Qrsr Posted July 15, 2022 Share Posted July 15, 2022 (edited) Hi, im having trouble to see "Referenced By" information for all COBJ records. It was gone from one moment to the other. This applies to all ESM, ESL, ESP files but just for the COBJ references. I have no idea how to solve it. Im browsing through xEdit wiki but found nothing as of now. EDIT:- can it be caused by re-naming the EditorID(s) of a mod file?- it can't see any COBJ "references" after re-installting xEdit, using older/new/unchanges mods before that event happend- it seems that something in xEdit "behind the lines" i doing something, since it doesnt play a role if i uninstall the mod setup and create new plugins, its always the COBJ refrences not showing up ???- the strange thing is, i can see overwritings, conflicts all colored up correctly, its just the "Refrenced By" tab doesnt open- before all of that i merged plugins (ESPs) by hand Kind regards Edited July 15, 2022 by Qrsr Link to comment Share on other sites More sharing options...
StormWolf01 Posted July 17, 2022 Share Posted July 17, 2022 Heyas Qrsr - This is what happens when you merge mods in this game engine. The problem is that you're merging mods that use graphics, or other FX. Usually packed into a .ba2 file. The merge will in many cases, break the link those mods have to those files. It's definitely NOT recommended to unpack the files from the .ba2, as that can cause stuttering, in your game. (Its a lot easier for the game engine to read files from a singular archive file, than it is for it to read them all separately).Essentially what you have to do, is RE-link the mods to those files. However, thats where my input ends. Because this is all academic for me, I've never actually done it. I learned my lesson about trying to merge mods in Beth games waaaaaaaay back in the Morrowind days.I dunno if these might be of help to you or not.https://www.nexusmods.com/fallout4/mods/51659https://www.nexusmods.com/fallout4/articles/295/https://www.nexusmods.com/fallout4/mods/45050?tab=posts Link to comment Share on other sites More sharing options...
Qrsr Posted July 18, 2022 Author Share Posted July 18, 2022 Thats very interesting. I didnt unpack any BA2 files i simply merged some seperate ESP files to 1 larger file. I really dont get why it must be repairable somehow. It rather feels like its a technical issue (bug) tbh. Anyway thank you very much for responding! Link to comment Share on other sites More sharing options...
StormWolf01 Posted July 19, 2022 Share Posted July 19, 2022 Nah, sorry. Some people try unpacking the ba2 files, to try to fix the problem with not being able to access them. In most cases, especially since the ba2 is linked to the mod in the mod's file... it doesn't work. Thats why I said it's not recommended ;) Aside from the performance issues. Scripts can be a hot mess with this game. And I dunno if the access to those files is scripted or not. Some of the stuff I read said they were, and others didn't say anything about it. But my understanding of this (and I could MOST DEFINITELY BE WRONG) is that when you're making the mod, you're adding the ba2 file to it, from inside the mod you're working on in the CK. I know there's peeps here that have merged mods. I know we get questions about this exactly same issue, from people trying to do it. Hopefully the ones who have the experience at it, can chime in :) Not a problem, and DO hope that somebody can lead you in the right direction. Might suggest Reddit too, if you have an account there, or on the nexus discord, there's more action there than here sometimes. ;) Link to comment Share on other sites More sharing options...
Qrsr Posted July 20, 2022 Author Share Posted July 20, 2022 Thank you very much! I have found a workaround for it currently its just that i have to use my brain cells more in order to orientate through all those records :D whatever what you linked is serious research. If i have the time i will come back to the COBJ dilemma. Cheers Link to comment Share on other sites More sharing options...
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