Cheesemonger Posted February 19, 2005 Share Posted February 19, 2005 The way I see it, a healer could be a sort of 'combat medic'. They could be able to cast some stasis like spells, or just decrease the attackers damage. No damage, however, that does seem like it would go against a Healer's Oath. Link to comment Share on other sites More sharing options...
Slaiv Posted February 20, 2005 Share Posted February 20, 2005 I like the fact that you can learn multiple magic classes. Being limited to one severly dampens one's freedom in playing their character, especially in a game such as Morrowind. Just because you agrred to an oath, doesn't mean you have to obey it. Sure, it would be "wrong," but so is stealing and killing. I want a major change in thieving - no more "based on stats." In MW, if you became invisible, people could still see you if you stole anything. From Merriam-Webster: 1: Incapable by nature of being seen; inaccessible to view; hidden2: Imperceptible...In MW, someone could also "sense" if you stole something, even if you weren't in their line of sight. This needs to be fixed. If someone can't see you, they can't attack you. The telepathic crime-reporting needs to go as well. Link to comment Share on other sites More sharing options...
Abramul Posted February 28, 2005 Share Posted February 28, 2005 "Cheap is Painful" for enchanting and spellmaking---either you add harmful effects and get a lower price, or choose to pay a lower price and risk bad effects/poor quality. Also, am I correct that Cast-on-Strike will be WAY more effective now that a hit is...well, a hit? Link to comment Share on other sites More sharing options...
Luthiel_Dragonsoul Posted March 12, 2005 Share Posted March 12, 2005 all good ideas, but what really needs to happen is there needs to be differences based on class like in morrowind being a thief or a knight really didnt affect anything other than stats, but it would be better if people knew you were a knight and came to you to help, or if you were a healer people came to ask for potions and such, another thing that should be integrated into the magic engine is that you cannot just automatically buy spells you have to be a certain level to buy or even contemplate casting a certain spell, or serious physical retribution would encur. luthiel Link to comment Share on other sites More sharing options...
Abramul Posted March 13, 2005 Share Posted March 13, 2005 Summoned creatures staging a rebellion, perhaps? Link to comment Share on other sites More sharing options...
Luthiel_Dragonsoul Posted March 13, 2005 Share Posted March 13, 2005 exactly!!! you cast a spell that summons a bone lord, but you have only level 5 magic, therefore you cannot control the summoned creature and it turns on you and all those around you! luthiel Link to comment Share on other sites More sharing options...
Chaosmaker Posted March 13, 2005 Author Share Posted March 13, 2005 Sounds like a good idea but another thing is if somebody summon's a creature and your strong enough maybe you can take over control of it. Link to comment Share on other sites More sharing options...
Luthiel_Dragonsoul Posted March 14, 2005 Share Posted March 14, 2005 yes that would be good, also, there should be a more herbal magic element added, like in all the stories you hear of evil witches making a concoction to summon a demon, that kind of thing should be included. luthiel Link to comment Share on other sites More sharing options...
Wookiee Posted March 16, 2005 Share Posted March 16, 2005 My wish is that bethesda employ me to help work on these games... ill make coffe... PLEASE!!! Link to comment Share on other sites More sharing options...
Chaosmaker Posted March 16, 2005 Author Share Posted March 16, 2005 Making coffee is not working on the games. Why don't you submit a application. Link to comment Share on other sites More sharing options...
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