Jump to content

Creating a Custom Ingredient


Gorgopis

Recommended Posts

1). We are trying to find a way to make a custom-ingredient (say, Iron Powder), craftable at a work-station of some kind. Our powder is currently added in our mod as an "ingredient."

 

Right now we're seeing the player-process as "bring an iron-ingot to a grindstone" and grind it to make iron powder. But the CK does not seem to respect the way we envision it. Because ingredients are natural in the world, and not crafted?

 

We've successfully got the ingredient in alchemists' inventories, and our powder randomly appears in the world, but the option to craft some does not show when we work at a grindstone, even though the CK grindstone keyword list shows "Iron Powder."

 

We're thinking this failure has something to do with only weapons being presentable at grindstones/smithing wheels, though we cannot find the place in the CK where such definitions are made. (I.e., we could add an option to make a specialized ingredient at a smithing wheel. . . .)

 

2). We also realized we don't know how to insert a screenshot into these post-windows!

 

Thanks, if anyone is in the mood. (ta-da-DUH-da-Duh-DUH).

 

(Adamantium, anyone?)

Link to comment
Share on other sites

The grindstone record 0006E9C2 <CraftingBlacksmithSharpeningWheel> has its bench type set to "Smithing Weapon" as opposed to "Create Object". An alternative to consider is the grain mill (a big grindstone pushed around by wind or the player). In the base game it is an interactable that does nothing. With Hearthfires it is modified to create objects such as flour. You could use that instead. Cause even if you created a custom workstation that duplicates the grindstone but changes the bench type, you'd still end up with an animation showing the sharpening of a weapon.

Link to comment
Share on other sites

For anyone following this thread, we tried making powders by copying the Hearthfires grain mill, but we must have broken the mill, as nothing comes up when we "activate," and we still can't make our powder that way. So we removed our mill-"fix" with SSEdit.

 

 

 

However, we did find a way to create our powders with the standalone-anvil, and added our powders accordingly, and it works, as they appear in the standalone-anvil menu options.

 

Note that the regular blacksmith forge-anvil does not show us the option to make our new powders, but any standalone anvil in the game seems to work, so we'll add that detail to our Mod's readme file.

 

Thanks!

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...