Crotaro Posted October 30, 2013 Share Posted October 30, 2013 Even tho soooo many thoughts fly around in my mind right now at this idea, I'm trying to keep it short and to the point. First off: I have not a single clue of modding, so I don't even know if this was possible at all. The largest modifications I did myself to any Elder Scrolls game were things like altering the damage/effect of a spell or place some special item at a certain location. Being hoenst here, I have no idea how to mod. Now to my idea: I saw there's already a mod out that allows you to change the weather, but that's not what I would be looking for. I want some mod that gives awesome(yet balanced)spells, BUT also kind of a restriction on when I'm able to use them. You see I was walking up on High Hrothgar, summoning a thunderstorm, when I thought "Hey...why should the snow all of a sudden become rain, when it's waaay below 0°C up here?"So I thought of: What if I wouldn't manipulate the weather itself, but use the given weather to my advantage as a mage? I'd like to have the weather dictate which of my most powerful spells I could cast. I see I already type waaay too much again probably, so down in one sentence, including an example.I want to be able to call down lightning when it's actually raining, and not in plain sunshine, although in sunshine I would want to e.g. call down some laser-like pointed sun ray to burn my enemies. That's as short as I can get >,<So what do you think of this? And is there a modder out there who would be so awesome to do something like this? PS: If one wants ideas of what spells in which weather to cast, I can come up with one or another quite spontaneusly^^ Link to comment Share on other sites More sharing options...
Shadeybladey Posted October 31, 2013 Share Posted October 31, 2013 Like a Tempestry school of magick? Well, we have Lightning Storm and Blizzard, so you mean spells like Hurricane that blow enemies over and stun them? I think there are some Druid mods that add some spells like that. Link to comment Share on other sites More sharing options...
RaktoastTheSandwichTopper Posted October 31, 2013 Share Posted October 31, 2013 and with the dragon born dlc we have that hurricane/tornado shout as well Link to comment Share on other sites More sharing options...
Crotaro Posted October 31, 2013 Author Share Posted October 31, 2013 (edited) Yeah kind of like the Blizzard and Lightning Storm, but being linked to the current weather going on(therefore having to have either additional/different effects or more damage in general, otherwise noone would use those new spells^^). Plus there could be some neat spells like conjuring wind-water atronarchs(when it's raining heavily for example)EDIT: About the druid mod(s): Yeah there are two druidic mods out, one that basically provides a questline to transform into 4 different, elemental based, beasts. The other is this here(http://skyrim.nexusmods.com/mods/37665//?), which adds 25 new spells and a few other things, but those are spells revolving around nature, like growing vines to root(no pun intended)the enemy or transforming your arm into a treebranch to use it as weapon. But there's nothing about the weather-type of magic I'm looking for :/ Edited November 1, 2013 by Crotaro Link to comment Share on other sites More sharing options...
blacksupernova Posted November 1, 2013 Share Posted November 1, 2013 I can imagine the way to do this, however I have no idea if it would turn out the way I want :) Scripting always has unexpected result. Link to comment Share on other sites More sharing options...
RaktoastTheSandwichTopper Posted November 1, 2013 Share Posted November 1, 2013 maybe a fortifying effect for certain spells depending on the weather like sunny: fire spells, raining: lightning, and snowing: frost i recall seing a mod that adds a summon lighting spell where you call down a blot of lightning Link to comment Share on other sites More sharing options...
Shadeybladey Posted November 1, 2013 Share Posted November 1, 2013 Well, Weather usually revolves around elemental Air, Water, Lightning and the Sun, so looking at my favourite game, there are these possibilities: Novice AIR WATER LIGHTNING SUN WEATHER Wind Column Sunscorch Faerie Fire Dust Devil Obscurement Apprentice Wind Servant Water Breathing Call Lightning Moonblade Cloudburst Zone of Sweet Air Water Walk Storm Shell Starshine Predict Weather Adept Windborne Lower/Raise Water Resist Lightning Wall of Moonlight Control Temp Reflecting Pool Static Charge Weather Stasis Smashing Wave Expert Air Walk Produce Ice Forbid Elements Moonbeam Cloudscape Purifying Cloud Rock to Mud Searing Orb Control Winds Whirlwind Part Water Rainbow Water to Dust Weather Summoning Master Air Elemental Water Elemental Storm Elemental Sunray Control Weather Wind Walk Tsunami Storm of Vengeance But even just taking the best 10 of these, I think they would need so many new meshes, textures and animations it would be very difficult to simulate them in Skyrim. Storm of Vengeance could probably use that Shout Alduin uses. things like Windborne, Air Walk and Wind Walk are very similar and are basically Morrowind Levitation or Fly spells. Zone of Sweet Air and Cloud of Purification are similar and basically neutralise poisonous gas. Cloud of Putrefaction would create a cloud of poisonous gas. And so on. I did make a mod for Starlight, Moonlight and Sunlight, based on the equivalent AD&D spells, but it is hidden at the moment because I was updating it and got waylaid by other things. ~.~ Link to comment Share on other sites More sharing options...
Crotaro Posted November 7, 2013 Author Share Posted November 7, 2013 (edited) Daaamn, couldn't reply to my thread because of the lot of schoolwork I had in the past days, may you forgive me x.X So scripting has unexpected consequences/results? Makes it a lot harder of course plus it would require more testing time...but I might have an idea about that. To the spell-fortification effects...yeah it could be a kind of passive trait, but I would want new spells as well, not just fortification on existing/vanilla ones^^ That table of suggested new spells I find really really awesome. Of course it's unlikely that every single of them would be made the way I imagine it when I read the spellname, but they sound like some neat things. So to that idea about the scripting issue. Please correct me if I'm wrong or talking nonsense, because as I said, I don't know much about scripting or modding.Provided that the custom spells have already been programmed, shouldn't it be easy to say like "Weather 'Snowstorm' kicks in -> enable Spell usage of <insert all Ice/Water/Air spells>" ? Because, as of what I observed, Skyrim has clear borders when it comes to weather changes. Like in the Frostfall Mod it tells you in a message "A furious snowstorm is coming up" or something like that, although you can't yet see the snowstorm itself. Sometimes this fluent change between two weather types bugs and the raging thunderstorm is immediately replaced by clear sky... What I wanna say is: Shouldn't it be possible to disable all the unfitting spells(to the current weather of course)just as if they were on the "One use of greater Powers per day"-cooldown, while every other spell stays enabled?That was my idea of how it might be easiest and most unrisky to script...again, correct me if I'm talking Mudcrabpoop EDIT: Already a big thanks for the interest you share in the idea :3 Edited November 7, 2013 by Crotaro Link to comment Share on other sites More sharing options...
EnaiSiaion Posted November 7, 2013 Share Posted November 7, 2013 Should you be looking for relevant tech to steal, consider Shroud of Snowfall in Thunderchild. The stealth mechanic is based on the player being in snowy weather (and the shout also causes snowy weather). If instead of stealth it added/removed spells on your character, that would be pretty much what you are looking for. Link to comment Share on other sites More sharing options...
Crotaro Posted November 7, 2013 Author Share Posted November 7, 2013 Should you be looking for relevant tech to steal, consider Shroud of Snowfall in Thunderchild. The stealth mechanic is based on the player being in snowy weather (and the shout also causes snowy weather). If instead of stealth it added/removed spells on your character, that would be pretty much what you are looking for.Like! I totally forgot about the mechanic of one of my most used shouts x.X Love that shout and yeah, if this shout does techwise pretty much this adding/removing thing based on the weather, it could be useful for the enabling/disabling of the spells :D Link to comment Share on other sites More sharing options...
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