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KaydenMoon

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  1. An idea that I've been having a lot is making more varied caravans and have them show up more on the trade routes between the Mojave outpost to Freeside, for instance Van graff caravans and Gun runner caravans, maybe even food and water caravans. Another part of this idea is after the I fought the law and sloan quests the trade route would open depending on if you sided with the NCR during the I fought the law quest.
  2. A good idea, hopefully a modder picks it up but a better idea to do is have them be joinable, basically allowing you to work your way up in the group.
  3. Oh nice, adds more charm to freeside. Do you plan on expanding the area around the casino to like several shops and fronts for the Mafia? Also will we be able to join the group?
  4. This is an idea I've had for a long time, I'm honestly surprised nobody has done this yet. The general idea is rebuilding Nipton to either. 1. What it was before 2. A bustling trading hub 3. A hideout and refuge for outlaws and outcasts 4. A legion fort 5. A NCR fort 6. A large casino town. The idea is also the ability to make Nipton into a independent city-state that controls the trading route between California and Vegas as well as having actual caravans running from the Mojave outpost to Nipton to Novac to 188 to Vegas. ...The topic was also suppose to be [Mod Idea] not Mod lead e.e sorry I've been having sleeping problems lately
  5. I have an idea, more support for robots. I love playing WD but I hate using humans as a source of protection and scavenging, especially since my characters are always played as eccentric loners who prefer to work and live alone with the exception being with robots. Oh and an upgraded version of the Headquarters, right now they are pretty pathetic.
  6. I'm looking for a mod that adds in a .22 revolver, preferably one that isn't from project nevada
  7. Maybe the super mutants broke into an armory outside of DC (but near Vault 87) and found a stockpile of weapons with the higher ups (overlords) taking the best stuff.
  8. For number 1 that is a very huge idea, honestly I would rather just settle for Tale of Two wastelands but then again that means you would need new vegas. I quite like the idea of number 6 though.
  9. If I might make a recommendation, I suggest trying to get the "Run the lucky 38" mod integrated into this because it would be an added feature to further run a independent vegas especially if you plan on taking out house and taking over and for another idea, I saw that you have permission to work on the Lucky 38 suite reloaded. My idea for this is to make the lab and the armory into separate cells in order to make a more performance friendly version of the suite (You know, for people with low-end computers) since it can lag a computer.
  10. Post your load order, I'm having the same problem and can't figure out whats wrong.
  11. Thanks, brother. You're absolutely right about The Inheritance - the next version is scripted to start the quest at level 10-ish (I need to double-check tonight). It will remain a standalone project, though player choices can reverberate through other plugins thanks to the shared .esm. This is particularly evident in "Enemy of my Enemy" in NVBII. Compare that clue with all the locations in New Vegas. That will get you started on the right path. However, if you're still stumped... ....are you kidding me? That was the first place I looked and I didn't think to look under it....woooooooooow xD
  12. Does anyone know where the Legion gold is? I can't figure out what the clue "Scavenge" means.
  13. http://forums.nexusmods.com/index.php?/topic/1050838-cluster-move-complete-a-few-bugs-to-fix/ Perhaps a bit more looking? All the sites are working like a charm for me today so perhaps more information would also be helpful? By any chance are you using the premium servers? Because sure those work fine but the regular ones don't.
  14. The server for NV is probably still down, just wait.
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