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Give Ammo Weight?


Xokks

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Hey everyone,

 

I'm still new to modding, but I've been doing my best to learn what I can. Any help would be greatly appreciated, I know new people can get annoying asking many questions and expecting you to hold their hand. Now I don't expect anyone to do everything for me. Just point me in the right direction!

 

Now with all that being said- I'm trying to make ammo weigh something. For example,

".308 Caliber Round x20 = 1". Now when I find "Ammo308Caliber" in GECK and attempt to edit it there are few things that could be changed, but weight is not listed. So this leaves me clueless as to how to go about changing the weight.

 

For the sake of guessing - Would I need to write say a script that says 'if player has x20 then their weight needs to be increased by 1". I'm also clueless as to how scripting works in GECK. I just have a minor background in some computer programming.

 

tl;dr? -> How can I give ammo weight.

 

Any help greatly appreciated. Remember if you think there is a tutorial or some information out there that would suit me by all mines show me the path.

 

Cheers in advance everyone.

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tl;dr? -> How can I give ammo weight.

 

I think that is a great idea, because ammuntion is heavy stuff.

 

I don't see a weight modifier for ammo, as you mentioned. My second thought was adding a reduce carry weight effect to reduce the amount of other things you could carry. But I don't see how that would be applied either. Might be possible through scripting ( i.e. if player itemcount Ammo5mm 100 then reducecarryweight 20), or something in that vein.

 

It annoys me that my character can carry 1500 rounds of 5.56mm without any encumberance. I still do it though :biggrin:

 

Good luck with that one.

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I believe there are several mods already on the nexus that do this. If you still want to mess with it for your own satisfaction/to learn, download some of the existing ones and use a tool like FO3Edit to dig into them and see how they went about it, you can learn a lot from looking at someone else's work.
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The existing mod just consists of a gamemode and a menumode code blocks that restoreav inventoryweight, getitemcount the ammo and damageav inventoryweight.

 

Tho you could use loadstones, non-playable (and ergo, invisible to the player's UI) loadstones, instead of damaging and restoring inventoryweight. The code would count the ammo, add a general weight, count the loadstones, and add/remove the difference.

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