Grifman Posted May 5, 2009 Share Posted May 5, 2009 According to these threads at the Beth forums http://www.bethsoft.com/bgsforums/index.php?showtopic=985364 http://www.bethsoft.com/bgsforums/index.php?showtopic=986090 the following will happen if 1.5 is installed: Non-Persistant objects (statics ect) placed by mods will vanish upon loading them the second time. If you changed an already existing object in Fallout3.esm then it will reset to the default position (state, as it was in Fallout3.esm) upon a second loading. Affects: esp's only (seems to include everything even navmeshes), esm's and interior cells are unaffected. Steps to reproduce the bug:1) Create a new plugin, place a static of your choice outside Vault 101 (Vault101Exterior) and save the plugin.2) Activate the plugin, start Fallout 3 and load any gamesave.3) Fast travel to Vault 101 (you'll see the object that you placed) then fast travel to Megaton.4) Fast travel back to Vault 101 and you'll see the object is now gone. So basically any mod that makes a change to an exterior cell is now totally borked. This means mods that have add buildings, camps, loot, doors to interior cells, maybe even NPC's (I'm not sure) etc are all messed up. Apparently the only way to fix this is to convert all such objects to persistent objects (which mostly will be a bear in many cases) or convert your esp's to esm's. This is going to mess up a ton of mods. Is there some way this could be stickied on the Uploaded Files page, or maybe even on every modding page here?. I hate for people to continue working hard on mods that people are going to start having trouble with. And I'd hate for people who've converted to 1.5 to download and install mods that are not going to work for them. Any thoughts? Link to comment Share on other sites More sharing options...
Grifman Posted May 5, 2009 Author Share Posted May 5, 2009 I thought I'd bump this so others would see it. Kind of surprised there are no comments - I thought some modders might be mad that their work is for naught with 1.5. Link to comment Share on other sites More sharing options...
BadPenney Posted May 5, 2009 Share Posted May 5, 2009 I am working on a mod with many new objects in Wasteland exterior cells. Does it cause problems to have lots of persistent objects in a cell? I don't know how to convert an .esp to an .esm. Any tips? Any downsides? Link to comment Share on other sites More sharing options...
neok182 Posted May 5, 2009 Share Posted May 5, 2009 i really hope everyone sees this because 1.5 is really screwed up And according to people at the bethesda forums it's REQUIRED for Broken Steel. Thanks a lot bethesda for screwing us over. i sware after this DLC crap i don't think i'm ever going to pay for another broken bethesda product. Link to comment Share on other sites More sharing options...
neok182 Posted May 5, 2009 Share Posted May 5, 2009 sorry for the double post but just saw this: http://news.bigdownload.com/2009/05/05/dow...ls-v1-5-update/ GECK 1.5 update. will probably help move mods over to 1.5 still. screw bethesda for doing this crap. Link to comment Share on other sites More sharing options...
Deleted1084753User Posted May 5, 2009 Share Posted May 5, 2009 I'm still using 1.1. If it's true that 1.5 is required for Broken Steel I'm not gonna be too happy though. Link to comment Share on other sites More sharing options...
TGBlank Posted May 5, 2009 Share Posted May 5, 2009 GECK 1.5 update. will probably help move mods over to 1.5It wont. New geck is nice tho, but it won't do anything to fix the issues with 1.5Problem with 1.5 is that it's not reading esps well. That's an exe problem. Link to comment Share on other sites More sharing options...
rkelly Posted May 5, 2009 Share Posted May 5, 2009 it should be stickied or posted on the front page. Link to comment Share on other sites More sharing options...
Tadaa Posted May 5, 2009 Share Posted May 5, 2009 I wonder if its possible to create an another fake patch for 1.5. I highly doubt that Beth is going to fix that problem. Link to comment Share on other sites More sharing options...
Grifman Posted May 5, 2009 Author Share Posted May 5, 2009 it should be stickied or posted on the front page. That' why I posted this to begin with. I feel like modders need to know what is going on. Link to comment Share on other sites More sharing options...
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