Rexxar189 Posted April 17, 2009 Share Posted April 17, 2009 A few mods i want require OMOD....where do i find copy of it...i have winRAR but only a select few mods use it...BTW imma new to forums so please dont flame... -rexxar189 Link to comment Share on other sites More sharing options...
BossDweebe Posted April 17, 2009 Share Posted April 17, 2009 OMOD is a mod format.To use an OMOD you will need -Oblivion Mod Manager (OBMM).This is pretty much a necessity for any Oblivion mod installer. When you down load it, and install it be sure to read all the instructions regarding it's use. Don't worry we don't generally do flaming on the Nexus.You may also want to get 7-ZIP for some mod archives. It's also free. Link to comment Share on other sites More sharing options...
Deleted269910User Posted April 17, 2009 Share Posted April 17, 2009 Here are the links; http://www.7-zip.orgOblivion Mod Manager - OBMM And here is another link you might want to take a look at;How To Install Plugins/mods, The official thread And after you finish up reading that, here's a little guide on folder structures to prevent any problems with incorrect file paths. When you've extracted the mod out of the archive, copy/paste the contents to your oblivion folder and check that your folder setup inside Oblivion\Data-folder is EXACTLY like I'm showing below this paragraph. When checking your folder setups, make sure it's 100% identical to what it was in the .rar/.7-zip/.ace file, while following the below mentioned format.(Eg. possible subfolders for textures etc. But under no circumstances should there ever be a duplicate of the parenting folder, eg. Data\Data, Textures\Textures, you catch the drift.): X:\xxxx\Bethesda Softworks\Oblivion\Data --> All esps here.X:\xxxx\Bethesda Softworks\Oblivion\Data\Textures --> Folders containing .dds and _n.dds files go here.X:\xxxx\Bethesda Softworks\Oblivion\Data\Meshes --> Folders containing .nif files go here.X:\xxxx\Bethesda Softworks\Oblivion\Data\Sound --> Folders containing any sound(.wav, .wma etc.) or .LIP files go here.X:\xxxx\Bethesda Softworks\Oblivion\Data\Music --> Folders containing any music files go here.X:\xxxx\Bethesda Softworks\Oblivion\Data\Video --> .bik files go here, these are pretty much the animations in the game.X:\xxxx\Bethesda Softworks\Oblivion\Data\Shaders --> .FX files and .SDP(Session Description Protocol.) files go here. No mods should edit these.X:\xxxx\Bethesda Softworks\Oblivion\Data\DistantLOD --> .lod files go here. _________________________________________________________________X:\xxxx\Bethesda Softworks\Oblivion\Data\obse(Created by Oblivion Script Extender)X:\xxxx\Bethesda Softworks\Oblivion\Data\Bash(Created by WryeBash)X:\xxxx\Bethesda Softworks\Oblivion\Data\Bash Patches(Created by WryeBash)X:\xxxx\Bethesda Softworks\Oblivion\Data\Docs(Created by WryeBash)X:\xxxx\Bethesda Softworks\Oblivion\Data\INI Tweaks(Can't remember.)X:\xxxx\Bethesda Softworks\Oblivion\Data\LSData(Can't remember.)X:\xxxx\Bethesda Softworks\Oblivion\Data\menus(Any HUD/UI changing mods.) On a side note; You probably won't have most of these folders there during your first few mod installs, but it's good to know how the folder setups go and where all the files belong. Link to comment Share on other sites More sharing options...
Rexxar189 Posted April 17, 2009 Author Share Posted April 17, 2009 OMOD is a mod format.To use an OMOD you will need -Oblivion Mod Manager (OBMM).This is pretty much a necessity for any Oblivion mod installer. When you down load it, and install it be sure to read all the instructions regarding it's use. Don't worry we don't generally do flaming on the Nexus.You may also want to get 7-ZIP for some mod archives. It's also free.I have 7-ZIP it came with winRAR As well as OBMM it came with some other mod i downloaded... srry ive had Oblivion for 3 years ive only started modding within 7 months.. -rexxar189 Link to comment Share on other sites More sharing options...
Rexxar189 Posted April 17, 2009 Author Share Posted April 17, 2009 Here are the links; http://www.7-zip.orgOblivion Mod Manager - OBMM And here is another link you might want to take a look at;How To Install Plugins/mods, The official thread And after you finish up reading that, here's a little guide on folder structures to prevent any problems with incorrect file paths. When you've extracted the mod out of the archive, copy/paste the contents to your oblivion folder and check that your folder setup inside Oblivion\Data-folder is EXACTLY like I'm showing below this paragraph. When checking your folder setups, make sure it's 100% identical to what it was in the .rar/.7-zip/.ace file, while following the below mentioned format.(Eg. possible subfolders for textures etc. But under no circumstances should there ever be a duplicate of the parenting folder, eg. Data\Data, Textures\Textures, you catch the drift.): X:\xxxx\Bethesda Softworks\Oblivion\Data --> All esps here.X:\xxxx\Bethesda Softworks\Oblivion\Data\Textures --> Folders containing .dds and _n.dds files go here.X:\xxxx\Bethesda Softworks\Oblivion\Data\Meshes --> Folders containing .nif files go here.X:\xxxx\Bethesda Softworks\Oblivion\Data\Sound --> Folders containing any sound(.wav, .wma etc.) or .LIP files go here.X:\xxxx\Bethesda Softworks\Oblivion\Data\Music --> Folders containing any music files go here.X:\xxxx\Bethesda Softworks\Oblivion\Data\Video --> .bik files go here, these are pretty much the animations in the game.X:\xxxx\Bethesda Softworks\Oblivion\Data\Shaders --> .FX files and .SDP(Session Description Protocol.) files go here. No mods should edit these.X:\xxxx\Bethesda Softworks\Oblivion\Data\DistantLOD --> .lod files go here. _________________________________________________________________X:\xxxx\Bethesda Softworks\Oblivion\Data\obse(Created by Oblivion Script Extender)X:\xxxx\Bethesda Softworks\Oblivion\Data\Bash(Created by WryeBash)X:\xxxx\Bethesda Softworks\Oblivion\Data\Bash Patches(Created by WryeBash)X:\xxxx\Bethesda Softworks\Oblivion\Data\Docs(Created by WryeBash)X:\xxxx\Bethesda Softworks\Oblivion\Data\INI Tweaks(Can't remember.)X:\xxxx\Bethesda Softworks\Oblivion\Data\LSData(Can't remember.)X:\xxxx\Bethesda Softworks\Oblivion\Data\menus(Any HUD/UI changing mods.) On a side note; You probably won't have most of these folders there during your first few mod installs, but it's good to know how the folder setups go and where all the files belong. Sweet thanks...talk about detail...thanks for your help ...my friends have had help from you lots :thumbsup: -rexxar189 Link to comment Share on other sites More sharing options...
nosisab Posted April 17, 2009 Share Posted April 17, 2009 OMOD is a mod format.To use an OMOD you will need -Oblivion Mod Manager (OBMM).This is pretty much a necessity for any Oblivion mod installer. When you down load it, and install it be sure to read all the instructions regarding it's use. Don't worry we don't generally do flaming on the Nexus.You may also want to get 7-ZIP for some mod archives. It's also free.I have 7-ZIP it came with winRAR As well as OBMM it came with some other mod i downloaded... srry ive had Oblivion for 3 years ive only started modding within 7 months.. -rexxar189Just to be sure you understood the explanations people gave you above. They are talking about the programs (utilities or applications) not the files. I think WinRAR actually can manage 7z files and so is well (though if not correctly configured it can place files in the wrong folder structure), but OBMM must not be take for it's omod format, and I think you don't get it neither into, with or from a mod... it's an utility that allows you to install files packed as omod (that in fact are 7z files with an extra configuration folder), change load order of ESPs ESMs, and several others very useful functions. And two OMOD's advantages are they put the files in the correct places without pain (and may have scripts that allow choices about what install too) , and can remove them easily when deactivating the mod. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.