MooseKelmavor Posted October 28, 2013 Share Posted October 28, 2013 Hey all, I have start this topic to get ideas and recommendations from the community about Wasteland Defence. Note:As stated on the Wasteland Defence mod page THIS MOD WILL NOT RECEIVE ANY FURTHER SUPPORT. I HAVE MOVED TO A SKYRIM VERSION WHICH IS A DRASTICALLY DIFFERENT SCRIPTING SYSTEM Still, i have sent a msg to Elderwind (Last Login 02nd of Sept) asking permission to continue his work, but i have started working on a personal version of WD making modifications and additions to test on a clean game. (Clean game meaning no mods other than NVSE and WD). I have also sent a msg to Falconian asking permission to use his WD Enemy Fix. I plan on updating the OP with pics and scripts for community reveiw and comment.If anyone would like to help, either comment here or send me an PM stating what you would like to work on. Now that is takin care of, down to business. What i can think of so far. : rescripting of Stationary Guards to reduce crashing: adding a Faction system to outfit guards to the desired faction (Weapons, Clothes etc): adding new, more varied raiders: adding new building plans allowing more customized forts: creating a few characters with a requirement system allowing them to join the fort after the requirements are met.: creating patches for mod compatability. No doubt all of you have many more ideas, so post them here for reveiw. Moose Kelmavor Link to comment Share on other sites More sharing options...
MooseKelmavor Posted October 28, 2013 Author Share Posted October 28, 2013 (edited) Pics Market http://img690.imageshack.us/img690/81/6ta0.jpg SM and ghouls http://img96.imageshack.us/img96/1356/l2cc.jpg Scripts: : Faction Representation System in the works Finished: : Added Weapons, Armour, Ammo, Clothing & Food packages to scavengers: Personal Request: Added Items to the interior of the market (See above Pics): Altered Stationary Guard scripts Edited October 29, 2013 by MooseKelmavor Link to comment Share on other sites More sharing options...
spartenkiller897 Posted October 28, 2013 Share Posted October 28, 2013 Seems like a really great Idea! Link to comment Share on other sites More sharing options...
maybenexttime Posted October 28, 2013 Share Posted October 28, 2013 I always thought that WD was missing an awesome zombie mode. Defend against horde etc. Link to comment Share on other sites More sharing options...
MooseKelmavor Posted October 28, 2013 Author Share Posted October 28, 2013 I always thought that WD was missing an awesome zombie mode. Defend against horde etc. are you talking bout adding a raid command to allow a full scale zombie ( Feral Ghoul) raid or just a random chance raid like the rest? Cause at this time, Feral Ghouls have a raid option already, though they are very limited in variety. Maybe a patch with MoMod may allow me to add some more variety. Link to comment Share on other sites More sharing options...
ToxicWhiteout Posted October 28, 2013 Share Posted October 28, 2013 Super cool! I'm really excited to see what you do with this :) Link to comment Share on other sites More sharing options...
MooseKelmavor Posted October 29, 2013 Author Share Posted October 29, 2013 The faction system now has a name, the Faction Representation System or FRS.I have a run into a wall with the coding but i am working on it. A slight alteration to the stationary guards script has resulted in a more stable version. it is not a 100%...... yet. I have added 4 new varieties of Feral Ghouls to the raid list. But without mod patches it is contained to vanilla FNV.I have also altered leveling list for all npcs and some of the model lists.EG. Super mutants are varied by their class. Light Armour for Gunners, Medium Armour for Melee fighters and heavy for the boss. Moose Kelmavor Link to comment Share on other sites More sharing options...
KaydenMoon Posted October 30, 2013 Share Posted October 30, 2013 (edited) I have an idea, more support for robots. I love playing WD but I hate using humans as a source of protection and scavenging, especially since my characters are always played as eccentric loners who prefer to work and live alone with the exception being with robots. Oh and an upgraded version of the Headquarters, right now they are pretty pathetic. Edited October 30, 2013 by KaydenMoon Link to comment Share on other sites More sharing options...
MooseKelmavor Posted October 31, 2013 Author Share Posted October 31, 2013 I have an idea, more support for robots. I like the idea, but my problem would be the same as the Zombie Apoc. Without a mod patch it is limited to vanilla. I can create a patch with RobCo when/if i get permissions for it. upgraded version of the Headquarters Already working on it. though i am limited to keeping with the theme of WD. Maybe able to a better job with an alternate version. Link to comment Share on other sites More sharing options...
MBile Posted November 1, 2013 Share Posted November 1, 2013 i have a few ideas... stationary weapons (machine gun nests, mortar pits...etc)more attacker types. maybe better combos. random novelty raids (Massive roach invasion, Playboy bunny raids, pigs, chimp raids...etc)achievements/challenges (ie. defeat a raid via shotgun only, defeat a raid by knockouts only...etc)more rewards (ie perks.)maybe quest missions to counter attack invader camps.voice acting for some of the characters.maybe a quest line for those characters. but dont put in a quest line if it isnt voiced. i hate those kind of mods. Link to comment Share on other sites More sharing options...
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