BasilIsildor Posted August 15, 2022 Share Posted August 15, 2022 (edited) Have a good time, everyone. I am addressing you with such a question. I was creating a mod with a new world space with an area of 1225 cells. After creating the entire landscape, I started generating navmesh. CK successfully created a Navmesh for several cells, about 30-35, after CK's work became very slow, but he created another navmesh for about 100 cells. After he gave an error - Fatal error 0xc0000005 with a note - memory access error, clicking - OK, the CK closed. I looked at the esp of my mod, and it was destroyed, it weighed 0 KB, fortunately I had copies of it. After several attempts, I managed to generate navmesh for about 500 cells. At the same time, an error periodically appeared - Fatal error 0xc0000005, but without any additional messages and after restarting CK, I could continue generating navmesh. On one of the old forums on steam, I saw a message that increasing the amount of memory that CK uses by adding lines to the papyrus column in the CK settings text file can help in this issue. This led to the fact that my CK was really able to generate navmesh for more cells, but it was terribly long and eventually it crashed again and caused a RAM error in my PC. I ask those who understand to explain whether it is technically possible to create navmesh for a large space without errors and how to do it? Additional information - I used CK with fixes with the ability to download several plugins, I created a forest with trees from the Commonwealth and from Far harbour. thanks Edited August 15, 2022 by BasilIsildor Link to comment Share on other sites More sharing options...
HeyYou Posted August 15, 2022 Share Posted August 15, 2022 Think I would generate the mesh for small areas at a time. The Oxc000005 error is a generic hardware error. It doesn't point at anything specific, and, it can also be caused by software. My guess is, the CK, which ain't the most stable to begin with, is beating the snot out of your hardware generating nav-mesh... Link to comment Share on other sites More sharing options...
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