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Empires Glory


Slawter500

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nick..I'll start with it, in a moment...

 

Is see that aragorn knows how to find his way around cs.elderscrolls.... nicely done aragorn.

Remember all.., almost all things can be found over there. As long if you know how to find it.

Still if you need any assistance slawter, just ask...

 

Don't worry about the duplicate thing.. it can be deleted.. inside and outside CS. I'll do it outside CS when you're done.

Exterior cells are inside worlds, like most of them, inside the Tamriel wordspace. The other ones, the interiors, are place inside interiors section.

Sometime later on, we'll change the exterior-cell names too.

 

Any luck on the name? Is it going to be Illan?

 

Final testing has not come near at all yet...

 

I'll work on you pm now, Nick... Think it'll take 30 min.. cause I want to see what that resource has to offer too :).

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Right thanks guys

 

How about voice actors guild vicICE, should i make the request now? or more towards the end of the mod? Also ive just thought we've got just about everything idea wise for the mod, but we haven't assigned races to some of the smaller roles i.e Merchant who picks up amulet ,his sons,messenger etc.

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the merchant should be the most greedy race: HIGH ELF

his sons also high elf then DUH

the messenger imperial because he works for the legion

the archeoligists breton because they are curious and a little weak

 

btw i made 4 classes in the legion, warrior(imperial), ARcher(wood elf), battlemage(dark elf) and mage high elf)

i did it this way, because of the racial steryotypes

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Could have married to another race :).. Anyway..Ok that's great.

When these parts are considered final... I'll update the site...

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i also worked out the project thing a little

 

project 1. fighters guild project

REQUIREMENT: be champion or master of the fighters guild

Quests:

1. kill the war chiefs of the seven goblin tribes

2. kill the rest of the 7 goblin tribes

REWARD:

abillity to build a guild hall in the palace

special set of legion armor

 

project 2. mages guild

REQUIREMENT: be master-wizard or arch-mage

quests:

1. HELP clear the non-quest ayleid-ruins and miscargand which contain necromancers

2. lead the start of the extravagation in those ruins

3. bring the artefacts which are found safely to the arcane university

reward:

ability to build extra guild hall in the palace

new artefacts (if arch-mage)

necremancers grow weaker

a bunch of safe ayleid ruins with home( home is arch mage only)

 

project 3 Recruit project

requirement:

have the EGLegion

quests:

1. a continous quest to search for high ranking officers and leaders for the legion, one can be found in every inn

2. (optional) search for the ancient longsword of tiber septim which is stolen by a corrupt legionair, spying for ILLAN septim

reward:

get better and more stabilized officers and rank system in your army

another special legion armor set

an uber cape matching with the armor

the longsword of tiber septim( if done the quest)

 

project 4 build project

1. build a imperial and EGLegion outpost near chorrol

2. build a imperial and eglegion outpost near bruma

3. build a imperial and eglegion outpost near skingrad

4. build a imperial and eglegion near kvatch (in combo with Kvatch aftermathe or kvatch rebuild

5. build a imperial and eglegion and navy district near anvil

6. build a imperial and eglegion and navy district near bravil

7. build a imperial and eglegion and navy district near leyawiin

8. make bravil a better looking and run city (read why down here)

in a quest count bravil dies, you can become the new count bravil because bravil would finally get a good count so you can make it equal to the other cities

rewards:

get a special variant of town armor and cape from each town

get a pet from each count

 

project 5. (new) honor the divines

requirement: player has done the optinal quest of project 3

quests:

1.continous when you start this the messenger will arive and say that the Illan septim has stolen the ancient nine weapons of the divines and since could recover the longsword of tiber septim, martin/ocato asks you to find these as well

weapons are hidden at the wooden forts

reward:

THE WEAPONS OF THE DIVINES

the katana of akatosh

the dagger of dibella

the bow of arkay

10000000 arrows of stendarr

mara's warhammer

kynareths war axe

julianos' mace

the longsword of talos

all with custom enchantments and extreme power

 

project 6 build the forts

requirements: player has done project 3,4,5

quests:

1. clear the non-quest fort-ruins

2. rebuild the exterior (wait time 8days)

3. buy improvements for the interior from the legion architect in the prison legion offices

4. buy the deeds for the forts for the eglegion (max 10)

rewards

10 forts for your legion

the abilitty for an extra promotion within the EGLegion, fort caretaker

 

the artefacts which are found in the ayleid-ruins need to form a set of ayleid armor with sword, cape and axe and bow

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