COURIER2556 Posted October 30, 2013 Share Posted October 30, 2013 I want to make a "NCR beret" with a different name and the stats from the "1st Recon Beret." I'm pretty new to using the GECK and was looking for someone with a little patience to show me step by step on how to do this? Thanks. Link to comment Share on other sites More sharing options...
bjornl Posted October 30, 2013 Share Posted October 30, 2013 Use google and you can find 100's of excellent tutorials on the GECK including many dozen on youtube. Link to comment Share on other sites More sharing options...
bjornl Posted October 30, 2013 Share Posted October 30, 2013 short versionopen geckselect save as (give the name you want for your ESP)Select the item (in geck)open it and change the name.you'll be asked if it is a new item, say yesselect where in the game you want it (in cell view).render the preview (right click)drag the item to the render window.position where you want Link to comment Share on other sites More sharing options...
TrickyVein Posted October 30, 2013 Share Posted October 30, 2013 Principally, every new user should at least browse through the My First Vault tutorial series. It's easy to forget how a new UI may be confusing for first time users, even. Link to comment Share on other sites More sharing options...
COURIER2556 Posted November 6, 2013 Author Share Posted November 6, 2013 short versionopen geckselect save as (give the name you want for your ESP)Select the item (in geck)open it and change the name.you'll be asked if it is a new item, say yesselect where in the game you want it (in cell view).render the preview (right click)drag the item to the render window.position where you wantI appreciate the help everyone. I guess I should be more a bit more clear as to what I'm trying to accomplish. Without deleting/altering the original "NCR Beret" from the game I would like to make a entirely new item with the "NCR Beret" meshes. Is this possible? The above mentioned just alters the "NCR Beret" and erases it from the game. Sorry didn't get back to respond until at this time. Link to comment Share on other sites More sharing options...
bjornl Posted November 6, 2013 Share Posted November 6, 2013 My instructions do exactly what you want. Renaming it allows you to create a new thing without changing the original thing. Link to comment Share on other sites More sharing options...
COURIER2556 Posted November 6, 2013 Author Share Posted November 6, 2013 short versionopen geckselect save as (give the name you want for your ESP)Select the item (in geck)open it and change the name.you'll be asked if it is a new item, say yesselect where in the game you want it (in cell view).render the preview (right click)drag the item to the render window.position where you wantI appreciate the help everyone. I guess I should be more a bit more clear as to what I'm trying to accomplish. Without deleting/altering the original "NCR Beret" from the game I would like to make a entirely new item with the "NCR Beret" meshes. Is this possible? The above mentioned just alters the "NCR Beret" and erases it from the game. Sorry didn't get back to respond until at this time. Hmmmm I'll retrace my steps then. I stated the above because after following the instructions you gave and the "NCR Beret" I had in my safehouse beforehand changed into the new item I made and that's why I thought it didn't work. Link to comment Share on other sites More sharing options...
COURIER2556 Posted November 6, 2013 Author Share Posted November 6, 2013 1.short version2.open geck3.select save as (give the name you want for your ESP)4.Select the item (in geck)5.open it and change the name.6.you'll be asked if it is a new item, say yes7.select where in the game you want it (in cell view).8.render the preview (right click)9.drag the item to the render window.10.position where you wantAfter #5 I'm not prompted if it is a "new item." It just changes the "Beret" entry completely to whatever I rename it to. Am I not supposed to do anything to the "ID" of the item at all? I will go thru the tutorial (when I have time hopefully soon) but in the meantime I thought I just ask. Link to comment Share on other sites More sharing options...
COURIER2556 Posted November 6, 2013 Author Share Posted November 6, 2013 I messed with the "ID" as well as the "Name" and then it did make a separate/new entry (and leaving the "Beret" entry alone) but now this..... http://i.imgur.com/H2FfZ17.pngObviously I chose to drop it in Doc Mitchell's house on the floor and when I equip it, the above happens LOL?! http://i.imgur.com/R19gUAe.pngThis is a screenshot of what I changed. HALP LOL Link to comment Share on other sites More sharing options...
bjornl Posted November 6, 2013 Share Posted November 6, 2013 You need to fix it in FNVEdit. Very common issue with hats.It is the same issue as arises importing Fallout 3 hats. Open Armorgo to MODDright click and select edit.make it look like this: Link to comment Share on other sites More sharing options...
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