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Point of Aim vs Point of Impact


ScytheBearer

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I have a mod I am responsible for, and it has a problem. It is a sniper rifle based off of the normal sniper rifle, only with increased range and magnification. For all practical purposes, the weapon works as designed with one exception.

The point of aim does not match the point of impact, the projectiles seem to sail. At long range shots, the shooter has to aim at the targets feet to hit them. I have tried adjusting the gravity on the projectile to bring the rounds down, but to no effect.

Does anyone have any ideas on what can be done to remedy this problem?

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  • 4 months later...

Spread issue. The farther, the more spread affect point of impact. Get higher weapon skill and Strength (as it affect spread when not meet the req). Get weapons with less spread.

 

You can test this by mod a guns with minimal spread, 0 guns skill, 4 strength, and longest range.

 

It's part of realistic ideology when designing weapons for Fallout 3/FNV.

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I don't think spread is the issue, as spread would cause misses to all sides of the target. As stated, the shots are all missing high, requiring the shooter to aim low. IE, the windage is good, it is the elevation which is off.

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  • 1 month later...

Isnt that the ironsight problem? Once you describe that way I sorta recognize the symptom.

And if i remember correctly, ironsight in F3 is a huge problem since they were NOT in by default and people generally have to mod in themselves.

Have you try some weapon mods? IIRC, good weapon mods dont have that problem since they ensure to fix that in their guns, but the vanilla weapons still bug.

I am not a nif guy myself, so I can only suggest to use programs that deal with nif file to fix it at its base, which is the nif file.
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In the FNV there's a parameter fAutoAimMaxDegrees

The bigger it is the more autoaim changes it affect. I dont know if this parameter exist in F3. You can check it~

Edited by laclongquan
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