pizzafor0dollars Posted August 28, 2022 Share Posted August 28, 2022 So, TWMP Hammerfell adds a boat, NPC, and travel marker to Anvil Bay for traveling to Stirk, as well as some erroneous dock parts. With Open Cities Reborn changing the landscape of the bay, the boat, NPC, and travel marker have found themselves stuck underground. I tried making a compatibility patch, myself, having moved the boat, NPC, and travel marker, as well as removing the erroneous dock parts. But for some reason, none of my changes stuck. And there were changes to the areas around Cheydinhal and Chorrol, apparently, which I only noticed upon looking over the new ESP in xEdit. Apparently I don't know how to make this kind of mod, irritatingly enough, so I'm asking for some help with this, as I've not found a compatibility patch for this. Please, I need this mod to use TWMP Skyrim Alive, even if I don't want Hammerfell, and I'd rather not have that stupid sail sticking out of the ground like it is. Please, mysterious modder reading this request, you're my only hope. Link to comment Share on other sites More sharing options...
bradleybrand Posted January 31, 2023 Share Posted January 31, 2023 I believe - Arthmoor - is the modder behind - Open Cities Reborn. I saw that the mod is hosted on AFK Mods. If you get no response, maybe contact him directly. Perhaps on AFK Mods. Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted February 1, 2023 Share Posted February 1, 2023 You can create compatibility patches with TES4Gecko but I'm not an expert about it. Link to comment Share on other sites More sharing options...
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