dizietemblesssma Posted August 29, 2022 Share Posted August 29, 2022 Is there any difference between Skyrim and Fallout4 in using aliases in messages i.e.<Alias=somereferencealias>to insert the name of the reference alias?I have the quest chosen in the message dialogue and the alias has 'stores text' etc. I know the reference is being filled from debug messages, but the messagebox still displays [...] where the name should be. diziet Link to comment Share on other sites More sharing options...
pepperman35 Posted August 29, 2022 Share Posted August 29, 2022 I believe <Alias=somereferencealias> is correct. When I used the technique on a mod in the past, I followed Seddon tutorial Fallout 4 Creation Kit Tutorial - Player's name appears in gameand got it to display okay. Link to comment Share on other sites More sharing options...
hereami Posted August 29, 2022 Share Posted August 29, 2022 (edited) May depend on a particular object sometimes. For example, i have a mod which introduces settlers names, and when a named settler is used by a label message with regular <Alias=alias_name> statement, then his name appears as [...]. Might try <Alias.CurrentName=alias_name> . Edited August 29, 2022 by hereami Link to comment Share on other sites More sharing options...
dizietemblesssma Posted August 29, 2022 Author Share Posted August 29, 2022 I'm using the alias in the message text:https://i.imgur.com/WlKlowm.png and the quest alias looks like:https://i.imgur.com/9it0j6W.png I have also tried using Alias.CurrentName I have debug.trace logs that show the aliasref is filled before the question (message) is shown, so I am at a loss:) diziet Link to comment Share on other sites More sharing options...
hereami Posted August 29, 2022 Share Posted August 29, 2022 Can't see anything wrong there. Try another actor or player, or a 100% untouched by mods object with name. Link to comment Share on other sites More sharing options...
LarannKiar Posted August 30, 2022 Share Posted August 30, 2022 Is the "Run Once" flag on the Quest Data tab unchecked? I don't know why but it sometimes does the trick for messages which are supposed to display names of alias references.. Did you add the alias to the quest before you first loaded the mod? As far as I remember, the save game needs to have uninitialized quest instance data for text replacements. Link to comment Share on other sites More sharing options...
dizietemblesssma Posted August 31, 2022 Author Share Posted August 31, 2022 Thanks for making me check, all this time I thought I was testing on an early save that had seen no mods - just before speaking to codsworth for the first time - but in fact Vortex tells me the save had seen an early version of the mod. Starting afresh and now the text replacement is working! diziet Link to comment Share on other sites More sharing options...
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