dizietemblesssma Posted July 26, 2022 Share Posted July 26, 2022 As in my previous question I'm looking for a way to send a key - in this case it will be the discovered keycode for 'Activate'. I'm trying to convert one of my SkyrimSE scripts to Fallout and flailing at the moment:) diziet Link to comment Share on other sites More sharing options...
PJMail Posted July 27, 2022 Share Posted July 27, 2022 Are you just trying to 'activate' an activator/actor (something you normally point at and press "E")?If so you just do objectref.activate(Game.GetPlayer()) Link to comment Share on other sites More sharing options...
dizietemblesssma Posted July 27, 2022 Author Share Posted July 27, 2022 No, what happens is that a messagebox appears and will disappear by itself (in Skyrim using utility.wait(5) followed by input.tapkey(<keycode_for_activate>).I've been looking at showmessageashelp() - may have the name wrong - but seems convoluted. diziet Link to comment Share on other sites More sharing options...
RaidersClamoring Posted July 28, 2022 Share Posted July 28, 2022 You can try using UI.CloseMenu(string menuName) (The menu name is "MessageBox" I believe.) Link to comment Share on other sites More sharing options...
RaidersClamoring Posted July 28, 2022 Share Posted July 28, 2022 The wait command needs to be WaitMenuMode() also. Link to comment Share on other sites More sharing options...
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