DagonTheranis Posted March 3, 2010 Share Posted March 3, 2010 And in steps Dagon, who is attempting to learn to mod. :) Link to comment Share on other sites More sharing options...
Argomirr Posted March 3, 2010 Share Posted March 3, 2010 We understand. Real life is something that is both demanding and inevitable, and of course, important. Good luck! Link to comment Share on other sites More sharing options...
Pronam Posted March 3, 2010 Share Posted March 3, 2010 As our stance has always been, people are free to provide as given at any given time.I'll send you a pm. Link to comment Share on other sites More sharing options...
Slawter500 Posted March 4, 2010 Author Share Posted March 4, 2010 Dagon, CS wiki is your friend. Link to comment Share on other sites More sharing options...
Imperialmodder Posted March 4, 2010 Share Posted March 4, 2010 Just wanted to let you all know I am still here.....................I too have been bombarded with real life issues, one of them being my ENTIRE COMPUTER HAD SYSTEM FAILURE..............i manged to get back on my feet with 0 dignity left. But im here and Empires Glory still stands!!!! Link to comment Share on other sites More sharing options...
L33Nexus Posted March 4, 2010 Share Posted March 4, 2010 Don't get me wrong you guys I'll still be in time to time and I'll still make sure EG gets the weapons as promised :thumbsup: Yay: Little free time I don't have work today or tomorrow. Link to comment Share on other sites More sharing options...
DagonTheranis Posted March 4, 2010 Share Posted March 4, 2010 Ok, Plugin discussion time. EG-Temple fixes, Originally proposed by argomirr. What we discussed is fixing the temple district, meaning all roads are back to normal and the temple as well. Pronam suggested to remove the temple walls and to solely use the statue and altar. A fixed mesh is uploaded at teamshare. Any other possiblities are to lit the altar/dragonfires, it'll both get from the altar as the mouth. I also came up with the possibility of there being something put in that sets you on fire? A option might be to incorporate it in the quest as being a part of the coronation ritual? (would require it to no longer be a plugin) Your suggestions? Link to comment Share on other sites More sharing options...
Argomirr Posted March 4, 2010 Share Posted March 4, 2010 Ah, yes. Perhaps it is indeed better to incorporate it in the main quest. It's a small thing, really, and lighting the Dragonfires is already needed to become Emperor. (?) I suggest that after you become Emperor/High Chancellor and light the fires, you can order someone to get it fixed. Fire coming out of the Dragon's mouth sounds good, though I have my doubts about whether or not it would actually look good in game. Perhaps it's better to only set the altar on fire. Then there's the question: how? How should the player/Martin light the Dragonfires? Casting a spell at it? The Amulet should be involved for lore reasons. Perhaps stepping on the altar with the amulet equipped? As for the thing that sets you on fire if you step onto the altar, how about making it a blessing? Similar to what the dragon statue does in vanilla. Other ideas? Link to comment Share on other sites More sharing options...
Pronam Posted March 4, 2010 Share Posted March 4, 2010 Hm, a little thing we're facing though are the AI packages. I already put in the note that's with the mesh to keep the doors disabled, rather than deleted. As they won't get out otherwise! Other than that, what with the temple (of the one)-goers? I think the amulet thing would be to 'activate' the amulet, as martin does and uriel does in the intro movie.Lol, but how to do that with the player? Link to comment Share on other sites More sharing options...
DagonTheranis Posted March 4, 2010 Share Posted March 4, 2010 The we could create an NPC clone of the player, make the player invisible and frozen and perform the action with the clone Link to comment Share on other sites More sharing options...
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