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Posted

I used to have a thread for this on the Bethesda forums, but since those are no more, I wanted to post one here. For thos of you who haven't head of this mod, it's a dungeon overhaul created by Snusmumriken. He has open permissions on editing it, but he asked that it not be uploaded here, so I have to keep on Google. I've been maintaining an alternate (cut-down) version for several years now. You can see some screenshots on Snu's website, though some of the things pictured there won't appear in my version for obvious reasons.

 

Since the thing is so big, I split it into two archives - one for the esps, and one for the resources:

 

ESPs: https://drive.google.com/file/d/1FWd71AFPKloKHoOjUNkc6eCPJbMu76ht/view?usp=sharing

Resources: https://drive.google.com/file/d/1GAYqa91-R224Z9o2eD35JmIuJFXadeFz/view?usp=sharing

  • 2 weeks later...
Posted

Thank you WiS for posting this! My favorite dungeon overhaul for many years now!

Guest deleted2027229
Posted

What makes your cut version different?

Posted

WalkerInShadows> Thank you for sharing your further optimised fork of Version 1..... I was worried that the best version of Snus Dungeons was lost!

 

WanderRA> This version has assets optimised for better performance and has certain dungeon edits modified/removed for better compatibility with the other dungeon mod, Better Dungeons, and also with OOO and TAS.

Posted

The resources pack looks like this:

 

/Textures

/textures

/sound

/Meshes

/meshes

 

I assume you tried to merge an update and were foiled by some case-sensitive issue?

Posted
Are ESP's case sensitive? If so then some of the textures/ meshes will be missing in-game.
Posted

And if they aren’t, then the game is going to be confused by the presence of two meshes and two textures folders.

Posted

Do not rename an esp as that will only cause issues. Well it will start all over at least... ;)

  • 10 months later...
Posted

If anyone stops by...I used BSArchPro (zilav) and packed into an archive, making sure the bsa and esp are named the same. This way the folder structure is just meshes/textures, hopefully taking care of the case sensitive points. I did not archive the sound folder...as sound doesn't archive so well it is my understanding.

Edit: looks like WiS corrected the 2 meshes and texture folders as my download is correct based on an older one I had.

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