (dependent on Agility) Speed etc. Your armour and skill in it will affect the amount of damage you take. By the time you reach level 30 in MW you won't have many problems.

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