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[LE] Object with no Shade Property, I need help!


XMela

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So i've just started learning how to use the Creation Kit for Skyrim Special Edition by reading the wiki tutorial but every time I put an Alchemy Workbench on the render window there is this problem that doesn't let me work.

 

The full version and the tabletop give me the same problem: every time I duplicate an object or pot a new object on the render window this warning window pup up (attached file bellow)

 

 

It says:

 

Found geometry 'Emit_LargeOuterArms:0' under fade node 'CLONE CraftingAlchemyWorkbench' with no shade property

 

 

 

This window stop appering when I erase the Alchemy Workbench but I want to have this object on my custom level, it make's no sense because In game the alchemy workbench works perfect and shows with no problem but I can't keep a work flow if every time this window Is popping up.

 

How do I fix this? I haven't even reached to the part in the tutorials where I can edit the shade propertys or something, just learned how to set patrol idles.

 

I would apreciate any help!

 

XOXO

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I usually mod using Skyrim Legacy and it's Creation Kit. It is very easy to convert to Skyrim SE afterwards and that way both players of either edition can use your mod. It is almost impossible to convert from SE to LE versions. As for that pop-up, the creation kit generates lots of them, most can be ignored. If you really want to use the SSE creation kit I would just ignore that pop-up and go on. When you open the creation kit with no mod in progress you get a whole string of pop-up's that you must "ignore all" .

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ok but this one doesn't let me work!!! It interrups me every time I move something and breaks every workflow

 

I usually mod using Skyrim Legacy and it's Creation Kit. It is very easy to convert to Skyrim SE afterwards and that way both players of either edition can use your mod. It is almost impossible to convert from SE to LE versions. As for that pop-up, the creation kit generates lots of them, most can be ignored. If you really want to use the SSE creation kit I would just ignore that pop-up and go on. When you open the creation kit with no mod in progress you get a whole string of pop-up's that you must "ignore all"

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I just tried placing an alchemy bench with the SE creation kit. No error pop-ups. Has the vanilla alchemy bench been altered by you or by some mod? When you are working on your mod is any other mod checked other than skyrim, update, Dawnguard, Hearthfires and Dragonborn and your mod? By the way are you using Mod Organizer 2 or Vortex? I know MO2 keeps all meshes, textures and other files completely separate from Skyrim's Data folder so if another mod had replaced the vanilla alchemy bench it wouldn't affect your mod unless you checked the mod also when starting the creation kit. Not sure how Vortex works.

 

I did open up the alchemy station nif in NifSkope. It's a fairly complicated nif. I did find the Emit_LargeOuterArms:0 part of the nif. If both versions weren't messed up I would say that you should verify the integrity of the game files on Steam, but not with both giving problems. Sorry I can't really figure this out.

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