Qrsr Posted April 15 Posted April 15 Today i noticed, adding a BSValueNode for light for one of the Junk/Misc items, will crash the game once moving to the PipBoy tab "Junk". Someone an idea how to solve this?
LarannKiar Posted April 16 Posted April 16 On 4/15/2025 at 5:38 AM, Qrsr said: Today i noticed, adding a BSValueNode for light for one of the Junk/Misc items, will crash the game once moving to the PipBoy tab "Junk". Someone an idea how to solve this? Can you post the crash log? I'm curious where the crash actually happens.
Qrsr Posted April 16 Posted April 16 Just add a BsValueNode to Nuclear Material (Component) and attach AddonNode 420 for example. I dont have the option to see any crash log unfortunately.
robotized Posted April 16 Posted April 16 No crashes for me. I transferred nuclear material from workshop workbench to my inventory, then opened the pip-boy and dropped 1 piece on the ground. It was emitting green light. Component_Nuclear.nif 1
robotized Posted April 16 Posted April 16 I don't know. Download the attached file and compare it with yours. I added BSValueNode, gave it a name, changed the Value to 420 and enabled Addon in the BSX flags. 1
Qrsr Posted April 16 Posted April 16 I dont know either, sorry for the confusion, without you i would have never bothered with it (for a long time probably). Now it works, before i compared i started from scratch. I must haved messed something up in the first NIF. It works the better. Â 1
robotized Posted April 16 Posted April 16 I haven't tried addon nodes on component before. Didn't seem like something that would crash the game. So I became curious. You are welcome. 1
Recommended Posts