mikey1979 Posted September 7, 2022 Share Posted September 7, 2022 Just got back into FO4 after a two year hiatus and I am playing a heavily modded game. However around Level 10 or so in which I am either just starting or just finishing up the first minuteman quest at Ten Pines Bluff my player\character will go to sleep and when she wakes up I lose all of the functionality of my 'E' key <Activate> and can no longer interact with the world. I have tried all of the standard suggestions about disabling the console in the ini files since I am on a PC as well as to go into Steam settings and disable the steam overlay. I have now restarted my game on four separate occasions and each time, I have lost the 'E' key functionality. Has anybody experienced something similar to this. My Loadorder is attached. Link to comment Share on other sites More sharing options...
HeyYou Posted September 7, 2022 Share Posted September 7, 2022 Does it only happen after you sleep at that level?? Link to comment Share on other sites More sharing options...
mikey1979 Posted September 7, 2022 Author Share Posted September 7, 2022 Just got back into FO4 after a two year hiatus and I am playing a heavily modded game. However around Level 10 or so in which I am either just starting or just finishing up the first minuteman quest at Ten Pines Bluff my player\character will go to sleep and when she wakes up I lose all of the functionality of my 'E' key <Activate> and can no longer interact with the world. I have tried all of the standard suggestions about disabling the console in the ini files since I am on a PC as well as to go into Steam settings and disable the steam overlay. I have now restarted my game on four separate occasions and each time, I have lost the 'E' key functionality. Has anybody experienced something similar to this. My Loadorder is attached. Yes Link to comment Share on other sites More sharing options...
HeyYou Posted September 10, 2022 Share Posted September 10, 2022 I would be tempted to check and see if there isn't a script related to sleep, and if one of your mods changes it. Could also try opening the console, entering enableplayercontrols, hit enter, close the console, and see if things are back to normal. Link to comment Share on other sites More sharing options...
mikey1979 Posted September 11, 2022 Author Share Posted September 11, 2022 Thank you for the reply. I'll check on the sleep scripts but I can usually get out of the bed after sleeping via the 'W' key. But once I get up, I can not do anything with the 'E' key like get a drink of water from a sink, sit in a chair or take a shower. I will also try the console command you suggested as well and see if that works. Link to comment Share on other sites More sharing options...
mikey1979 Posted October 7, 2022 Author Share Posted October 7, 2022 I finally discovered which of my Mods was causing the issue, it was Children of Ug-Qualtoth. When you reach level 10 and sleep for the first time this mod starts and is supposed to transport you to the Forgotten Church in the Glowing Sea for a scripted encounter with Ug Qualtoth. The mod disables all player controls for this encounter and once you have completed the sequence it should transport you back to where you were sleeping and re-enable the player controls. On the mods Description page the Minor and Major conflicting Mods are hidden with a spoiler tag at the very bottom of the page instead of being prominently displayed further up for all to see and IMHO seems to be hidden from view for some weird reason. In my case the mod conflict that I had was with the mod See You Sleep which prevents the transport to the Forgotten Church but still disables the player controls. So I woke up from a very restful sleep with all player controls still disabled by the mod and I guess the re-enabling of the player controls is triggered by the transport back to your original location which did not happen in my case. Link to comment Share on other sites More sharing options...
SKKmods Posted October 8, 2022 Share Posted October 8, 2022 console [ DumpInputEnableLayers ] and then [ ResetInputEnableLayer N ] will fix the UI issue in that save game. Still have the underlying conflict tho. Link to comment Share on other sites More sharing options...
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