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Face not using correct skin tone [continued]


ArmlessWunder

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Hello, I started a thread a while back where I got some advice for an issue I had with race in geck. Basically, the race wasn't affecting an npc's skin tone properly (IE: african american has caucasian skin tone; on their head only, body is correct). I received the following 2 pieces of advice:

 

  1. Convert esp to esm (did this and it didn't work)
  2. Change some value in fallout .ini (did this and fixed the issue, I can look up the exact changes if it helps)

I'm doing a release soon and I thought it was not good to instruct users to do #2 when so many sources indicate that #1 is the correct solution. I've scoured google and found no esm advice that worked for me...

 

What am I doing wrong here? I set esm flag in nv edit then saved file as esm using notepad++. Is this not the right procedure? Is #2 required?

 

Thanks in advance for any help!

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I don't know about all mods, but I know 'bLoadFaceGenHeadEGTFiles=1' must be '1' in both Fallout.ini and FalloutPrefs.ini for the matching of head to body skin tones. I know the most popular one being Fallout Character Overhall (FCO) literally requires this to work properly. I've had the same issues where their body skin color is dark brown while they have a pale white face without that .ini setting.

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^ Because they didn't generate the npc textures in the geck.

 

The EGTfiles setting makes the game generate them on the fly, which comes with a not-insignificant performance penalty. There's a reason it's not enabled by default; It's meant for developer testing.

Edited by Radioactivelad
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