Mlucci4036 Posted October 31, 2013 Share Posted October 31, 2013 I have been using GECK and playing Fallout for some time now, so I understand the Red Exclamation mark. But recently, i've been venturing outside my safe-zone so to speak and have attempted to create new weapon meshes. To start off easy, I took vanilla meshes, uploaded them to 3DS Max and removed simple features such as scopes, stocks or silencers. But Whenever I export them to .3DS or .OBJ files to use on Nifskope so i can save them as .nif files, I always receive the Red Exclamation mark when putting them into a 1stPerson Static model. Am I missing a step in this process? And how can I prevent this in the future, mainly because I would like to experiment with making my own meshes (armors, weapons, etc) Link to comment Share on other sites More sharing options...
bjornl Posted October 31, 2013 Share Posted October 31, 2013 Check the pathing info in NIF tools for the texture. I know it means missing mesh, but I have seen it with missing texture too.If that is all in order, try re-setting archive invalidation. Link to comment Share on other sites More sharing options...
jazzisparis Posted October 31, 2013 Share Posted October 31, 2013 Importing OBJ/3DS models to NifSkope will almost never work properly. The correct way is to export the model to NIF format from the 3D software, directly. This requires installing certain plugins that are available from here.If you are using 3ds Max, note that the Max plugins were made for 3ds Max 2010, and may not work with later versions.An alternative would be to use Blender 2.49, which is free and still available (also requires plugins; see the above link). Link to comment Share on other sites More sharing options...
warbut3 Posted November 3, 2013 Share Posted November 3, 2013 jazzisparis, you are wrong. what i do is when im done the mesh (i use blender by the way but it should work the same for you), i export it as a 3ds. then open up a blank nifscope window. import the 3ds into the black nifscope window. then, click the drop-down next to the ni tri shape(if you don't know what this is, its the first thing that pops up in the block list window when you import the mesh) and if dident do any textureing, it should have 2 items. the material(this has the painter thing beside it) and the mesh data. right-click the mesh data and go down to block, then click copy, not copy branch. next, open up the nif file that you got the gun mesh out of, or open up the nif file that is closest to what you made. find the main ni tri strip (the one that the main body is, and you can know this by clicking the weapons main body in the viewing window) and right-click it, go to mesh and click triangulate. then find the mesh data inside that folder (click the drop-down first) and right-click it, go to block and click paste over. then all you have to do is move the mesh into place and save it. (if it dident work, then personal message me). Link to comment Share on other sites More sharing options...
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