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Posted

So, with Enemy Within having been released a few minutes ago, and likely we are all downloading it (or will be in the next few days), I figured I'd start a discovery thread, so that we don't have to make a new thread for every new change and discovery. Feel free to post any new things you've noticed that'd help mod EW below.

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Posted (edited)

Just wanted to mention that Resource Hacker works fine. The info is still in the same place, far as I can tell (although good god, they finally cleaned up the formatting, it's MUCH easier to read!). Here's to hoping all of the .upk info isn't to hard to find.

 

Also, the EW folder is within the EU folder, in a new folder called XEW. The layout of the files within XEW are the same as the layout in EU: everything seems to be in the same place, just in the new folder.

 

After poking through the DGC within the EW exe, I discovered that down at the bottom, there is a section with the perk trees listed. I'm actually betting that a lot of the stuff that used to be within the .upks is now listed in here, for easier editing. Here's the info from the DGC: (Warning, quite big!)

 

 

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Edited by endersblade
Posted

I can confirm that the perks are definitely editable here. I'm not 100% positive on ones like Double Tap and Bullet Swarm that used to be reliant on a specific class, but I have successfully edited the perk trees to the way I had them in the original. Oh man, I HATE that I have to go to sleep and get up and go to work tomorrow! I wanna tweak this game and play it so badly!

Posted

Yeah, same. Well, tis good night for me. I need to get at least 5 hrs of sleep before tomorrow. So that I can stay up till midnight tomorrow fiddling around with this as well!

Posted

can you still run with second wave options or does EW disable your previous completion of the game, thereby disabling second wave?i.e. do you have to beat the EW game again before you can get second wave options?

Posted (edited)

Is the vanilla ini within the exe also changed in the same way as the EW one? Looks more mod friendly in some ways for sure. Lets hope that the more sophisticated mods like extended perk tree arent made impossible by this change.

Edited by kara42
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