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Molding as a team


Nightman0

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What is the normal process for having 2 people work on the same esp so that both can work at the same time and be able to see what the other has done. Is this usually just merging 2 esps every time someone works on it or is there a simpler solution to this?

 

Thank you guys!

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Like most of us, I think, I'm a lone wolf. I did do this once, but largely, I was making suggestions and doing textures, so that didn't need anything more than private messages and a common site to dump files.

 

Merging esp files every time would be a right pain.

 

Maybe you could get in touch with the 'Beyond Skyrim team' ?

 

As you say, there must be a good way to do this and I bet they did it.

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Anyone who has ever worked on a software project with a large team knows the benefits of source control, version control, source check out/check in and incremental backups.

In order to work as a team, you will need to adopt the practices which have proven successful for large projects. I will not bore you here with the various practices, just google "source code management, best practices" for the heavy hitters.

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