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How do I remove a location marker from the world map?


Guest deleted2027229

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Guest deleted2027229

Like if I wanted to remove a cave marker how would I do it? Which tab in the CS would I find them in?

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Map markers are located around the exteriors of their locations. They're located in the Static tab as "MapMarker" and are dragged and dropped into the game world like any other object. They look like NPC-sized, transparent red blocks with a purple-ish arrow pointing outwards where the head should be. To remove one, all you gotta do is delete it.

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Guest deleted2027229

Thanks, how would I remove/filter markers which do not have an editor ID? (i.e. they are not showing up under statics/mapmarker tab, yet they are actually in the world) I'm specifically refering to the mod "Landmarks of Cyrodil"

 

*Edit.... wow... just realised that you are actually the creator of that mod :thumbsup: :thumbsup: :thumbsup:

Edited by WanderRA
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Hah! What are the odds?

Well, every map marker is the same object. If you double-click on it in the game world you can see the "Marker Data" tab which controls the properties of this specific map marker. The Reference Editor ID doesn't show up in any of the tabs to the left, that's just an ID you make yourself to identify objects as unique, like for scripts and such.

 

If you want to remove the map markers from my mod you need to go to all the locations and delete them. In the Cell View tab, set the World Space to "Tamriel" and wait for all the cells to load. The list will display the names of all the exterior cells in Cyrodiil. All the cells I edited start with "LOC". Find the right cells, go to them and delete the map markers.

Edited by IcelandicPsychotic
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Guest deleted2027229

Thanks, I did it but I'm still getting some slip though, hangman's bridge and butterfly grove still appear on the map. I'm guessing they have slipped into another non-LOC prefixed cell, any idea how to locate these rogue markers Icelandic?

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You're correct but those two should still be easy to find. The marker for Hangman's Bridge is at the end of the bridge. The marker for Butterfly Grove is right in front of the pond. You can locate the map markers in the Render Window from the large yellow circle they have around themselves.

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Guest deleted2027229

Thanks, I left a comment on the mod page, but that was before you explained it to me. Great mod, it makes for a good lightweight alternative to UL.

Edited by WanderRA
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