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bican203

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Hi, I want to create weapons and armor for Skyrim soooo bad! But i keep getting errors in various apps used in the process such as nifskope and blender. I've searched a lot for a cure but I couldn't find it. I've followed the "creating an armour for Skyrim" guide on http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Skyrim._Part_1 and "installation of blender" guide on http://wiki.tesnexus.com/index.php/Installation_of_Blender but I couldn't get anywhere. I'm desperate, please help me :sad:

In the guide it says that i need old versions of blender, nifskope, python, PyFFI and Nif Scripts. It also says that i need win32 versions of them. I've found and downloaded python-2.6.5, blender-2.49b-windows, PyFFI-2.1.5.cb92090.win32, blender_nif_scripts-2.5.5.90a8d2f-windows and nifskope-1.0.22.8329d39-windows

 

When i open up Nifskope it says multitexturing not supported in a seperate window. I close that window up and try to configure Nifskope from Render/Settings, it can not auto detect game paths so I set it by manual to C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\textures.

 

When i try to load the femalebody_0.nif as in the guide it gives the following error;

""failed to load file header (version 14020007, 20.2.0.7)""

"failed to load nif from 'C:/Users/W7/Documents/Custom Armors/Data/Meshes/actors/character/character assets/test/femalebody_0.nif'"

 


I've also tried using the latest version of nifskope which is "nifskope-1.1.3.36ebfdd-windows" and following up the guide http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Skyrim._Part_1. Nifskope can open the femalebody_0.nif this time but then I can't see the "NiHeader" title anywhere when editing femalebody_0.nif. But that is not the main problem because in this case, when i save the nif file and import it to blender 2.49b it gives an error and says "Python script error:check console" and it doesn't load the nif.


I'm very frustrated and I need someone to help me with the process.

By the way my pc is win7 service pack 1 64 bit with 2.20 ghz core 2 duo cpu

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You might consider using a different modeling tool. There is a nif-plugin for 3ds max which eliminates most if not all problem areas when importing and exporting for Skyrim. Worked like a charm for me so far as extra work in niftools is very small. You can get a free student version of 3ds max from their website.

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You might consider using a different modeling tool. There is a nif-plugin for 3ds max which eliminates most if not all problem areas when importing and exporting for Skyrim. Worked like a charm for me so far as extra work in niftools is very small. You can get a free student version of 3ds max from their website.

Thanks dwiss, but will I get a trial or a full version from their site?

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You might consider using a different modeling tool. There is a nif-plugin for 3ds max which eliminates most if not all problem areas when importing and exporting for Skyrim. Worked like a charm for me so far as extra work in niftools is very small. You can get a free student version of 3ds max from their website.

I'd agree that 3ds max is the tool to use, however: To get the student version you need to be a student or educator. So, that might pose a problem there.

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You might consider using a different modeling tool. There is a nif-plugin for 3ds max which eliminates most if not all problem areas when importing and exporting for Skyrim. Worked like a charm for me so far as extra work in niftools is very small. You can get a free student version of 3ds max from their website.

I'd agree that 3ds max is the tool to use, however: To get the student version you need to be a student or educator. So, that might pose a problem there.

 

I've just graduated but I can use my younger brothers Id i guess, right?

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Frankly, I do not now. I never tried the student version. I recommend you read up on it. Simply go to http://students.autodesk.com/ And check it out.

 

When it comes to versions, you need to consider plugin. What nif plugins version there is, and what it supports. I'd google it and check it out. Personally I use 2010 version, which is supported. Though back when I started with 2010 version I had to fight the internet untillI found a shabby link to a working version. So newest version is not the best to choose, generally.

Edited by Matth85
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The student version is for personal use without actually being a student. It limits the usage of the tool to personal education :wink: - so no commercial creation with it. >But it is a full blown version of 3ds max - no functional limitations.

I suggest you go for the 2012 version - dont take the 2013 version

Edited by dwiss
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