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Enemy Within Discovery Thread


Krazyguy75

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So, with Enemy Within having been released a few minutes ago, and likely we are all downloading it (or will be in the next few days), I figured I'd start a discovery thread, so that we don't have to make a new thread for every new change and discovery. Feel free to post any new things you've noticed that'd help mod EW below.

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Just wanted to mention that Resource Hacker works fine. The info is still in the same place, far as I can tell (although good god, they finally cleaned up the formatting, it's MUCH easier to read!). Here's to hoping all of the .upk info isn't to hard to find.

 

Also, the EW folder is within the EU folder, in a new folder called XEW. The layout of the files within XEW are the same as the layout in EU: everything seems to be in the same place, just in the new folder.

 

After poking through the DGC within the EW exe, I discovered that down at the bottom, there is a section with the perk trees listed. I'm actually betting that a lot of the stuff that used to be within the .upks is now listed in here, for easier editing. Here's the info from the DGC: (Warning, quite big!)

 

 


[XComGame.XGTacticalGameCore]

Armors=( ABILITIES[0]=eAbility_NONE, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, Properties[0]=eAP_None, Properties[1]=eAP_None, Properties[2]=eAP_None, Properties[3]=eAP_None, strName="", iType=eItem_ArmorKevlar, iHPBonus=1, iDefenseBonus=0, iFlightFuel=0, iWillBonus=0, iLargeItems=1, iSmallItems=1, iMobilityBonus=0 )
Armors=( ABILITIES[0]=eAbility_NONE, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, Properties[0]=eAP_None, Properties[1]=eAP_None, Properties[2]=eAP_None, Properties[3]=eAP_None, strName="", iType=eItem_ArmorCarapace, iHPBonus=4, iDefenseBonus=0, iFlightFuel=0, iWillBonus=0, iLargeItems=1, iSmallItems=1, iMobilityBonus=0 )
Armors=( ABILITIES[0]=eAbility_NONE, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, Properties[0]=eAP_Grapple, Properties[1]=eAP_None, Properties[2]=eAP_None, Properties[3]=eAP_None, strName="", iType=eItem_ArmorSkeleton, iHPBonus=3, iDefenseBonus=10, iFlightFuel=0, iWillBonus=0, iLargeItems=1, iSmallItems=1, iMobilityBonus=3 )
Armors=( ABILITIES[0]=eAbility_NONE, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, Properties[0]=eAP_PoisonImmunity, Properties[1]=eAP_FireImmunity, Properties[2]=eAP_None, Properties[3]=eAP_None, strName="", iType=eItem_ArmorTitan, iHPBonus=10, iDefenseBonus=0, iFlightFuel=0, iWillBonus=0, iLargeItems=1, iSmallItems=1, iMobilityBonus=0 )
Armors=( ABILITIES[0]=eAbility_Fly, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, Properties[0]=eAP_FireImmunity, Properties[1]=eAP_AirEvade, Properties[2]=eAP_PoisonImmunity, Properties[3]=eAP_None, strName="", iType=eItem_ArmorArchangel, iHPBonus=8, iDefenseBonus=0, iFlightFuel=6, iWillBonus=0, iLargeItems=1, iSmallItems=1, iMobilityBonus=0 )
Armors=( ABILITIES[0]=eAbility_Ghost, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, Properties[0]=eAP_Grapple, Properties[1]=eAP_PoisonImmunity, Properties[2]=eAP_FireImmunity, Properties[3]=eAP_None, strName="", iType=eItem_ArmorGhost, iHPBonus=6, iDefenseBonus=20, iFlightFuel=0, iWillBonus=0, iLargeItems=1, iSmallItems=1, iMobilityBonus=3 )
Armors=( ABILITIES[0]=eAbility_NONE, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, Properties[0]=eAP_Psi, Properties[1]=eAP_None, Properties[2]=eAP_None, Properties[3]=eAP_None, strName="", iType=eItem_ArmorPsi, iHPBonus=6, iDefenseBonus=10, iFlightFuel=0, iWillBonus=20, iLargeItems=1, iSmallItems=1, iMobilityBonus=2 )
Armors=( ABILITIES[0]=eAbility_NONE, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, Properties[0]=eAP_Tank, Properties[1]=eAP_FireImmunity, Properties[2]=eAP_None, Properties[3]=eAP_None, strName="", iType=eItem_SHIVDeck_I, iHPBonus=0, iDefenseBonus=0, iFlightFuel=0, iWillBonus=0, iLargeItems=0, iSmallItems=0, iMobilityBonus=0 )
Armors=( ABILITIES[0]=eAbility_NONE, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, Properties[0]=eAP_Tank, Properties[1]=eAP_FireImmunity, Properties[2]=eAP_None, Properties[3]=eAP_None, strName="", iType=eItem_SHIVDeck_II, iHPBonus=0, iDefenseBonus=10, iFlightFuel=0, iWillBonus=0, iLargeItems=0, iSmallItems=0, iMobilityBonus=1 )
Armors=( ABILITIES[0]=eAbility_Fly, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, Properties[0]=eAP_Tank, Properties[1]=eAP_FireImmunity, Properties[2]=eAP_None, Properties[3]=eAP_None, strName="", iType=eItem_SHIVDeck_III, iHPBonus=0, iDefenseBonus=20, iFlightFuel=12, iWillBonus=0, iLargeItems=0, iSmallItems=0, iMobilityBonus=3 )

;covert ops
Armors=( ABILITIES[0]=eAbility_NONE, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, Properties[0]=eAP_None, Properties[1]=eAP_None, Properties[2]=eAP_None, Properties[3]=eAP_None, strName="", iType=eItem_ArmorCovertOps, iHPBonus=1, iDefenseBonus=20, iFlightFuel=0, iWillBonus=0, iLargeItems=0, iSmallItems=0, iMobilityBonus=0 )

; mec civvies
Armors=( ABILITIES[0]=eAbility_NONE, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, Properties[0]=eAP_MEC, Properties[1]=eAP_None, Properties[2]=eAP_None, Properties[3]=eAP_None, strName="", iType=eItem_MecCivvies, iHPBonus=0, iDefenseBonus=0, iFlightFuel=0, iWillBonus=0, iLargeItems=0, iSmallItems=0, iMobilityBonus=0 )

; mec base armors
Armors=( ABILITIES[0]=eAbility_NONE, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, Properties[0]=eAP_MEC, Properties[1]=eAP_PoisonImmunity, Properties[2]=eAP_FireImmunity, Properties[3]=eAP_None, strName="", iType=eItem_MecArmor1, iHPBonus=8, iDefenseBonus=10, iFlightFuel=0, iWillBonus=10, iLargeItems=0, iSmallItems=0, iMobilityBonus=0 )
Armors=( ABILITIES[0]=eAbility_NONE, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, Properties[0]=eAP_MEC, Properties[1]=eAP_PoisonImmunity, Properties[2]=eAP_FireImmunity, Properties[3]=eAP_None, strName="", iType=eItem_MecArmor2, iHPBonus=12, iDefenseBonus=10, iFlightFuel=0, iWillBonus=15, iLargeItems=0, iSmallItems=0, iMobilityBonus=0 )
Armors=( ABILITIES[0]=eAbility_NONE, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, Properties[0]=eAP_MEC, Properties[1]=eAP_PoisonImmunity, Properties[2]=eAP_FireImmunity, Properties[3]=eAP_None, strName="", iType=eItem_MecArmor3, iHPBonus=16, iDefenseBonus=10, iFlightFuel=0, iWillBonus=20, iLargeItems=0, iSmallItems=0, iMobilityBonus=0 )

; mec level 1
Armors=( ABILITIES[0]=eAbility_NONE, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, Properties[0]=eAP_MEC, Properties[1]=eAP_None, Properties[2]=eAP_None, Properties[3]=eAP_None, strName="", iType=eItem_MecArmor1_Kinetic, iHPBonus=8, iDefenseBonus=10, iFlightFuel=0, iWillBonus=10, iLargeItems=0, iSmallItems=0, iMobilityBonus=0 )
Armors=( ABILITIES[0]=eAbility_NONE, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, Properties[0]=eAP_MEC, Properties[1]=eAP_None, Properties[2]=eAP_None, Properties[3]=eAP_None, strName="", iType=eItem_MecArmor1_Flamethrower, iHPBonus=8, iDefenseBonus=10, iFlightFuel=0, iWillBonus=10, iLargeItems=0, iSmallItems=0, iMobilityBonus=0 )

; mec level 2
Armors=( ABILITIES[0]=eAbility_NONE, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, Properties[0]=eAP_MEC, Properties[1]=eAP_None, Properties[2]=eAP_None, Properties[3]=eAP_None, strName="", iType=eItem_MecArmor2_Kinetic_Grenade, iHPBonus=12, iDefenseBonus=10, iFlightFuel=0, iWillBonus=15, iLargeItems=0, iSmallItems=0, iMobilityBonus=0 )
Armors=( ABILITIES[0]=eAbility_NONE, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, Properties[0]=eAP_MEC, Properties[1]=eAP_None, Properties[2]=eAP_None, Properties[3]=eAP_None, strName="", iType=eItem_MecArmor2_Kinetic_Mist, iHPBonus=12, iDefenseBonus=10, iFlightFuel=0, iWillBonus=15, iLargeItems=0, iSmallItems=0, iMobilityBonus=0 )
Armors=( ABILITIES[0]=eAbility_NONE, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, Properties[0]=eAP_MEC, Properties[1]=eAP_None, Properties[2]=eAP_None, Properties[3]=eAP_None, strName="", iType=eItem_MecArmor2_Flamethrower_Grenade, iHPBonus=12, iDefenseBonus=10, iFlightFuel=0, iWillBonus=15, iLargeItems=0, iSmallItems=0, iMobilityBonus=0 )
Armors=( ABILITIES[0]=eAbility_NONE, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, Properties[0]=eAP_MEC, Properties[1]=eAP_None, Properties[2]=eAP_None, Properties[3]=eAP_None, strName="", iType=eItem_MecArmor2_Flamethrower_Mist, iHPBonus=12, iDefenseBonus=10, iFlightFuel=0, iWillBonus=15, iLargeItems=0, iSmallItems=0, iMobilityBonus=0 )

; mec level 3
Armors=( ABILITIES[0]=eAbility_NONE, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, Properties[0]=eAP_MEC, Properties[1]=eAP_None, Properties[2]=eAP_None, Properties[3]=eAP_None, strName="", iType=eItem_MecArmor3_Kinetic_Grenade_Electro, iHPBonus=16, iDefenseBonus=10, iFlightFuel=0, iWillBonus=20, iLargeItems=0, iSmallItems=0, iMobilityBonus=0 )
Armors=( ABILITIES[0]=eAbility_NONE, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, Properties[0]=eAP_MEC, Properties[1]=eAP_None, Properties[2]=eAP_None, Properties[3]=eAP_None, strName="", iType=eItem_MecArmor3_Kinetic_Grenade_ProximityMine, iHPBonus=16, iDefenseBonus=10, iFlightFuel=0, iWillBonus=20, iLargeItems=0, iSmallItems=0, iMobilityBonus=0 )
Armors=( ABILITIES[0]=eAbility_NONE, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, Properties[0]=eAP_MEC, Properties[1]=eAP_None, Properties[2]=eAP_None, Properties[3]=eAP_None, strName="", iType=eItem_MecArmor3_Kinetic_Mist_Electro, iHPBonus=16, iDefenseBonus=10, iFlightFuel=0, iWillBonus=20, iLargeItems=0, iSmallItems=0, iMobilityBonus=0 )
Armors=( ABILITIES[0]=eAbility_NONE, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, Properties[0]=eAP_MEC, Properties[1]=eAP_None, Properties[2]=eAP_None, Properties[3]=eAP_None, strName="", iType=eItem_MecArmor3_Kinetic_Mist_ProximityMine, iHPBonus=16, iDefenseBonus=10, iFlightFuel=0, iWillBonus=20, iLargeItems=0, iSmallItems=0, iMobilityBonus=0 )
Armors=( ABILITIES[0]=eAbility_NONE, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, Properties[0]=eAP_MEC, Properties[1]=eAP_None, Properties[2]=eAP_None, Properties[3]=eAP_None, strName="", iType=eItem_MecArmor3_Flamethrower_Grenade_Electro, iHPBonus=16, iDefenseBonus=10, iFlightFuel=0, iWillBonus=20, iLargeItems=0, iSmallItems=0, iMobilityBonus=0 )
Armors=( ABILITIES[0]=eAbility_NONE, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, Properties[0]=eAP_MEC, Properties[1]=eAP_None, Properties[2]=eAP_None, Properties[3]=eAP_None, strName="", iType=eItem_MecArmor3_Flamethrower_Grenade_ProximityMine, iHPBonus=16, iDefenseBonus=10, iFlightFuel=0, iWillBonus=20, iLargeItems=0, iSmallItems=0, iMobilityBonus=0 )
Armors=( ABILITIES[0]=eAbility_NONE, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, Properties[0]=eAP_MEC, Properties[1]=eAP_None, Properties[2]=eAP_None, Properties[3]=eAP_None, strName="", iType=eItem_MecArmor3_Flamethrower_Mist_Electro, iHPBonus=16, iDefenseBonus=10, iFlightFuel=0, iWillBonus=20, iLargeItems=0, iSmallItems=0, iMobilityBonus=0 )
Armors=( ABILITIES[0]=eAbility_NONE, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, Properties[0]=eAP_MEC, Properties[1]=eAP_None, Properties[2]=eAP_None, Properties[3]=eAP_None, strName="", iType=eItem_MecArmor3_Flamethrower_Mist_ProximityMine, iHPBonus=16, iDefenseBonus=10, iFlightFuel=0, iWillBonus=20, iLargeItems=0, iSmallItems=0, iMobilityBonus=0 )

Characters=( strName="", iType=eChar_Civilian, HP=1, Offense=0, Defense=0, Mobility=12, SightRadius=27, Will=0, ShieldHP=0, CritHitChance=0, CritWoundChance=0, FlightFuel=0, Reaction=0, ABILITIES[0]=eAbility_CivilianCover, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, ABILITIES[6]=eAbility_NONE, ABILITIES[7]=eAbility_NONE, Properties[0]=eCP_None, Properties[1]=eCP_None, Properties[2]=eCP_None, Properties[3]=eCP_None, Properties[4]=eCP_None, Properties[5]=eCP_None, bCanUse_eTraversal_Normal=True, bCanUse_eTraversal_ClimbOver=True, bCanUse_eTraversal_ClimbOnto=True, bCanUse_eTraversal_ClimbLadder=True, bCanUse_eTraversal_DropDown=True, bCanUse_eTraversal_Grapple=False, bCanUse_eTraversal_Landing=True, bCanUse_eTraversal_BreakWindow=True, bCanUse_eTraversal_KickDoor=True, bCanUse_eTraversal_JumpUp=False, bCanUse_eTraversal_WallClimb=False, bCanUse_eTraversal_BreakWall=False, kInventory=( iArmor=eItem_NONE, iPistol=eItem_NONE, arrLargeItems[0]=0, arrLargeItems[1]=0, arrLargeItems[2]=0, arrLargeItems[3]=0, arrLargeItems[4]=0, arrLargeItems[5]=0, arrLargeItems[6]=0, arrLargeItems[7]=0, arrLargeItems[8]=0, arrLargeItems[9]=0, arrLargeItems[10]=0, arrLargeItems[11]=0, arrLargeItems[12]=0, arrLargeItems[13]=0, arrLargeItems[14]=0, arrLargeItems[15]=0, iNumLargeItems=0, arrSmallItems[0]=0, arrSmallItems[1]=0, arrSmallItems[2]=0, arrSmallItems[3]=0, arrSmallItems[4]=0, arrSmallItems[5]=0, arrSmallItems[6]=0, arrSmallItems[7]=0, arrSmallItems[8]=0, arrSmallItems[9]=0, arrSmallItems[10]=0, arrSmallItems[11]=0, arrSmallItems[12]=0, arrSmallItems[13]=0, arrSmallItems[14]=0, arrSmallItems[15]=0, iNumSmallItems=0, arrCustomItems[0]=0, arrCustomItems[1]=0, arrCustomItems[2]=0, arrCustomItems[3]=0, arrCustomItems[4]=0, arrCustomItems[5]=0, arrCustomItems[6]=0, arrCustomItems[7]=0, arrCustomItems[8]=0, arrCustomItems[9]=0, arrCustomItems[10]=0, arrCustomItems[11]=0, arrCustomItems[12]=0, arrCustomItems[13]=0, arrCustomItems[14]=0, arrCustomItems[15]=0, iNumCustomItems=0 ), eClass=eSC_None, bHasPsiGift=False, fBioElectricParticleScale=1 )
Characters=( strName="", iType=eChar_Soldier, HP=5, Offense=65, Defense=0, Mobility=12, SightRadius=27, Will=40, ShieldHP=0, CritHitChance=0, CritWoundChance=0, FlightFuel=0, Reaction=0, ABILITIES[0]=eAbility_TakeCover, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, ABILITIES[6]=eAbility_NONE, ABILITIES[7]=eAbility_NONE, Properties[0]=eCP_CanGainXP, Properties[1]=eCP_None, Properties[2]=eCP_None, Properties[3]=eCP_None, Properties[4]=eCP_None, Properties[5]=eCP_None, bCanUse_eTraversal_Normal=True, bCanUse_eTraversal_ClimbOver=True, bCanUse_eTraversal_ClimbOnto=True, bCanUse_eTraversal_ClimbLadder=True, bCanUse_eTraversal_DropDown=True, bCanUse_eTraversal_Grapple=True, bCanUse_eTraversal_Landing=True, bCanUse_eTraversal_BreakWindow=True, bCanUse_eTraversal_KickDoor=True, bCanUse_eTraversal_JumpUp=False, bCanUse_eTraversal_WallClimb=False, bCanUse_eTraversal_BreakWall=False, kInventory=( iArmor=eItem_NONE, iPistol=eItem_NONE, arrLargeItems[0]=0, arrLargeItems[1]=0, arrLargeItems[2]=0, arrLargeItems[3]=0, arrLargeItems[4]=0, arrLargeItems[5]=0, arrLargeItems[6]=0, arrLargeItems[7]=0, arrLargeItems[8]=0, arrLargeItems[9]=0, arrLargeItems[10]=0, arrLargeItems[11]=0, arrLargeItems[12]=0, arrLargeItems[13]=0, arrLargeItems[14]=0, arrLargeItems[15]=0, iNumLargeItems=0, arrSmallItems[0]=0, arrSmallItems[1]=0, arrSmallItems[2]=0, arrSmallItems[3]=0, arrSmallItems[4]=0, arrSmallItems[5]=0, arrSmallItems[6]=0, arrSmallItems[7]=0, arrSmallItems[8]=0, arrSmallItems[9]=0, arrSmallItems[10]=0, arrSmallItems[11]=0, arrSmallItems[12]=0, arrSmallItems[13]=0, arrSmallItems[14]=0, arrSmallItems[15]=0, iNumSmallItems=0, arrCustomItems[0]=0, arrCustomItems[1]=0, arrCustomItems[2]=0, arrCustomItems[3]=0, arrCustomItems[4]=0, arrCustomItems[5]=0, arrCustomItems[6]=0, arrCustomItems[7]=0, arrCustomItems[8]=0, arrCustomItems[9]=0, arrCustomItems[10]=0, arrCustomItems[11]=0, arrCustomItems[12]=0, arrCustomItems[13]=0, arrCustomItems[14]=0, arrCustomItems[15]=0, iNumCustomItems=0 ), eClass=eSC_None, bHasPsiGift=False, fBioElectricParticleScale=1 )
Characters=( strName="", iType=eChar_Tank, HP=10, Offense=70, Defense=20, Mobility=14, SightRadius=27, Will=0, ShieldHP=0, CritHitChance=0, CritWoundChance=0, FlightFuel=0, Reaction=0, ABILITIES[0]=eAbility_NONE, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, ABILITIES[6]=eAbility_NONE, ABILITIES[7]=eAbility_NONE, Properties[0]=eCP_Robotic, Properties[1]=eCP_Hardened, Properties[2]=eCP_None, Properties[3]=eCP_None, Properties[4]=eCP_None, Properties[5]=eCP_None, bCanUse_eTraversal_Normal=True, bCanUse_eTraversal_ClimbOver=True, bCanUse_eTraversal_ClimbOnto=True, bCanUse_eTraversal_ClimbLadder=False, bCanUse_eTraversal_DropDown=True, bCanUse_eTraversal_Grapple=False, bCanUse_eTraversal_Landing=True, bCanUse_eTraversal_BreakWindow=False, bCanUse_eTraversal_KickDoor=True, bCanUse_eTraversal_JumpUp=False, bCanUse_eTraversal_WallClimb=False, bCanUse_eTraversal_BreakWall=False, kInventory=( iArmor=eItem_NONE, iPistol=eItem_NONE, arrLargeItems[0]=0, arrLargeItems[1]=0, arrLargeItems[2]=0, arrLargeItems[3]=0, arrLargeItems[4]=0, arrLargeItems[5]=0, arrLargeItems[6]=0, arrLargeItems[7]=0, arrLargeItems[8]=0, arrLargeItems[9]=0, arrLargeItems[10]=0, arrLargeItems[11]=0, arrLargeItems[12]=0, arrLargeItems[13]=0, arrLargeItems[14]=0, arrLargeItems[15]=0, iNumLargeItems=0, arrSmallItems[0]=0, arrSmallItems[1]=0, arrSmallItems[2]=0, arrSmallItems[3]=0, arrSmallItems[4]=0, arrSmallItems[5]=0, arrSmallItems[6]=0, arrSmallItems[7]=0, arrSmallItems[8]=0, arrSmallItems[9]=0, arrSmallItems[10]=0, arrSmallItems[11]=0, arrSmallItems[12]=0, arrSmallItems[13]=0, arrSmallItems[14]=0, arrSmallItems[15]=0, iNumSmallItems=0, arrCustomItems[0]=0, arrCustomItems[1]=0, arrCustomItems[2]=0, arrCustomItems[3]=0, arrCustomItems[4]=0, arrCustomItems[5]=0, arrCustomItems[6]=0, arrCustomItems[7]=0, arrCustomItems[8]=0, arrCustomItems[9]=0, arrCustomItems[10]=0, arrCustomItems[11]=0, arrCustomItems[12]=0, arrCustomItems[13]=0, arrCustomItems[14]=0, arrCustomItems[15]=0, iNumCustomItems=0 ), eClass=eSC_None, bHasPsiGift=False, fBioElectricParticleScale=1 )
Characters=( strName="", iType=eChar_Sectoid, HP=3, Offense=65, Defense=0, Mobility=12, SightRadius=27, Will=10, ShieldHP=0, CritHitChance=0, CritWoundChance=0, FlightFuel=0, Reaction=0, ABILITIES[0]=eAbility_TakeCover, ABILITIES[1]=eAbility_MindMerge, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, ABILITIES[6]=eAbility_NONE, ABILITIES[7]=eAbility_NONE, Properties[0]=eCP_None, Properties[1]=eCP_None, Properties[2]=eCP_None, Properties[3]=eCP_None, Properties[4]=eCP_None, Properties[5]=eCP_None, bCanUse_eTraversal_Normal=True, bCanUse_eTraversal_ClimbOver=True, bCanUse_eTraversal_ClimbOnto=True, bCanUse_eTraversal_ClimbLadder=True, bCanUse_eTraversal_DropDown=True, bCanUse_eTraversal_Grapple=False, bCanUse_eTraversal_Landing=True, bCanUse_eTraversal_BreakWindow=True, bCanUse_eTraversal_KickDoor=True, bCanUse_eTraversal_JumpUp=False, bCanUse_eTraversal_WallClimb=False, bCanUse_eTraversal_BreakWall=False, kInventory=( iArmor=eItem_NONE, iPistol=eItem_NONE, arrLargeItems[0]=0, arrLargeItems[1]=0, arrLargeItems[2]=0, arrLargeItems[3]=0, arrLargeItems[4]=0, arrLargeItems[5]=0, arrLargeItems[6]=0, arrLargeItems[7]=0, arrLargeItems[8]=0, arrLargeItems[9]=0, arrLargeItems[10]=0, arrLargeItems[11]=0, arrLargeItems[12]=0, arrLargeItems[13]=0, arrLargeItems[14]=0, arrLargeItems[15]=0, iNumLargeItems=0, arrSmallItems[0]=0, arrSmallItems[1]=0, arrSmallItems[2]=0, arrSmallItems[3]=0, arrSmallItems[4]=0, arrSmallItems[5]=0, arrSmallItems[6]=0, arrSmallItems[7]=0, arrSmallItems[8]=0, arrSmallItems[9]=0, arrSmallItems[10]=0, arrSmallItems[11]=0, arrSmallItems[12]=0, arrSmallItems[13]=0, arrSmallItems[14]=0, arrSmallItems[15]=0, iNumSmallItems=0, arrCustomItems[0]=0, arrCustomItems[1]=0, arrCustomItems[2]=0, arrCustomItems[3]=0, arrCustomItems[4]=0, arrCustomItems[5]=0, arrCustomItems[6]=0, arrCustomItems[7]=0, arrCustomItems[8]=0, arrCustomItems[9]=0, arrCustomItems[10]=0, arrCustomItems[11]=0, arrCustomItems[12]=0, arrCustomItems[13]=0, arrCustomItems[14]=0, arrCustomItems[15]=0, iNumCustomItems=0 ), eClass=eSC_None, bHasPsiGift=False, fBioElectricParticleScale=0.75 )
Characters=( strName="", iType=eChar_Floater, HP=4, Offense=50, Defense=0, Mobility=12, SightRadius=27, Will=10, ShieldHP=0, CritHitChance=0, CritWoundChance=0, FlightFuel=32, Reaction=0, ABILITIES[0]=eAbility_TakeCover, ABILITIES[1]=eAbility_Fly, ABILITIES[2]=eAbility_Launch, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, ABILITIES[6]=eAbility_NONE, ABILITIES[7]=eAbility_NONE, Properties[0]=eCP_Flight, Properties[1]=eCP_AirEvade, Properties[2]=eCP_None, Properties[3]=eCP_None, Properties[4]=eCP_None, Properties[5]=eCP_None, bCanUse_eTraversal_Normal=True, bCanUse_eTraversal_ClimbOver=True, bCanUse_eTraversal_ClimbOnto=True, bCanUse_eTraversal_ClimbLadder=False, bCanUse_eTraversal_DropDown=True, bCanUse_eTraversal_Grapple=False, bCanUse_eTraversal_Landing=True, bCanUse_eTraversal_BreakWindow=True, bCanUse_eTraversal_KickDoor=True, bCanUse_eTraversal_JumpUp=False, bCanUse_eTraversal_WallClimb=False, bCanUse_eTraversal_BreakWall=False, kInventory=( iArmor=eItem_NONE, iPistol=eItem_NONE, arrLargeItems[0]=0, arrLargeItems[1]=0, arrLargeItems[2]=0, arrLargeItems[3]=0, arrLargeItems[4]=0, arrLargeItems[5]=0, arrLargeItems[6]=0, arrLargeItems[7]=0, arrLargeItems[8]=0, arrLargeItems[9]=0, arrLargeItems[10]=0, arrLargeItems[11]=0, arrLargeItems[12]=0, arrLargeItems[13]=0, arrLargeItems[14]=0, arrLargeItems[15]=0, iNumLargeItems=0, arrSmallItems[0]=0, arrSmallItems[1]=0, arrSmallItems[2]=0, arrSmallItems[3]=0, arrSmallItems[4]=0, arrSmallItems[5]=0, arrSmallItems[6]=0, arrSmallItems[7]=0, arrSmallItems[8]=0, arrSmallItems[9]=0, arrSmallItems[10]=0, arrSmallItems[11]=0, arrSmallItems[12]=0, arrSmallItems[13]=0, arrSmallItems[14]=0, arrSmallItems[15]=0, iNumSmallItems=0, arrCustomItems[0]=0, arrCustomItems[1]=0, arrCustomItems[2]=0, arrCustomItems[3]=0, arrCustomItems[4]=0, arrCustomItems[5]=0, arrCustomItems[6]=0, arrCustomItems[7]=0, arrCustomItems[8]=0, arrCustomItems[9]=0, arrCustomItems[10]=0, arrCustomItems[11]=0, arrCustomItems[12]=0, arrCustomItems[13]=0, arrCustomItems[14]=0, arrCustomItems[15]=0, iNumCustomItems=0 ), eClass=eSC_None, bHasPsiGift=False, fBioElectricParticleScale=1 )
Characters=( strName="", iType=eChar_Thinman, HP=4, Offense=65, Defense=0, Mobility=15, SightRadius=27, Will=15, ShieldHP=0, CritHitChance=0, CritWoundChance=0, FlightFuel=0, Reaction=0, ABILITIES[0]=eAbility_TakeCover, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, ABILITIES[6]=eAbility_NONE, ABILITIES[7]=eAbility_NONE, Properties[0]=eCP_Climb, Properties[1]=eCP_PoisonImmunity, Properties[2]=eCP_None, Properties[3]=eCP_None, Properties[4]=eCP_None, Properties[5]=eCP_None, bCanUse_eTraversal_Normal=True, bCanUse_eTraversal_ClimbOver=True, bCanUse_eTraversal_ClimbOnto=True, bCanUse_eTraversal_ClimbLadder=False, bCanUse_eTraversal_DropDown=True, bCanUse_eTraversal_Grapple=False, bCanUse_eTraversal_Landing=True, bCanUse_eTraversal_BreakWindow=True, bCanUse_eTraversal_KickDoor=True, bCanUse_eTraversal_JumpUp=True, bCanUse_eTraversal_WallClimb=False, bCanUse_eTraversal_BreakWall=False, kInventory=( iArmor=eItem_NONE, iPistol=eItem_NONE, arrLargeItems[0]=0, arrLargeItems[1]=0, arrLargeItems[2]=0, arrLargeItems[3]=0, arrLargeItems[4]=0, arrLargeItems[5]=0, arrLargeItems[6]=0, arrLargeItems[7]=0, arrLargeItems[8]=0, arrLargeItems[9]=0, arrLargeItems[10]=0, arrLargeItems[11]=0, arrLargeItems[12]=0, arrLargeItems[13]=0, arrLargeItems[14]=0, arrLargeItems[15]=0, iNumLargeItems=0, arrSmallItems[0]=0, arrSmallItems[1]=0, arrSmallItems[2]=0, arrSmallItems[3]=0, arrSmallItems[4]=0, arrSmallItems[5]=0, arrSmallItems[6]=0, arrSmallItems[7]=0, arrSmallItems[8]=0, arrSmallItems[9]=0, arrSmallItems[10]=0, arrSmallItems[11]=0, arrSmallItems[12]=0, arrSmallItems[13]=0, arrSmallItems[14]=0, arrSmallItems[15]=0, iNumSmallItems=0, arrCustomItems[0]=0, arrCustomItems[1]=0, arrCustomItems[2]=0, arrCustomItems[3]=0, arrCustomItems[4]=0, arrCustomItems[5]=0, arrCustomItems[6]=0, arrCustomItems[7]=0, arrCustomItems[8]=0, arrCustomItems[9]=0, arrCustomItems[10]=0, arrCustomItems[11]=0, arrCustomItems[12]=0, arrCustomItems[13]=0, arrCustomItems[14]=0, arrCustomItems[15]=0, iNumCustomItems=0 ), eClass=eSC_None, bHasPsiGift=False, fBioElectricParticleScale=1 )
Characters=( strName="", iType=eChar_Muton, HP=8, Offense=70, Defense=10, Mobility=12, SightRadius=27, Will=10, ShieldHP=0, CritHitChance=0, CritWoundChance=0, FlightFuel=0, Reaction=0, ABILITIES[0]=eAbility_TakeCover, ABILITIES[1]=eAbility_Intimidate, ABILITIES[2]=eAbility_BloodCall, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, ABILITIES[6]=eAbility_NONE, ABILITIES[7]=eAbility_NONE, Properties[0]=eCP_None, Properties[1]=eCP_None, Properties[2]=eCP_None, Properties[3]=eCP_None, Properties[4]=eCP_None, Properties[5]=eCP_None, bCanUse_eTraversal_Normal=True, bCanUse_eTraversal_ClimbOver=True, bCanUse_eTraversal_ClimbOnto=True, bCanUse_eTraversal_ClimbLadder=True, bCanUse_eTraversal_DropDown=True, bCanUse_eTraversal_Grapple=False, bCanUse_eTraversal_Landing=True, bCanUse_eTraversal_BreakWindow=True, bCanUse_eTraversal_KickDoor=True, bCanUse_eTraversal_JumpUp=False, bCanUse_eTraversal_WallClimb=False, bCanUse_eTraversal_BreakWall=False, kInventory=( iArmor=eItem_NONE, iPistol=eItem_NONE, arrLargeItems[0]=0, arrLargeItems[1]=0, arrLargeItems[2]=0, arrLargeItems[3]=0, arrLargeItems[4]=0, arrLargeItems[5]=0, arrLargeItems[6]=0, arrLargeItems[7]=0, arrLargeItems[8]=0, arrLargeItems[9]=0, arrLargeItems[10]=0, arrLargeItems[11]=0, arrLargeItems[12]=0, arrLargeItems[13]=0, arrLargeItems[14]=0, arrLargeItems[15]=0, iNumLargeItems=0, arrSmallItems[0]=0, arrSmallItems[1]=0, arrSmallItems[2]=0, arrSmallItems[3]=0, arrSmallItems[4]=0, arrSmallItems[5]=0, arrSmallItems[6]=0, arrSmallItems[7]=0, arrSmallItems[8]=0, arrSmallItems[9]=0, arrSmallItems[10]=0, arrSmallItems[11]=0, arrSmallItems[12]=0, arrSmallItems[13]=0, arrSmallItems[14]=0, arrSmallItems[15]=0, iNumSmallItems=0, arrCustomItems[0]=0, arrCustomItems[1]=0, arrCustomItems[2]=0, arrCustomItems[3]=0, arrCustomItems[4]=0, arrCustomItems[5]=0, arrCustomItems[6]=0, arrCustomItems[7]=0, arrCustomItems[8]=0, arrCustomItems[9]=0, arrCustomItems[10]=0, arrCustomItems[11]=0, arrCustomItems[12]=0, arrCustomItems[13]=0, arrCustomItems[14]=0, arrCustomItems[15]=0, iNumCustomItems=0 ), eClass=eSC_None, bHasPsiGift=False, fBioElectricParticleScale=1.1 )
Characters=( strName="", iType=eChar_Cyberdisc, HP=16, Offense=70, Defense=10, Mobility=18, SightRadius=27, Will=0, ShieldHP=0, CritHitChance=0, CritWoundChance=0, FlightFuel=32, Reaction=0, ABILITIES[0]=eAbility_Fly, ABILITIES[1]=eAbility_CloseCyberdisc, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, ABILITIES[6]=eAbility_NONE, ABILITIES[7]=eAbility_NONE, Properties[0]=eCP_AirEvade, Properties[1]=eCP_Flight, Properties[2]=eCP_Robotic, Properties[3]=eCP_DeathExplosion, Properties[4]=eCP_None, Properties[5]=eCP_None, bCanUse_eTraversal_Normal=True, bCanUse_eTraversal_ClimbOver=True, bCanUse_eTraversal_ClimbOnto=True, bCanUse_eTraversal_ClimbLadder=False, bCanUse_eTraversal_DropDown=True, bCanUse_eTraversal_Grapple=False, bCanUse_eTraversal_Landing=True, bCanUse_eTraversal_BreakWindow=False, bCanUse_eTraversal_KickDoor=False, bCanUse_eTraversal_JumpUp=False, bCanUse_eTraversal_WallClimb=False, bCanUse_eTraversal_BreakWall=False, kInventory=( iArmor=eItem_NONE, iPistol=eItem_NONE, arrLargeItems[0]=0, arrLargeItems[1]=0, arrLargeItems[2]=0, arrLargeItems[3]=0, arrLargeItems[4]=0, arrLargeItems[5]=0, arrLargeItems[6]=0, arrLargeItems[7]=0, arrLargeItems[8]=0, arrLargeItems[9]=0, arrLargeItems[10]=0, arrLargeItems[11]=0, arrLargeItems[12]=0, arrLargeItems[13]=0, arrLargeItems[14]=0, arrLargeItems[15]=0, iNumLargeItems=0, arrSmallItems[0]=0, arrSmallItems[1]=0, arrSmallItems[2]=0, arrSmallItems[3]=0, arrSmallItems[4]=0, arrSmallItems[5]=0, arrSmallItems[6]=0, arrSmallItems[7]=0, arrSmallItems[8]=0, arrSmallItems[9]=0, arrSmallItems[10]=0, arrSmallItems[11]=0, arrSmallItems[12]=0, arrSmallItems[13]=0, arrSmallItems[14]=0, arrSmallItems[15]=0, iNumSmallItems=0, arrCustomItems[0]=0, arrCustomItems[1]=0, arrCustomItems[2]=0, arrCustomItems[3]=0, arrCustomItems[4]=0, arrCustomItems[5]=0, arrCustomItems[6]=0, arrCustomItems[7]=0, arrCustomItems[8]=0, arrCustomItems[9]=0, arrCustomItems[10]=0, arrCustomItems[11]=0, arrCustomItems[12]=0, arrCustomItems[13]=0, arrCustomItems[14]=0, arrCustomItems[15]=0, iNumCustomItems=0 ), eClass=eSC_None, bHasPsiGift=False, fBioElectricParticleScale=1.25 )
Characters=( strName="", iType=eChar_SectoidCommander, HP=10, Offense=85, Defense=20, Mobility=12, SightRadius=27, Will=90, ShieldHP=0, CritHitChance=0, CritWoundChance=0, FlightFuel=0, Reaction=0, ABILITIES[0]=eAbility_TakeCover, ABILITIES[1]=eAbility_PsiControl, ABILITIES[2]=eAbility_Mindfray, ABILITIES[3]=eAbility_GreaterMindMerge, ABILITIES[4]=eAbility_PsiPanic, ABILITIES[5]=eAbility_NONE, ABILITIES[6]=eAbility_NONE, ABILITIES[7]=eAbility_NONE, Properties[0]=eCP_None, Properties[1]=eCP_None, Properties[2]=eCP_None, Properties[3]=eCP_None, Properties[4]=eCP_None, Properties[5]=eCP_None, bCanUse_eTraversal_Normal=True, bCanUse_eTraversal_ClimbOver=True, bCanUse_eTraversal_ClimbOnto=True, bCanUse_eTraversal_ClimbLadder=True, bCanUse_eTraversal_DropDown=True, bCanUse_eTraversal_Grapple=False, bCanUse_eTraversal_Landing=True, bCanUse_eTraversal_BreakWindow=True, bCanUse_eTraversal_KickDoor=True, bCanUse_eTraversal_JumpUp=False, bCanUse_eTraversal_WallClimb=False, bCanUse_eTraversal_BreakWall=False, kInventory=( iArmor=eItem_NONE, iPistol=eItem_NONE, arrLargeItems[0]=0, arrLargeItems[1]=0, arrLargeItems[2]=0, arrLargeItems[3]=0, arrLargeItems[4]=0, arrLargeItems[5]=0, arrLargeItems[6]=0, arrLargeItems[7]=0, arrLargeItems[8]=0, arrLargeItems[9]=0, arrLargeItems[10]=0, arrLargeItems[11]=0, arrLargeItems[12]=0, arrLargeItems[13]=0, arrLargeItems[14]=0, arrLargeItems[15]=0, iNumLargeItems=0, arrSmallItems[0]=0, arrSmallItems[1]=0, arrSmallItems[2]=0, arrSmallItems[3]=0, arrSmallItems[4]=0, arrSmallItems[5]=0, arrSmallItems[6]=0, arrSmallItems[7]=0, arrSmallItems[8]=0, arrSmallItems[9]=0, arrSmallItems[10]=0, arrSmallItems[11]=0, arrSmallItems[12]=0, arrSmallItems[13]=0, arrSmallItems[14]=0, arrSmallItems[15]=0, iNumSmallItems=0, arrCustomItems[0]=0, arrCustomItems[1]=0, arrCustomItems[2]=0, arrCustomItems[3]=0, arrCustomItems[4]=0, arrCustomItems[5]=0, arrCustomItems[6]=0, arrCustomItems[7]=0, arrCustomItems[8]=0, arrCustomItems[9]=0, arrCustomItems[10]=0, arrCustomItems[11]=0, arrCustomItems[12]=0, arrCustomItems[13]=0, arrCustomItems[14]=0, arrCustomItems[15]=0, iNumCustomItems=0 ), eClass=eSC_None, bHasPsiGift=False, fBioElectricParticleScale=0.75 )
Characters=( strName="", iType=eChar_FloaterHeavy, HP=12, Offense=70, Defense=10, Mobility=12, SightRadius=27, Will=25, ShieldHP=0, CritHitChance=0, CritWoundChance=0, FlightFuel=32, Reaction=0, ABILITIES[0]=eAbility_TakeCover, ABILITIES[1]=eAbility_Fly, ABILITIES[2]=eAbility_Launch, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, ABILITIES[6]=eAbility_NONE, ABILITIES[7]=eAbility_NONE, Properties[0]=eCP_Flight, Properties[1]=eCP_AirEvade, Properties[2]=eCP_None, Properties[3]=eCP_None, Properties[4]=eCP_None, Properties[5]=eCP_None, bCanUse_eTraversal_Normal=True, bCanUse_eTraversal_ClimbOver=True, bCanUse_eTraversal_ClimbOnto=True, bCanUse_eTraversal_ClimbLadder=False, bCanUse_eTraversal_DropDown=True, bCanUse_eTraversal_Grapple=False, bCanUse_eTraversal_Landing=True, bCanUse_eTraversal_BreakWindow=False, bCanUse_eTraversal_KickDoor=False, bCanUse_eTraversal_JumpUp=False, bCanUse_eTraversal_WallClimb=False, bCanUse_eTraversal_BreakWall=False, kInventory=( iArmor=eItem_NONE, iPistol=eItem_NONE, arrLargeItems[0]=0, arrLargeItems[1]=0, arrLargeItems[2]=0, arrLargeItems[3]=0, arrLargeItems[4]=0, arrLargeItems[5]=0, arrLargeItems[6]=0, arrLargeItems[7]=0, arrLargeItems[8]=0, arrLargeItems[9]=0, arrLargeItems[10]=0, arrLargeItems[11]=0, arrLargeItems[12]=0, arrLargeItems[13]=0, arrLargeItems[14]=0, arrLargeItems[15]=0, iNumLargeItems=0, arrSmallItems[0]=0, arrSmallItems[1]=0, arrSmallItems[2]=0, arrSmallItems[3]=0, arrSmallItems[4]=0, arrSmallItems[5]=0, arrSmallItems[6]=0, arrSmallItems[7]=0, arrSmallItems[8]=0, arrSmallItems[9]=0, arrSmallItems[10]=0, arrSmallItems[11]=0, arrSmallItems[12]=0, arrSmallItems[13]=0, arrSmallItems[14]=0, arrSmallItems[15]=0, iNumSmallItems=0, arrCustomItems[0]=0, arrCustomItems[1]=0, arrCustomItems[2]=0, arrCustomItems[3]=0, arrCustomItems[4]=0, arrCustomItems[5]=0, arrCustomItems[6]=0, arrCustomItems[7]=0, arrCustomItems[8]=0, arrCustomItems[9]=0, arrCustomItems[10]=0, arrCustomItems[11]=0, arrCustomItems[12]=0, arrCustomItems[13]=0, arrCustomItems[14]=0, arrCustomItems[15]=0, iNumCustomItems=0 ), eClass=eSC_None, bHasPsiGift=False, fBioElectricParticleScale=1 )
Characters=( strName="", iType=eChar_MutonElite, HP=14, Offense=80, Defense=20, Mobility=12, SightRadius=27, Will=20, ShieldHP=0, CritHitChance=0, CritWoundChance=0, FlightFuel=0, Reaction=0, ABILITIES[0]=eAbility_TakeCover, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, ABILITIES[6]=eAbility_NONE, ABILITIES[7]=eAbility_NONE, Properties[0]=eCP_None, Properties[1]=eCP_None, Properties[2]=eCP_None, Properties[3]=eCP_None, Properties[4]=eCP_None, Properties[5]=eCP_None, bCanUse_eTraversal_Normal=True, bCanUse_eTraversal_ClimbOver=True, bCanUse_eTraversal_ClimbOnto=True, bCanUse_eTraversal_ClimbLadder=True, bCanUse_eTraversal_DropDown=True, bCanUse_eTraversal_Grapple=False, bCanUse_eTraversal_Landing=True, bCanUse_eTraversal_BreakWindow=True, bCanUse_eTraversal_KickDoor=True, bCanUse_eTraversal_JumpUp=False, bCanUse_eTraversal_WallClimb=False, bCanUse_eTraversal_BreakWall=False, kInventory=( iArmor=eItem_NONE, iPistol=eItem_NONE, arrLargeItems[0]=0, arrLargeItems[1]=0, arrLargeItems[2]=0, arrLargeItems[3]=0, arrLargeItems[4]=0, arrLargeItems[5]=0, arrLargeItems[6]=0, arrLargeItems[7]=0, arrLargeItems[8]=0, arrLargeItems[9]=0, arrLargeItems[10]=0, arrLargeItems[11]=0, arrLargeItems[12]=0, arrLargeItems[13]=0, arrLargeItems[14]=0, arrLargeItems[15]=0, iNumLargeItems=0, arrSmallItems[0]=0, arrSmallItems[1]=0, arrSmallItems[2]=0, arrSmallItems[3]=0, arrSmallItems[4]=0, arrSmallItems[5]=0, arrSmallItems[6]=0, arrSmallItems[7]=0, arrSmallItems[8]=0, arrSmallItems[9]=0, arrSmallItems[10]=0, arrSmallItems[11]=0, arrSmallItems[12]=0, arrSmallItems[13]=0, arrSmallItems[14]=0, arrSmallItems[15]=0, iNumSmallItems=0, arrCustomItems[0]=0, arrCustomItems[1]=0, arrCustomItems[2]=0, arrCustomItems[3]=0, arrCustomItems[4]=0, arrCustomItems[5]=0, arrCustomItems[6]=0, arrCustomItems[7]=0, arrCustomItems[8]=0, arrCustomItems[9]=0, arrCustomItems[10]=0, arrCustomItems[11]=0, arrCustomItems[12]=0, arrCustomItems[13]=0, arrCustomItems[14]=0, arrCustomItems[15]=0, iNumCustomItems=0 ), eClass=eSC_None, bHasPsiGift=False, fBioElectricParticleScale=1.1 )
Characters=( strName="", iType=eChar_Ethereal, HP=20, Offense=100, Defense=40, Mobility=12, SightRadius=27, Will=120, ShieldHP=0, CritHitChance=0, CritWoundChance=0, FlightFuel=0, Reaction=0, ABILITIES[0]=eAbility_NONE, ABILITIES[1]=eAbility_Rift, ABILITIES[2]=eAbility_PsiControl, ABILITIES[3]=eAbility_PsiDrain, ABILITIES[4]=eAbility_Mindfray, ABILITIES[5]=eAbility_NONE, ABILITIES[6]=eAbility_NONE, ABILITIES[7]=eAbility_NONE, Properties[0]=eCP_Hardened, Properties[1]=eCP_None, Properties[2]=eCP_DeathExplosion, Properties[3]=eCP_None, Properties[4]=eCP_None, Properties[5]=eCP_None, bCanUse_eTraversal_Normal=True, bCanUse_eTraversal_ClimbOver=True, bCanUse_eTraversal_ClimbOnto=True, bCanUse_eTraversal_ClimbLadder=False, bCanUse_eTraversal_DropDown=True, bCanUse_eTraversal_Grapple=False, bCanUse_eTraversal_Landing=True, bCanUse_eTraversal_BreakWindow=True, bCanUse_eTraversal_KickDoor=True, bCanUse_eTraversal_JumpUp=True, bCanUse_eTraversal_WallClimb=False, bCanUse_eTraversal_BreakWall=False, kInventory=( iArmor=eItem_NONE, iPistol=eItem_NONE, arrLargeItems[0]=0, arrLargeItems[1]=0, arrLargeItems[2]=0, arrLargeItems[3]=0, arrLargeItems[4]=0, arrLargeItems[5]=0, arrLargeItems[6]=0, arrLargeItems[7]=0, arrLargeItems[8]=0, arrLargeItems[9]=0, arrLargeItems[10]=0, arrLargeItems[11]=0, arrLargeItems[12]=0, arrLargeItems[13]=0, arrLargeItems[14]=0, arrLargeItems[15]=0, iNumLargeItems=0, arrSmallItems[0]=0, arrSmallItems[1]=0, arrSmallItems[2]=0, arrSmallItems[3]=0, arrSmallItems[4]=0, arrSmallItems[5]=0, arrSmallItems[6]=0, arrSmallItems[7]=0, arrSmallItems[8]=0, arrSmallItems[9]=0, arrSmallItems[10]=0, arrSmallItems[11]=0, arrSmallItems[12]=0, arrSmallItems[13]=0, arrSmallItems[14]=0, arrSmallItems[15]=0, iNumSmallItems=0, arrCustomItems[0]=0, arrCustomItems[1]=0, arrCustomItems[2]=0, arrCustomItems[3]=0, arrCustomItems[4]=0, arrCustomItems[5]=0, arrCustomItems[6]=0, arrCustomItems[7]=0, arrCustomItems[8]=0, arrCustomItems[9]=0, arrCustomItems[10]=0, arrCustomItems[11]=0, arrCustomItems[12]=0, arrCustomItems[13]=0, arrCustomItems[14]=0, arrCustomItems[15]=0, iNumCustomItems=0 ), eClass=eSC_None, bHasPsiGift=False, fBioElectricParticleScale=1.1 )
Characters=( strName="", iType=eChar_EtherealUber, HP=25, Offense=120, Defense=40, Mobility=12, SightRadius=27, Will=150, ShieldHP=0, CritHitChance=0, CritWoundChance=0, FlightFuel=0, Reaction=0, ABILITIES[0]=eAbility_NONE, ABILITIES[1]=eAbility_Rift, ABILITIES[2]=eAbility_PsiControl, ABILITIES[3]=eAbility_PsiDrain, ABILITIES[4]=eAbility_Mindfray, ABILITIES[5]=eAbility_NONE, ABILITIES[6]=eAbility_NONE, ABILITIES[7]=eAbility_NONE, Properties[0]=eCP_Hardened, Properties[1]=eCP_None, Properties[2]=eCP_DeathExplosion, Properties[3]=eCP_None, Properties[4]=eCP_None, Properties[5]=eCP_None, bCanUse_eTraversal_Normal=True, bCanUse_eTraversal_ClimbOver=True, bCanUse_eTraversal_ClimbOnto=True, bCanUse_eTraversal_ClimbLadder=True, bCanUse_eTraversal_DropDown=True, bCanUse_eTraversal_Grapple=False, bCanUse_eTraversal_Landing=True, bCanUse_eTraversal_BreakWindow=True, bCanUse_eTraversal_KickDoor=True, bCanUse_eTraversal_JumpUp=False, bCanUse_eTraversal_WallClimb=False, bCanUse_eTraversal_BreakWall=False, kInventory=( iArmor=eItem_NONE, iPistol=eItem_NONE, arrLargeItems[0]=0, arrLargeItems[1]=0, arrLargeItems[2]=0, arrLargeItems[3]=0, arrLargeItems[4]=0, arrLargeItems[5]=0, arrLargeItems[6]=0, arrLargeItems[7]=0, arrLargeItems[8]=0, arrLargeItems[9]=0, arrLargeItems[10]=0, arrLargeItems[11]=0, arrLargeItems[12]=0, arrLargeItems[13]=0, arrLargeItems[14]=0, arrLargeItems[15]=0, iNumLargeItems=0, arrSmallItems[0]=0, arrSmallItems[1]=0, arrSmallItems[2]=0, arrSmallItems[3]=0, arrSmallItems[4]=0, arrSmallItems[5]=0, arrSmallItems[6]=0, arrSmallItems[7]=0, arrSmallItems[8]=0, arrSmallItems[9]=0, arrSmallItems[10]=0, arrSmallItems[11]=0, arrSmallItems[12]=0, arrSmallItems[13]=0, arrSmallItems[14]=0, arrSmallItems[15]=0, iNumSmallItems=0, arrCustomItems[0]=0, arrCustomItems[1]=0, arrCustomItems[2]=0, arrCustomItems[3]=0, arrCustomItems[4]=0, arrCustomItems[5]=0, arrCustomItems[6]=0, arrCustomItems[7]=0, arrCustomItems[8]=0, arrCustomItems[9]=0, arrCustomItems[10]=0, arrCustomItems[11]=0, arrCustomItems[12]=0, arrCustomItems[13]=0, arrCustomItems[14]=0, arrCustomItems[15]=0, iNumCustomItems=0 ), eClass=eSC_None, bHasPsiGift=False, fBioElectricParticleScale=1 )
Characters=( strName="", iType=eChar_Chryssalid, HP=8, Offense=0, Defense=10, Mobility=20, SightRadius=27, Will=120, ShieldHP=0, CritHitChance=0, CritWoundChance=0, FlightFuel=0, Reaction=0, ABILITIES[0]=eAbility_NONE, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, ABILITIES[6]=eAbility_NONE, ABILITIES[7]=eAbility_NONE, Properties[0]=eCP_MeleeOnly, Properties[1]=eCP_Hardened, Properties[2]=eCP_None, Properties[3]=eCP_PoisonImmunity, Properties[4]=eCP_Poisonous, Properties[5]=eCP_Climb, bCanUse_eTraversal_Normal=True, bCanUse_eTraversal_ClimbOver=True, bCanUse_eTraversal_ClimbOnto=True, bCanUse_eTraversal_ClimbLadder=False, bCanUse_eTraversal_DropDown=True, bCanUse_eTraversal_Grapple=False, bCanUse_eTraversal_Landing=True, bCanUse_eTraversal_BreakWindow=True, bCanUse_eTraversal_KickDoor=True, bCanUse_eTraversal_JumpUp=True, bCanUse_eTraversal_WallClimb=True, bCanUse_eTraversal_BreakWall=False, kInventory=( iArmor=eItem_NONE, iPistol=eItem_NONE, arrLargeItems[0]=0, arrLargeItems[1]=0, arrLargeItems[2]=0, arrLargeItems[3]=0, arrLargeItems[4]=0, arrLargeItems[5]=0, arrLargeItems[6]=0, arrLargeItems[7]=0, arrLargeItems[8]=0, arrLargeItems[9]=0, arrLargeItems[10]=0, arrLargeItems[11]=0, arrLargeItems[12]=0, arrLargeItems[13]=0, arrLargeItems[14]=0, arrLargeItems[15]=0, iNumLargeItems=0, arrSmallItems[0]=0, arrSmallItems[1]=0, arrSmallItems[2]=0, arrSmallItems[3]=0, arrSmallItems[4]=0, arrSmallItems[5]=0, arrSmallItems[6]=0, arrSmallItems[7]=0, arrSmallItems[8]=0, arrSmallItems[9]=0, arrSmallItems[10]=0, arrSmallItems[11]=0, arrSmallItems[12]=0, arrSmallItems[13]=0, arrSmallItems[14]=0, arrSmallItems[15]=0, iNumSmallItems=0, arrCustomItems[0]=0, arrCustomItems[1]=0, arrCustomItems[2]=0, arrCustomItems[3]=0, arrCustomItems[4]=0, arrCustomItems[5]=0, arrCustomItems[6]=0, arrCustomItems[7]=0, arrCustomItems[8]=0, arrCustomItems[9]=0, arrCustomItems[10]=0, arrCustomItems[11]=0, arrCustomItems[12]=0, arrCustomItems[13]=0, arrCustomItems[14]=0, arrCustomItems[15]=0, iNumCustomItems=0 ), eClass=eSC_None, bHasPsiGift=False, fBioElectricParticleScale=1 )
Characters=( strName="", iType=eChar_Zombie, HP=10, Offense=0, Defense=0, Mobility=8, SightRadius=27, Will=120, ShieldHP=0, CritHitChance=0, CritWoundChance=0, FlightFuel=0, Reaction=0, ABILITIES[0]=eAbility_NONE, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, ABILITIES[6]=eAbility_NONE, ABILITIES[7]=eAbility_NONE, Properties[0]=eCP_PoisonImmunity, Properties[1]=eCP_MeleeOnly, Properties[2]=eCP_Poisonous, Properties[3]=eCP_None, Properties[4]=eCP_None, Properties[5]=eCP_None, bCanUse_eTraversal_Normal=True, bCanUse_eTraversal_ClimbOver=True, bCanUse_eTraversal_ClimbOnto=True, bCanUse_eTraversal_ClimbLadder=True, bCanUse_eTraversal_DropDown=True, bCanUse_eTraversal_Grapple=False, bCanUse_eTraversal_Landing=True, bCanUse_eTraversal_BreakWindow=True, bCanUse_eTraversal_KickDoor=True, bCanUse_eTraversal_JumpUp=False, bCanUse_eTraversal_WallClimb=False, bCanUse_eTraversal_BreakWall=False, kInventory=( iArmor=eItem_NONE, iPistol=eItem_NONE, arrLargeItems[0]=0, arrLargeItems[1]=0, arrLargeItems[2]=0, arrLargeItems[3]=0, arrLargeItems[4]=0, arrLargeItems[5]=0, arrLargeItems[6]=0, arrLargeItems[7]=0, arrLargeItems[8]=0, arrLargeItems[9]=0, arrLargeItems[10]=0, arrLargeItems[11]=0, arrLargeItems[12]=0, arrLargeItems[13]=0, arrLargeItems[14]=0, arrLargeItems[15]=0, iNumLargeItems=0, arrSmallItems[0]=0, arrSmallItems[1]=0, arrSmallItems[2]=0, arrSmallItems[3]=0, arrSmallItems[4]=0, arrSmallItems[5]=0, arrSmallItems[6]=0, arrSmallItems[7]=0, arrSmallItems[8]=0, arrSmallItems[9]=0, arrSmallItems[10]=0, arrSmallItems[11]=0, arrSmallItems[12]=0, arrSmallItems[13]=0, arrSmallItems[14]=0, arrSmallItems[15]=0, iNumSmallItems=0, arrCustomItems[0]=0, arrCustomItems[1]=0, arrCustomItems[2]=0, arrCustomItems[3]=0, arrCustomItems[4]=0, arrCustomItems[5]=0, arrCustomItems[6]=0, arrCustomItems[7]=0, arrCustomItems[8]=0, arrCustomItems[9]=0, arrCustomItems[10]=0, arrCustomItems[11]=0, arrCustomItems[12]=0, arrCustomItems[13]=0, arrCustomItems[14]=0, arrCustomItems[15]=0, iNumCustomItems=0 ), eClass=eSC_None, bHasPsiGift=False, fBioElectricParticleScale=1 )
Characters=( strName="", iType=eChar_MutonBerserker, HP=20, Offense=60, Defense=20, Mobility=17, SightRadius=27, Will=80, ShieldHP=0, CritHitChance=0, CritWoundChance=0, FlightFuel=0, Reaction=0, ABILITIES[0]=eAbility_BullRush, ABILITIES[1]=eAbility_Bloodlust, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, ABILITIES[6]=eAbility_NONE, ABILITIES[7]=eAbility_NONE, Properties[0]=eCP_MeleeOnly, Properties[1]=eCP_Hardened, Properties[2]=eCP_None, Properties[3]=eCP_None, Properties[4]=eCP_None, Properties[5]=eCP_None, bCanUse_eTraversal_Normal=True, bCanUse_eTraversal_ClimbOver=True, bCanUse_eTraversal_ClimbOnto=True, bCanUse_eTraversal_ClimbLadder=True, bCanUse_eTraversal_DropDown=True, bCanUse_eTraversal_Grapple=False, bCanUse_eTraversal_Landing=True, bCanUse_eTraversal_BreakWindow=True, bCanUse_eTraversal_KickDoor=True, bCanUse_eTraversal_JumpUp=False, bCanUse_eTraversal_WallClimb=False, bCanUse_eTraversal_BreakWall=False, kInventory=( iArmor=eItem_NONE, iPistol=eItem_NONE, arrLargeItems[0]=0, arrLargeItems[1]=0, arrLargeItems[2]=0, arrLargeItems[3]=0, arrLargeItems[4]=0, arrLargeItems[5]=0, arrLargeItems[6]=0, arrLargeItems[7]=0, arrLargeItems[8]=0, arrLargeItems[9]=0, arrLargeItems[10]=0, arrLargeItems[11]=0, arrLargeItems[12]=0, arrLargeItems[13]=0, arrLargeItems[14]=0, arrLargeItems[15]=0, iNumLargeItems=0, arrSmallItems[0]=0, arrSmallItems[1]=0, arrSmallItems[2]=0, arrSmallItems[3]=0, arrSmallItems[4]=0, arrSmallItems[5]=0, arrSmallItems[6]=0, arrSmallItems[7]=0, arrSmallItems[8]=0, arrSmallItems[9]=0, arrSmallItems[10]=0, arrSmallItems[11]=0, arrSmallItems[12]=0, arrSmallItems[13]=0, arrSmallItems[14]=0, arrSmallItems[15]=0, iNumSmallItems=0, arrCustomItems[0]=0, arrCustomItems[1]=0, arrCustomItems[2]=0, arrCustomItems[3]=0, arrCustomItems[4]=0, arrCustomItems[5]=0, arrCustomItems[6]=0, arrCustomItems[7]=0, arrCustomItems[8]=0, arrCustomItems[9]=0, arrCustomItems[10]=0, arrCustomItems[11]=0, arrCustomItems[12]=0, arrCustomItems[13]=0, arrCustomItems[14]=0, arrCustomItems[15]=0, iNumCustomItems=0 ), eClass=eSC_None, bHasPsiGift=False, fBioElectricParticleScale=1.1 )
Characters=( strName="", iType=eChar_Sectopod, HP=30, Offense=80, Defense=30, Mobility=12, SightRadius=27, Will=0, ShieldHP=0, CritHitChance=0, CritWoundChance=0, FlightFuel=0, Reaction=0, ABILITIES[0]=eAbility_NONE, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, ABILITIES[6]=eAbility_NONE, ABILITIES[7]=eAbility_NONE, Properties[0]=eCP_Robotic, Properties[1]=eCP_Hardened, Properties[2]=eCP_DeathExplosion, Properties[3]=eCP_None, Properties[4]=eCP_None, Properties[5]=eCP_None, bCanUse_eTraversal_Normal=True, bCanUse_eTraversal_ClimbOver=False, bCanUse_eTraversal_ClimbOnto=False, bCanUse_eTraversal_ClimbLadder=False, bCanUse_eTraversal_DropDown=False, bCanUse_eTraversal_Grapple=False, bCanUse_eTraversal_Landing=True, bCanUse_eTraversal_BreakWindow=False, bCanUse_eTraversal_KickDoor=True, bCanUse_eTraversal_JumpUp=False, bCanUse_eTraversal_WallClimb=False, bCanUse_eTraversal_BreakWall=False, kInventory=( iArmor=eItem_NONE, iPistol=eItem_NONE, arrLargeItems[0]=0, arrLargeItems[1]=0, arrLargeItems[2]=0, arrLargeItems[3]=0, arrLargeItems[4]=0, arrLargeItems[5]=0, arrLargeItems[6]=0, arrLargeItems[7]=0, arrLargeItems[8]=0, arrLargeItems[9]=0, arrLargeItems[10]=0, arrLargeItems[11]=0, arrLargeItems[12]=0, arrLargeItems[13]=0, arrLargeItems[14]=0, arrLargeItems[15]=0, iNumLargeItems=0, arrSmallItems[0]=0, arrSmallItems[1]=0, arrSmallItems[2]=0, arrSmallItems[3]=0, arrSmallItems[4]=0, arrSmallItems[5]=0, arrSmallItems[6]=0, arrSmallItems[7]=0, arrSmallItems[8]=0, arrSmallItems[9]=0, arrSmallItems[10]=0, arrSmallItems[11]=0, arrSmallItems[12]=0, arrSmallItems[13]=0, arrSmallItems[14]=0, arrSmallItems[15]=0, iNumSmallItems=0, arrCustomItems[0]=0, arrCustomItems[1]=0, arrCustomItems[2]=0, arrCustomItems[3]=0, arrCustomItems[4]=0, arrCustomItems[5]=0, arrCustomItems[6]=0, arrCustomItems[7]=0, arrCustomItems[8]=0, arrCustomItems[9]=0, arrCustomItems[10]=0, arrCustomItems[11]=0, arrCustomItems[12]=0, arrCustomItems[13]=0, arrCustomItems[14]=0, arrCustomItems[15]=0, iNumCustomItems=0 ), eClass=eSC_None, bHasPsiGift=False, fBioElectricParticleScale=1.5 )
Characters=( strName="", iType=eChar_Drone, HP=3, Offense=60, Defense=10, Mobility=12, SightRadius=27, Will=0, ShieldHP=0, CritHitChance=0, CritWoundChance=0, FlightFuel=32, Reaction=0, ABILITIES[0]=eAbility_Fly, ABILITIES[1]=eAbility_ShotOverload, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, ABILITIES[6]=eAbility_NONE, ABILITIES[7]=eAbility_NONE, Properties[0]=eCP_Robotic, Properties[1]=eCP_Flight, Properties[2]=eCP_Hardened, Properties[3]=eCP_AirEvade, Properties[4]=eCP_None, Properties[5]=eCP_None, bCanUse_eTraversal_Normal=True, bCanUse_eTraversal_ClimbOver=True, bCanUse_eTraversal_ClimbOnto=True, bCanUse_eTraversal_ClimbLadder=False, bCanUse_eTraversal_DropDown=True, bCanUse_eTraversal_Grapple=False, bCanUse_eTraversal_Landing=True, bCanUse_eTraversal_BreakWindow=True, bCanUse_eTraversal_KickDoor=True, bCanUse_eTraversal_JumpUp=False, bCanUse_eTraversal_WallClimb=False, bCanUse_eTraversal_BreakWall=False, kInventory=( iArmor=eItem_NONE, iPistol=eItem_NONE, arrLargeItems[0]=0, arrLargeItems[1]=0, arrLargeItems[2]=0, arrLargeItems[3]=0, arrLargeItems[4]=0, arrLargeItems[5]=0, arrLargeItems[6]=0, arrLargeItems[7]=0, arrLargeItems[8]=0, arrLargeItems[9]=0, arrLargeItems[10]=0, arrLargeItems[11]=0, arrLargeItems[12]=0, arrLargeItems[13]=0, arrLargeItems[14]=0, arrLargeItems[15]=0, iNumLargeItems=0, arrSmallItems[0]=0, arrSmallItems[1]=0, arrSmallItems[2]=0, arrSmallItems[3]=0, arrSmallItems[4]=0, arrSmallItems[5]=0, arrSmallItems[6]=0, arrSmallItems[7]=0, arrSmallItems[8]=0, arrSmallItems[9]=0, arrSmallItems[10]=0, arrSmallItems[11]=0, arrSmallItems[12]=0, arrSmallItems[13]=0, arrSmallItems[14]=0, arrSmallItems[15]=0, iNumSmallItems=0, arrCustomItems[0]=0, arrCustomItems[1]=0, arrCustomItems[2]=0, arrCustomItems[3]=0, arrCustomItems[4]=0, arrCustomItems[5]=0, arrCustomItems[6]=0, arrCustomItems[7]=0, arrCustomItems[8]=0, arrCustomItems[9]=0, arrCustomItems[10]=0, arrCustomItems[11]=0, arrCustomItems[12]=0, arrCustomItems[13]=0, arrCustomItems[14]=0, arrCustomItems[15]=0, iNumCustomItems=0 ), eClass=eSC_None, bHasPsiGift=False, fBioElectricParticleScale=0.75 )
Characters=( strName="", iType=eChar_Outsider, HP=3, Offense=70, Defense=0, Mobility=12, SightRadius=27, Will=20, ShieldHP=0, CritHitChance=0, CritWoundChance=0, FlightFuel=32, Reaction=0, ABILITIES[0]=eAbility_TakeCover, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, ABILITIES[6]=eAbility_NONE, ABILITIES[7]=eAbility_NONE, Properties[0]=eCP_None, Properties[1]=eCP_None, Properties[2]=eCP_None, Properties[3]=eCP_None, Properties[4]=eCP_None, Properties[5]=eCP_None, bCanUse_eTraversal_Normal=True, bCanUse_eTraversal_ClimbOver=False, bCanUse_eTraversal_ClimbOnto=False, bCanUse_eTraversal_ClimbLadder=False, bCanUse_eTraversal_DropDown=False, bCanUse_eTraversal_Grapple=False, bCanUse_eTraversal_Landing=True, bCanUse_eTraversal_BreakWindow=True, bCanUse_eTraversal_KickDoor=True, bCanUse_eTraversal_JumpUp=False, bCanUse_eTraversal_WallClimb=False, bCanUse_eTraversal_BreakWall=False, kInventory=( iArmor=eItem_NONE, iPistol=eItem_NONE, arrLargeItems[0]=0, arrLargeItems[1]=0, arrLargeItems[2]=0, arrLargeItems[3]=0, arrLargeItems[4]=0, arrLargeItems[5]=0, arrLargeItems[6]=0, arrLargeItems[7]=0, arrLargeItems[8]=0, arrLargeItems[9]=0, arrLargeItems[10]=0, arrLargeItems[11]=0, arrLargeItems[12]=0, arrLargeItems[13]=0, arrLargeItems[14]=0, arrLargeItems[15]=0, iNumLargeItems=0, arrSmallItems[0]=0, arrSmallItems[1]=0, arrSmallItems[2]=0, arrSmallItems[3]=0, arrSmallItems[4]=0, arrSmallItems[5]=0, arrSmallItems[6]=0, arrSmallItems[7]=0, arrSmallItems[8]=0, arrSmallItems[9]=0, arrSmallItems[10]=0, arrSmallItems[11]=0, arrSmallItems[12]=0, arrSmallItems[13]=0, arrSmallItems[14]=0, arrSmallItems[15]=0, iNumSmallItems=0, arrCustomItems[0]=0, arrCustomItems[1]=0, arrCustomItems[2]=0, arrCustomItems[3]=0, arrCustomItems[4]=0, arrCustomItems[5]=0, arrCustomItems[6]=0, arrCustomItems[7]=0, arrCustomItems[8]=0, arrCustomItems[9]=0, arrCustomItems[10]=0, arrCustomItems[11]=0, arrCustomItems[12]=0, arrCustomItems[13]=0, arrCustomItems[14]=0, arrCustomItems[15]=0, iNumCustomItems=0 ), eClass=eSC_None, bHasPsiGift=False, fBioElectricParticleScale=1 )
Characters=( strName="", iType=eChar_BattleScanner, HP=10, Offense=0, Defense=0, Mobility=0, SightRadius=18, Will=0, ShieldHP=0, CritHitChance=0, CritWoundChance=0, FlightFuel=0, Reaction=0, ABILITIES[0]=eAbility_NONE, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, ABILITIES[6]=eAbility_NONE, ABILITIES[7]=eAbility_NONE, Properties[0]=eCP_PoisonImmunity, Properties[1]=eCP_None, Properties[2]=eCP_None, Properties[3]=eCP_None, Properties[4]=eCP_None, Properties[5]=eCP_None, bCanUse_eTraversal_Normal=False, bCanUse_eTraversal_ClimbOver=False, bCanUse_eTraversal_ClimbOnto=False, bCanUse_eTraversal_ClimbLadder=False, bCanUse_eTraversal_DropDown=False, bCanUse_eTraversal_Grapple=False, bCanUse_eTraversal_Landing=False, bCanUse_eTraversal_BreakWindow=False, bCanUse_eTraversal_KickDoor=False, bCanUse_eTraversal_JumpUp=False, bCanUse_eTraversal_WallClimb=False, bCanUse_eTraversal_BreakWall=False, kInventory=( iArmor=eItem_NONE, iPistol=eItem_NONE, arrLargeItems[0]=0, arrLargeItems[1]=0, arrLargeItems[2]=0, arrLargeItems[3]=0, arrLargeItems[4]=0, arrLargeItems[5]=0, arrLargeItems[6]=0, arrLargeItems[7]=0, arrLargeItems[8]=0, arrLargeItems[9]=0, arrLargeItems[10]=0, arrLargeItems[11]=0, arrLargeItems[12]=0, arrLargeItems[13]=0, arrLargeItems[14]=0, arrLargeItems[15]=0, iNumLargeItems=0, arrSmallItems[0]=0, arrSmallItems[1]=0, arrSmallItems[2]=0, arrSmallItems[3]=0, arrSmallItems[4]=0, arrSmallItems[5]=0, arrSmallItems[6]=0, arrSmallItems[7]=0, arrSmallItems[8]=0, arrSmallItems[9]=0, arrSmallItems[10]=0, arrSmallItems[11]=0, arrSmallItems[12]=0, arrSmallItems[13]=0, arrSmallItems[14]=0, arrSmallItems[15]=0, iNumSmallItems=0, arrCustomItems[0]=0, arrCustomItems[1]=0, arrCustomItems[2]=0, arrCustomItems[3]=0, arrCustomItems[4]=0, arrCustomItems[5]=0, arrCustomItems[6]=0, arrCustomItems[7]=0, arrCustomItems[8]=0, arrCustomItems[9]=0, arrCustomItems[10]=0, arrCustomItems[11]=0, arrCustomItems[12]=0, arrCustomItems[13]=0, arrCustomItems[14]=0, arrCustomItems[15]=0, iNumCustomItems=0 ), eClass=eSC_None, bHasPsiGift=False, fBioElectricParticleScale=1 )
Characters=( strName="", iType=eChar_Mechtoid, HP=20, Offense=70, Defense=10, Mobility=14, SightRadius=27, Will=0, ShieldHP=6, CritHitChance=0, CritWoundChance=0, FlightFuel=0, Reaction=0, ABILITIES[0]=eAbility_NONE, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, ABILITIES[6]=eAbility_NONE, ABILITIES[7]=eAbility_NONE, Properties[0]=eCP_Robotic, Properties[1]=eCP_Hardened, Properties[2]=eCP_None, Properties[3]=eCP_None, Properties[4]=eCP_None, Properties[5]=eCP_None, bCanUse_eTraversal_Normal=True, bCanUse_eTraversal_ClimbOver=True, bCanUse_eTraversal_ClimbOnto=True, bCanUse_eTraversal_ClimbLadder=False, bCanUse_eTraversal_DropDown=True, bCanUse_eTraversal_Grapple=False, bCanUse_eTraversal_Landing=True, bCanUse_eTraversal_BreakWindow=True, bCanUse_eTraversal_KickDoor=True, bCanUse_eTraversal_JumpUp=False, bCanUse_eTraversal_WallClimb=False, bCanUse_eTraversal_BreakWall=False, kInventory=( iArmor=eItem_NONE, iPistol=eItem_NONE, arrLargeItems[0]=0, arrLargeItems[1]=0, arrLargeItems[2]=0, arrLargeItems[3]=0, arrLargeItems[4]=0, arrLargeItems[5]=0, arrLargeItems[6]=0, arrLargeItems[7]=0, arrLargeItems[8]=0, arrLargeItems[9]=0, arrLargeItems[10]=0, arrLargeItems[11]=0, arrLargeItems[12]=0, arrLargeItems[13]=0, arrLargeItems[14]=0, arrLargeItems[15]=0, iNumLargeItems=0, arrSmallItems[0]=0, arrSmallItems[1]=0, arrSmallItems[2]=0, arrSmallItems[3]=0, arrSmallItems[4]=0, arrSmallItems[5]=0, arrSmallItems[6]=0, arrSmallItems[7]=0, arrSmallItems[8]=0, arrSmallItems[9]=0, arrSmallItems[10]=0, arrSmallItems[11]=0, arrSmallItems[12]=0, arrSmallItems[13]=0, arrSmallItems[14]=0, arrSmallItems[15]=0, iNumSmallItems=0, arrCustomItems[0]=0, arrCustomItems[1]=0, arrCustomItems[2]=0, arrCustomItems[3]=0, arrCustomItems[4]=0, arrCustomItems[5]=0, arrCustomItems[6]=0, arrCustomItems[7]=0, arrCustomItems[8]=0, arrCustomItems[9]=0, arrCustomItems[10]=0, arrCustomItems[11]=0, arrCustomItems[12]=0, arrCustomItems[13]=0, arrCustomItems[14]=0, arrCustomItems[15]=0, iNumCustomItems=0 ), eClass=eSC_None, bHasPsiGift=False, fBioElectricParticleScale=1.25 )
Characters=( strName="", iType=eChar_Seeker, HP=5, Offense=65, Defense=10, Mobility=16, SightRadius=27, Will=0, ShieldHP=0, CritHitChance=0, CritWoundChance=0, FlightFuel=32, Reaction=0, ABILITIES[0]=eAbility_Fly, ABILITIES[1]=eAbility_Stealth, ABILITIES[2]=eAbility_ActivateStealthMP, ABILITIES[3]=eAbility_DeactivateStealthMP, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, ABILITIES[6]=eAbility_NONE, ABILITIES[7]=eAbility_NONE, Properties[0]=eCP_PoisonImmunity, Properties[1]=eCP_AirEvade, Properties[2]=eCP_Flight, Properties[3]=eCP_Robotic, Properties[4]=eCP_None, Properties[5]=eCP_None, bCanUse_eTraversal_Normal=True, bCanUse_eTraversal_ClimbOver=True, bCanUse_eTraversal_ClimbOnto=True, bCanUse_eTraversal_ClimbLadder=False, bCanUse_eTraversal_DropDown=True, bCanUse_eTraversal_Grapple=False, bCanUse_eTraversal_Landing=True, bCanUse_eTraversal_BreakWindow=True, bCanUse_eTraversal_KickDoor=True, bCanUse_eTraversal_JumpUp=False, bCanUse_eTraversal_WallClimb=False, bCanUse_eTraversal_BreakWall=False, kInventory=( iArmor=eItem_NONE, iPistol=eItem_NONE, arrLargeItems[0]=0, arrLargeItems[1]=0, arrLargeItems[2]=0, arrLargeItems[3]=0, arrLargeItems[4]=0, arrLargeItems[5]=0, arrLargeItems[6]=0, arrLargeItems[7]=0, arrLargeItems[8]=0, arrLargeItems[9]=0, arrLargeItems[10]=0, arrLargeItems[11]=0, arrLargeItems[12]=0, arrLargeItems[13]=0, arrLargeItems[14]=0, arrLargeItems[15]=0, iNumLargeItems=0, arrSmallItems[0]=0, arrSmallItems[1]=0, arrSmallItems[2]=0, arrSmallItems[3]=0, arrSmallItems[4]=0, arrSmallItems[5]=0, arrSmallItems[6]=0, arrSmallItems[7]=0, arrSmallItems[8]=0, arrSmallItems[9]=0, arrSmallItems[10]=0, arrSmallItems[11]=0, arrSmallItems[12]=0, arrSmallItems[13]=0, arrSmallItems[14]=0, arrSmallItems[15]=0, iNumSmallItems=0, arrCustomItems[0]=0, arrCustomItems[1]=0, arrCustomItems[2]=0, arrCustomItems[3]=0, arrCustomItems[4]=0, arrCustomItems[5]=0, arrCustomItems[6]=0, arrCustomItems[7]=0, arrCustomItems[8]=0, arrCustomItems[9]=0, arrCustomItems[10]=0, arrCustomItems[11]=0, arrCustomItems[12]=0, arrCustomItems[13]=0, arrCustomItems[14]=0, arrCustomItems[15]=0, iNumCustomItems=0 ), eClass=eSC_None, bHasPsiGift=False, fBioElectricParticleScale=0.85 )
Characters=( strName="", iType=eChar_ExaltOperative, HP=7, Offense=60, Defense=0, Mobility=12, SightRadius=27, Will=50, ShieldHP=0, CritHitChance=0, CritWoundChance=0, FlightFuel=0, Reaction=0, ABILITIES[0]=eAbility_TakeCover, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, ABILITIES[6]=eAbility_NONE, ABILITIES[7]=eAbility_NONE, Properties[0]=eCP_None, Properties[1]=eCP_None, Properties[2]=eCP_None, Properties[3]=eCP_None, Properties[4]=eCP_None, Properties[5]=eCP_None, bCanUse_eTraversal_Normal=True, bCanUse_eTraversal_ClimbOver=True, bCanUse_eTraversal_ClimbOnto=True, bCanUse_eTraversal_ClimbLadder=True, bCanUse_eTraversal_DropDown=True, bCanUse_eTraversal_Grapple=True, bCanUse_eTraversal_Landing=True, bCanUse_eTraversal_BreakWindow=True, bCanUse_eTraversal_KickDoor=True, bCanUse_eTraversal_JumpUp=False, bCanUse_eTraversal_WallClimb=False, bCanUse_eTraversal_BreakWall=False, kInventory=( iArmor=eItem_NONE, iPistol=eItem_NONE, arrLargeItems[0]=0, arrLargeItems[1]=0, arrLargeItems[2]=0, arrLargeItems[3]=0, arrLargeItems[4]=0, arrLargeItems[5]=0, arrLargeItems[6]=0, arrLargeItems[7]=0, arrLargeItems[8]=0, arrLargeItems[9]=0, arrLargeItems[10]=0, arrLargeItems[11]=0, arrLargeItems[12]=0, arrLargeItems[13]=0, arrLargeItems[14]=0, arrLargeItems[15]=0, iNumLargeItems=0, arrSmallItems[0]=0, arrSmallItems[1]=0, arrSmallItems[2]=0, arrSmallItems[3]=0, arrSmallItems[4]=0, arrSmallItems[5]=0, arrSmallItems[6]=0, arrSmallItems[7]=0, arrSmallItems[8]=0, arrSmallItems[9]=0, arrSmallItems[10]=0, arrSmallItems[11]=0, arrSmallItems[12]=0, arrSmallItems[13]=0, arrSmallItems[14]=0, arrSmallItems[15]=0, iNumSmallItems=0, arrCustomItems[0]=0, arrCustomItems[1]=0, arrCustomItems[2]=0, arrCustomItems[3]=0, arrCustomItems[4]=0, arrCustomItems[5]=0, arrCustomItems[6]=0, arrCustomItems[7]=0, arrCustomItems[8]=0, arrCustomItems[9]=0, arrCustomItems[10]=0, arrCustomItems[11]=0, arrCustomItems[12]=0, arrCustomItems[13]=0, arrCustomItems[14]=0, arrCustomItems[15]=0, iNumCustomItems=0 ), eClass=eSC_None, bHasPsiGift=False, fBioElectricParticleScale=1 )
Characters=( strName="", iType=eChar_ExaltSniper, HP=6, Offense=70, Defense=0, Mobility=12, SightRadius=27, Will=50, ShieldHP=0, CritHitChance=0, CritWoundChance=0, FlightFuel=0, Reaction=0, ABILITIES[0]=eAbility_TakeCover, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, ABILITIES[6]=eAbility_NONE, ABILITIES[7]=eAbility_NONE, Properties[0]=eCP_None, Properties[1]=eCP_None, Properties[2]=eCP_None, Properties[3]=eCP_None, Properties[4]=eCP_None, Properties[5]=eCP_None, bCanUse_eTraversal_Normal=True, bCanUse_eTraversal_ClimbOver=True, bCanUse_eTraversal_ClimbOnto=True, bCanUse_eTraversal_ClimbLadder=True, bCanUse_eTraversal_DropDown=True, bCanUse_eTraversal_Grapple=True, bCanUse_eTraversal_Landing=True, bCanUse_eTraversal_BreakWindow=True, bCanUse_eTraversal_KickDoor=True, bCanUse_eTraversal_JumpUp=False, bCanUse_eTraversal_WallClimb=False, bCanUse_eTraversal_BreakWall=False, kInventory=( iArmor=eItem_NONE, iPistol=eItem_NONE, arrLargeItems[0]=0, arrLargeItems[1]=0, arrLargeItems[2]=0, arrLargeItems[3]=0, arrLargeItems[4]=0, arrLargeItems[5]=0, arrLargeItems[6]=0, arrLargeItems[7]=0, arrLargeItems[8]=0, arrLargeItems[9]=0, arrLargeItems[10]=0, arrLargeItems[11]=0, arrLargeItems[12]=0, arrLargeItems[13]=0, arrLargeItems[14]=0, arrLargeItems[15]=0, iNumLargeItems=0, arrSmallItems[0]=0, arrSmallItems[1]=0, arrSmallItems[2]=0, arrSmallItems[3]=0, arrSmallItems[4]=0, arrSmallItems[5]=0, arrSmallItems[6]=0, arrSmallItems[7]=0, arrSmallItems[8]=0, arrSmallItems[9]=0, arrSmallItems[10]=0, arrSmallItems[11]=0, arrSmallItems[12]=0, arrSmallItems[13]=0, arrSmallItems[14]=0, arrSmallItems[15]=0, iNumSmallItems=0, arrCustomItems[0]=0, arrCustomItems[1]=0, arrCustomItems[2]=0, arrCustomItems[3]=0, arrCustomItems[4]=0, arrCustomItems[5]=0, arrCustomItems[6]=0, arrCustomItems[7]=0, arrCustomItems[8]=0, arrCustomItems[9]=0, arrCustomItems[10]=0, arrCustomItems[11]=0, arrCustomItems[12]=0, arrCustomItems[13]=0, arrCustomItems[14]=0, arrCustomItems[15]=0, iNumCustomItems=0 ), eClass=eSC_None, bHasPsiGift=False, fBioElectricParticleScale=1 )
Characters=( strName="", iType=eChar_ExaltHeavy, HP=8, Offense=60, Defense=0, Mobility=12, SightRadius=27, Will=50, ShieldHP=0, CritHitChance=0, CritWoundChance=0, FlightFuel=0, Reaction=0, ABILITIES[0]=eAbility_TakeCover, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, ABILITIES[6]=eAbility_NONE, ABILITIES[7]=eAbility_NONE, Properties[0]=eCP_None, Properties[1]=eCP_None, Properties[2]=eCP_None, Properties[3]=eCP_None, Properties[4]=eCP_None, Properties[5]=eCP_None, bCanUse_eTraversal_Normal=True, bCanUse_eTraversal_ClimbOver=True, bCanUse_eTraversal_ClimbOnto=True, bCanUse_eTraversal_ClimbLadder=True, bCanUse_eTraversal_DropDown=True, bCanUse_eTraversal_Grapple=True, bCanUse_eTraversal_Landing=True, bCanUse_eTraversal_BreakWindow=True, bCanUse_eTraversal_KickDoor=True, bCanUse_eTraversal_JumpUp=False, bCanUse_eTraversal_WallClimb=False, bCanUse_eTraversal_BreakWall=False, kInventory=( iArmor=eItem_NONE, iPistol=eItem_NONE, arrLargeItems[0]=0, arrLargeItems[1]=0, arrLargeItems[2]=0, arrLargeItems[3]=0, arrLargeItems[4]=0, arrLargeItems[5]=0, arrLargeItems[6]=0, arrLargeItems[7]=0, arrLargeItems[8]=0, arrLargeItems[9]=0, arrLargeItems[10]=0, arrLargeItems[11]=0, arrLargeItems[12]=0, arrLargeItems[13]=0, arrLargeItems[14]=0, arrLargeItems[15]=0, iNumLargeItems=0, arrSmallItems[0]=0, arrSmallItems[1]=0, arrSmallItems[2]=0, arrSmallItems[3]=0, arrSmallItems[4]=0, arrSmallItems[5]=0, arrSmallItems[6]=0, arrSmallItems[7]=0, arrSmallItems[8]=0, arrSmallItems[9]=0, arrSmallItems[10]=0, arrSmallItems[11]=0, arrSmallItems[12]=0, arrSmallItems[13]=0, arrSmallItems[14]=0, arrSmallItems[15]=0, iNumSmallItems=0, arrCustomItems[0]=0, arrCustomItems[1]=0, arrCustomItems[2]=0, arrCustomItems[3]=0, arrCustomItems[4]=0, arrCustomItems[5]=0, arrCustomItems[6]=0, arrCustomItems[7]=0, arrCustomItems[8]=0, arrCustomItems[9]=0, arrCustomItems[10]=0, arrCustomItems[11]=0, arrCustomItems[12]=0, arrCustomItems[13]=0, arrCustomItems[14]=0, arrCustomItems[15]=0, iNumCustomItems=0 ), eClass=eSC_None, bHasPsiGift=False, fBioElectricParticleScale=1 )
Characters=( strName="", iType=eChar_ExaltMedic, HP=7, Offense=55, Defense=0, Mobility=12, SightRadius=27, Will=50, ShieldHP=0, CritHitChance=0, CritWoundChance=0, FlightFuel=0, Reaction=0, ABILITIES[0]=eAbility_TakeCover, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, ABILITIES[6]=eAbility_NONE, ABILITIES[7]=eAbility_NONE, Properties[0]=eCP_None, Properties[1]=eCP_None, Properties[2]=eCP_None, Properties[3]=eCP_None, Properties[4]=eCP_None, Properties[5]=eCP_None, bCanUse_eTraversal_Normal=True, bCanUse_eTraversal_ClimbOver=True, bCanUse_eTraversal_ClimbOnto=True, bCanUse_eTraversal_ClimbLadder=True, bCanUse_eTraversal_DropDown=True, bCanUse_eTraversal_Grapple=True, bCanUse_eTraversal_Landing=True, bCanUse_eTraversal_BreakWindow=True, bCanUse_eTraversal_KickDoor=True, bCanUse_eTraversal_JumpUp=False, bCanUse_eTraversal_WallClimb=False, bCanUse_eTraversal_BreakWall=False, kInventory=( iArmor=eItem_NONE, iPistol=eItem_NONE, arrLargeItems[0]=0, arrLargeItems[1]=0, arrLargeItems[2]=0, arrLargeItems[3]=0, arrLargeItems[4]=0, arrLargeItems[5]=0, arrLargeItems[6]=0, arrLargeItems[7]=0, arrLargeItems[8]=0, arrLargeItems[9]=0, arrLargeItems[10]=0, arrLargeItems[11]=0, arrLargeItems[12]=0, arrLargeItems[13]=0, arrLargeItems[14]=0, arrLargeItems[15]=0, iNumLargeItems=0, arrSmallItems[0]=0, arrSmallItems[1]=0, arrSmallItems[2]=0, arrSmallItems[3]=0, arrSmallItems[4]=0, arrSmallItems[5]=0, arrSmallItems[6]=0, arrSmallItems[7]=0, arrSmallItems[8]=0, arrSmallItems[9]=0, arrSmallItems[10]=0, arrSmallItems[11]=0, arrSmallItems[12]=0, arrSmallItems[13]=0, arrSmallItems[14]=0, arrSmallItems[15]=0, iNumSmallItems=0, arrCustomItems[0]=0, arrCustomItems[1]=0, arrCustomItems[2]=0, arrCustomItems[3]=0, arrCustomItems[4]=0, arrCustomItems[5]=0, arrCustomItems[6]=0, arrCustomItems[7]=0, arrCustomItems[8]=0, arrCustomItems[9]=0, arrCustomItems[10]=0, arrCustomItems[11]=0, arrCustomItems[12]=0, arrCustomItems[13]=0, arrCustomItems[14]=0, arrCustomItems[15]=0, iNumCustomItems=0 ), eClass=eSC_None, bHasPsiGift=False, fBioElectricParticleScale=1 )
Characters=( strName="", iType=eChar_ExaltEliteOperative, HP=9, Offense=70, Defense=0, Mobility=12, SightRadius=27, Will=80, ShieldHP=0, CritHitChance=0, CritWoundChance=0, FlightFuel=0, Reaction=0, ABILITIES[0]=eAbility_TakeCover, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, ABILITIES[6]=eAbility_NONE, ABILITIES[7]=eAbility_NONE, Properties[0]=eCP_None, Properties[1]=eCP_None, Properties[2]=eCP_None, Properties[3]=eCP_None, Properties[4]=eCP_None, Properties[5]=eCP_None, bCanUse_eTraversal_Normal=True, bCanUse_eTraversal_ClimbOver=True, bCanUse_eTraversal_ClimbOnto=True, bCanUse_eTraversal_ClimbLadder=True, bCanUse_eTraversal_DropDown=True, bCanUse_eTraversal_Grapple=True, bCanUse_eTraversal_Landing=True, bCanUse_eTraversal_BreakWindow=True, bCanUse_eTraversal_KickDoor=True, bCanUse_eTraversal_JumpUp=False, bCanUse_eTraversal_WallClimb=False, bCanUse_eTraversal_BreakWall=False, kInventory=( iArmor=eItem_NONE, iPistol=eItem_NONE, arrLargeItems[0]=0, arrLargeItems[1]=0, arrLargeItems[2]=0, arrLargeItems[3]=0, arrLargeItems[4]=0, arrLargeItems[5]=0, arrLargeItems[6]=0, arrLargeItems[7]=0, arrLargeItems[8]=0, arrLargeItems[9]=0, arrLargeItems[10]=0, arrLargeItems[11]=0, arrLargeItems[12]=0, arrLargeItems[13]=0, arrLargeItems[14]=0, arrLargeItems[15]=0, iNumLargeItems=0, arrSmallItems[0]=0, arrSmallItems[1]=0, arrSmallItems[2]=0, arrSmallItems[3]=0, arrSmallItems[4]=0, arrSmallItems[5]=0, arrSmallItems[6]=0, arrSmallItems[7]=0, arrSmallItems[8]=0, arrSmallItems[9]=0, arrSmallItems[10]=0, arrSmallItems[11]=0, arrSmallItems[12]=0, arrSmallItems[13]=0, arrSmallItems[14]=0, arrSmallItems[15]=0, iNumSmallItems=0, arrCustomItems[0]=0, arrCustomItems[1]=0, arrCustomItems[2]=0, arrCustomItems[3]=0, arrCustomItems[4]=0, arrCustomItems[5]=0, arrCustomItems[6]=0, arrCustomItems[7]=0, arrCustomItems[8]=0, arrCustomItems[9]=0, arrCustomItems[10]=0, arrCustomItems[11]=0, arrCustomItems[12]=0, arrCustomItems[13]=0, arrCustomItems[14]=0, arrCustomItems[15]=0, iNumCustomItems=0 ), eClass=eSC_None, bHasPsiGift=False, fBioElectricParticleScale=1 )
Characters=( strName="", iType=eChar_ExaltEliteSniper, HP=8, Offense=80, Defense=0, Mobility=12, SightRadius=27, Will=80, ShieldHP=0, CritHitChance=0, CritWoundChance=0, FlightFuel=0, Reaction=0, ABILITIES[0]=eAbility_TakeCover, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, ABILITIES[6]=eAbility_NONE, ABILITIES[7]=eAbility_NONE, Properties[0]=eCP_None, Properties[1]=eCP_None, Properties[2]=eCP_None, Properties[3]=eCP_None, Properties[4]=eCP_None, Properties[5]=eCP_None, bCanUse_eTraversal_Normal=True, bCanUse_eTraversal_ClimbOver=True, bCanUse_eTraversal_ClimbOnto=True, bCanUse_eTraversal_ClimbLadder=True, bCanUse_eTraversal_DropDown=True, bCanUse_eTraversal_Grapple=True, bCanUse_eTraversal_Landing=True, bCanUse_eTraversal_BreakWindow=True, bCanUse_eTraversal_KickDoor=True, bCanUse_eTraversal_JumpUp=False, bCanUse_eTraversal_WallClimb=False, bCanUse_eTraversal_BreakWall=False, kInventory=( iArmor=eItem_NONE, iPistol=eItem_NONE, arrLargeItems[0]=0, arrLargeItems[1]=0, arrLargeItems[2]=0, arrLargeItems[3]=0, arrLargeItems[4]=0, arrLargeItems[5]=0, arrLargeItems[6]=0, arrLargeItems[7]=0, arrLargeItems[8]=0, arrLargeItems[9]=0, arrLargeItems[10]=0, arrLargeItems[11]=0, arrLargeItems[12]=0, arrLargeItems[13]=0, arrLargeItems[14]=0, arrLargeItems[15]=0, iNumLargeItems=0, arrSmallItems[0]=0, arrSmallItems[1]=0, arrSmallItems[2]=0, arrSmallItems[3]=0, arrSmallItems[4]=0, arrSmallItems[5]=0, arrSmallItems[6]=0, arrSmallItems[7]=0, arrSmallItems[8]=0, arrSmallItems[9]=0, arrSmallItems[10]=0, arrSmallItems[11]=0, arrSmallItems[12]=0, arrSmallItems[13]=0, arrSmallItems[14]=0, arrSmallItems[15]=0, iNumSmallItems=0, arrCustomItems[0]=0, arrCustomItems[1]=0, arrCustomItems[2]=0, arrCustomItems[3]=0, arrCustomItems[4]=0, arrCustomItems[5]=0, arrCustomItems[6]=0, arrCustomItems[7]=0, arrCustomItems[8]=0, arrCustomItems[9]=0, arrCustomItems[10]=0, arrCustomItems[11]=0, arrCustomItems[12]=0, arrCustomItems[13]=0, arrCustomItems[14]=0, arrCustomItems[15]=0, iNumCustomItems=0 ), eClass=eSC_None, bHasPsiGift=False, fBioElectricParticleScale=1 )
Characters=( strName="", iType=eChar_ExaltEliteHeavy, HP=10, Offense=65, Defense=0, Mobility=12, SightRadius=27, Will=80, ShieldHP=0, CritHitChance=0, CritWoundChance=0, FlightFuel=0, Reaction=0, ABILITIES[0]=eAbility_TakeCover, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, ABILITIES[6]=eAbility_NONE, ABILITIES[7]=eAbility_NONE, Properties[0]=eCP_None, Properties[1]=eCP_None, Properties[2]=eCP_None, Properties[3]=eCP_None, Properties[4]=eCP_None, Properties[5]=eCP_None, bCanUse_eTraversal_Normal=True, bCanUse_eTraversal_ClimbOver=True, bCanUse_eTraversal_ClimbOnto=True, bCanUse_eTraversal_ClimbLadder=True, bCanUse_eTraversal_DropDown=True, bCanUse_eTraversal_Grapple=True, bCanUse_eTraversal_Landing=True, bCanUse_eTraversal_BreakWindow=True, bCanUse_eTraversal_KickDoor=True, bCanUse_eTraversal_JumpUp=False, bCanUse_eTraversal_WallClimb=False, bCanUse_eTraversal_BreakWall=False, kInventory=( iArmor=eItem_NONE, iPistol=eItem_NONE, arrLargeItems[0]=0, arrLargeItems[1]=0, arrLargeItems[2]=0, arrLargeItems[3]=0, arrLargeItems[4]=0, arrLargeItems[5]=0, arrLargeItems[6]=0, arrLargeItems[7]=0, arrLargeItems[8]=0, arrLargeItems[9]=0, arrLargeItems[10]=0, arrLargeItems[11]=0, arrLargeItems[12]=0, arrLargeItems[13]=0, arrLargeItems[14]=0, arrLargeItems[15]=0, iNumLargeItems=0, arrSmallItems[0]=0, arrSmallItems[1]=0, arrSmallItems[2]=0, arrSmallItems[3]=0, arrSmallItems[4]=0, arrSmallItems[5]=0, arrSmallItems[6]=0, arrSmallItems[7]=0, arrSmallItems[8]=0, arrSmallItems[9]=0, arrSmallItems[10]=0, arrSmallItems[11]=0, arrSmallItems[12]=0, arrSmallItems[13]=0, arrSmallItems[14]=0, arrSmallItems[15]=0, iNumSmallItems=0, arrCustomItems[0]=0, arrCustomItems[1]=0, arrCustomItems[2]=0, arrCustomItems[3]=0, arrCustomItems[4]=0, arrCustomItems[5]=0, arrCustomItems[6]=0, arrCustomItems[7]=0, arrCustomItems[8]=0, arrCustomItems[9]=0, arrCustomItems[10]=0, arrCustomItems[11]=0, arrCustomItems[12]=0, arrCustomItems[13]=0, arrCustomItems[14]=0, arrCustomItems[15]=0, iNumCustomItems=0 ), eClass=eSC_None, bHasPsiGift=False, fBioElectricParticleScale=1 )
Characters=( strName="", iType=eChar_ExaltEliteMedic, HP=9, Offense=65, Defense=0, Mobility=12, SightRadius=27, Will=80, ShieldHP=0, CritHitChance=0, CritWoundChance=0, FlightFuel=0, Reaction=0, ABILITIES[0]=eAbility_TakeCover, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, ABILITIES[6]=eAbility_NONE, ABILITIES[7]=eAbility_NONE, Properties[0]=eCP_None, Properties[1]=eCP_None, Properties[2]=eCP_None, Properties[3]=eCP_None, Properties[4]=eCP_None, Properties[5]=eCP_None, bCanUse_eTraversal_Normal=True, bCanUse_eTraversal_ClimbOver=True, bCanUse_eTraversal_ClimbOnto=True, bCanUse_eTraversal_ClimbLadder=True, bCanUse_eTraversal_DropDown=True, bCanUse_eTraversal_Grapple=True, bCanUse_eTraversal_Landing=True, bCanUse_eTraversal_BreakWindow=True, bCanUse_eTraversal_KickDoor=True, bCanUse_eTraversal_JumpUp=False, bCanUse_eTraversal_WallClimb=False, bCanUse_eTraversal_BreakWall=False, kInventory=( iArmor=eItem_NONE, iPistol=eItem_NONE, arrLargeItems[0]=0, arrLargeItems[1]=0, arrLargeItems[2]=0, arrLargeItems[3]=0, arrLargeItems[4]=0, arrLargeItems[5]=0, arrLargeItems[6]=0, arrLargeItems[7]=0, arrLargeItems[8]=0, arrLargeItems[9]=0, arrLargeItems[10]=0, arrLargeItems[11]=0, arrLargeItems[12]=0, arrLargeItems[13]=0, arrLargeItems[14]=0, arrLargeItems[15]=0, iNumLargeItems=0, arrSmallItems[0]=0, arrSmallItems[1]=0, arrSmallItems[2]=0, arrSmallItems[3]=0, arrSmallItems[4]=0, arrSmallItems[5]=0, arrSmallItems[6]=0, arrSmallItems[7]=0, arrSmallItems[8]=0, arrSmallItems[9]=0, arrSmallItems[10]=0, arrSmallItems[11]=0, arrSmallItems[12]=0, arrSmallItems[13]=0, arrSmallItems[14]=0, arrSmallItems[15]=0, iNumSmallItems=0, arrCustomItems[0]=0, arrCustomItems[1]=0, arrCustomItems[2]=0, arrCustomItems[3]=0, arrCustomItems[4]=0, arrCustomItems[5]=0, arrCustomItems[6]=0, arrCustomItems[7]=0, arrCustomItems[8]=0, arrCustomItems[9]=0, arrCustomItems[10]=0, arrCustomItems[11]=0, arrCustomItems[12]=0, arrCustomItems[13]=0, arrCustomItems[14]=0, arrCustomItems[15]=0, iNumCustomItems=0 ), eClass=eSC_None, bHasPsiGift=False, fBioElectricParticleScale=1 )
Characters=( strName="", iType=eChar_None, HP=0, Offense=0, Defense=0, Mobility=0, SightRadius=0, Will=0, ShieldHP=0, CritHitChance=0, CritWoundChance=0, FlightFuel=0, Reaction=0, ABILITIES[0]=eAbility_NONE, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, ABILITIES[6]=eAbility_NONE, ABILITIES[7]=eAbility_NONE, Properties[0]=eCP_None, Properties[1]=eCP_None, Properties[2]=eCP_None, Properties[3]=eCP_None, Properties[4]=eCP_None, Properties[5]=eCP_None, bCanUse_eTraversal_Normal=False, bCanUse_eTraversal_ClimbOver=False, bCanUse_eTraversal_ClimbOnto=False, bCanUse_eTraversal_ClimbLadder=False, bCanUse_eTraversal_DropDown=False, bCanUse_eTraversal_Grapple=False, bCanUse_eTraversal_Landing=False, bCanUse_eTraversal_BreakWindow=False, bCanUse_eTraversal_KickDoor=False, bCanUse_eTraversal_JumpUp=False, bCanUse_eTraversal_WallClimb=False, bCanUse_eTraversal_BreakWall=False, kInventory=( iArmor=eItem_NONE, iPistol=eItem_NONE, arrLargeItems[0]=0, arrLargeItems[1]=0, arrLargeItems[2]=0, arrLargeItems[3]=0, arrLargeItems[4]=0, arrLargeItems[5]=0, arrLargeItems[6]=0, arrLargeItems[7]=0, arrLargeItems[8]=0, arrLargeItems[9]=0, arrLargeItems[10]=0, arrLargeItems[11]=0, arrLargeItems[12]=0, arrLargeItems[13]=0, arrLargeItems[14]=0, arrLargeItems[15]=0, iNumLargeItems=0, arrSmallItems[0]=0, arrSmallItems[1]=0, arrSmallItems[2]=0, arrSmallItems[3]=0, arrSmallItems[4]=0, arrSmallItems[5]=0, arrSmallItems[6]=0, arrSmallItems[7]=0, arrSmallItems[8]=0, arrSmallItems[9]=0, arrSmallItems[10]=0, arrSmallItems[11]=0, arrSmallItems[12]=0, arrSmallItems[13]=0, arrSmallItems[14]=0, arrSmallItems[15]=0, iNumSmallItems=0, arrCustomItems[0]=0, arrCustomItems[1]=0, arrCustomItems[2]=0, arrCustomItems[3]=0, arrCustomItems[4]=0, arrCustomItems[5]=0, arrCustomItems[6]=0, arrCustomItems[7]=0, arrCustomItems[8]=0, arrCustomItems[9]=0, arrCustomItems[10]=0, arrCustomItems[11]=0, arrCustomItems[12]=0, arrCustomItems[13]=0, arrCustomItems[14]=0, arrCustomItems[15]=0, iNumCustomItems=0 ), eClass=eSC_None, bHasPsiGift=False, fBioElectricParticleScale=1 )
Weapons=( strName="", iType=eItem_Pistol, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Pistol, Properties[1]=eWP_UnlimitedAmmo, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=1, iEnvironmentDamage=10, iRange=27, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_AssaultRifle, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_Overwatch, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Rifle, Properties[1]=eWP_None, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=3, iEnvironmentDamage=20, iRange=27, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=10, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_Shotgun, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Assault, Properties[1]=eWP_None, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=4, iEnvironmentDamage=40, iRange=10, iReactionRange=27, iReactionAngle=360, iRadius=0, iCritical=20, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_LMG, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_Overwatch, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Heavy, Properties[1]=eWP_None, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=4, iEnvironmentDamage=60, iRange=27, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_Chaingun, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_Overwatch, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Mec, Properties[1]=eWP_None, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=5, iEnvironmentDamage=60, iRange=27, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=10, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_SniperRifle, ABILITIES[0]=eAbility_Overwatch, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_ShotStandard, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Sniper, Properties[1]=eWP_MoveLimited, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=4, iEnvironmentDamage=30, iRange=100, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=25, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_LaserPistol, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Pistol, Properties[1]=eWP_None, Properties[2]=eWP_UnlimitedAmmo, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=2, iEnvironmentDamage=125, iRange=27, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=10, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_LaserAssaultRifle, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_Overwatch, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Rifle, Properties[1]=eWP_None, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=5, iEnvironmentDamage=125, iRange=27, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=10, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_LaserAssaultGun, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Assault, Properties[1]=eWP_None, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=6, iEnvironmentDamage=125, iRange=27, iReactionRange=-1, iReactionAngle=360, iRadius=0, iCritical=20, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_ArcThrower, ABILITIES[0]=eAbility_ShotStun, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_None, Properties[1]=eWP_NoReload, Properties[2]=eWP_CantReact, Properties[3]=eWP_Secondary, Properties[4]=eWP_Backpack, Properties[5]=eWP_None, iDamage=0, iEnvironmentDamage=0, iRange=27, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_HeavyLaser, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_Overwatch, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Heavy, Properties[1]=eWP_None, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=6, iEnvironmentDamage=125, iRange=27, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_Railgun, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_Overwatch, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Mec, Properties[1]=eWP_None, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=7, iEnvironmentDamage=125, iRange=27, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=10, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_LaserSniperRifle, ABILITIES[0]=eAbility_Overwatch, ABILITIES[1]=eAbility_ShotStandard, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Sniper, Properties[1]=eWP_None, Properties[2]=eWP_MoveLimited, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=6, iEnvironmentDamage=125, iRange=100, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=30, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_PlasmaPistol, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Pistol, Properties[1]=eWP_UnlimitedAmmo, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=3, iEnvironmentDamage=125, iRange=27, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_SectoidPlasmaPistol, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_ShotSuppress, ABILITIES[2]=eAbility_Overwatch, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Pistol, Properties[1]=eWP_UnlimitedAmmo, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=3, iEnvironmentDamage=125, iRange=27, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=20, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_PlasmaLightRifle, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_Overwatch, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Rifle, Properties[1]=eWP_None, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=5, iEnvironmentDamage=125, iRange=27, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=10, iOffenseBonus=10, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_PlasmaLightRifle_ThinMan, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_ShotSuppress, ABILITIES[2]=eAbility_Overwatch, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Rifle, Properties[1]=eWP_None, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=3, iEnvironmentDamage=125, iRange=27, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=20, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_PlasmaLightRifle_Floater, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_ShotSuppress, ABILITIES[2]=eAbility_Overwatch, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Rifle, Properties[1]=eWP_None, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=5, iEnvironmentDamage=125, iRange=27, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=20, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_PlasmaLightRifle_Muton, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_ShotSuppress, ABILITIES[2]=eAbility_Overwatch, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Rifle, Properties[1]=eWP_None, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=5, iEnvironmentDamage=125, iRange=27, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=20, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_PlasmaAssaultRifle, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Rifle, Properties[1]=eWP_None, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=7, iEnvironmentDamage=125, iRange=27, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=10, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_PlasmaAssaultRifle_Muton, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_ShotSuppress, ABILITIES[2]=eAbility_Overwatch, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Rifle, Properties[1]=eWP_None, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=7, iEnvironmentDamage=125, iRange=27, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=20, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_AlloyCannon, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_Overwatch, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Assault, Properties[1]=eWP_None, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=9, iEnvironmentDamage=125, iRange=27, iReactionRange=-1, iReactionAngle=360, iRadius=0, iCritical=20, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_HeavyPlasma, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Heavy, Properties[1]=eWP_None, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=9, iEnvironmentDamage=125, iRange=27, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_ParticleBeam, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Mec, Properties[1]=eWP_None, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=10, iEnvironmentDamage=125, iRange=27, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=10, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_HeavyPlasma_Floater, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_ShotSuppress, ABILITIES[2]=eAbility_Overwatch, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Heavy, Properties[1]=eWP_None, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=9, iEnvironmentDamage=125, iRange=27, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=35, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_HeavyPlasma_Muton, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_ShotSuppress, ABILITIES[2]=eAbility_Overwatch, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Heavy, Properties[1]=eWP_None, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=9, iEnvironmentDamage=125, iRange=27, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=35, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_PlasmaSniperRifle, ABILITIES[0]=eAbility_Overwatch, ABILITIES[1]=eAbility_ShotStandard, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Sniper, Properties[1]=eWP_MoveLimited, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=9, iEnvironmentDamage=125, iRange=100, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=35, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_FragGrenade, ABILITIES[0]=eAbility_FragGrenade, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Explosive, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=3, iEnvironmentDamage=250, iRange=15, iReactionRange=-1, iReactionAngle=200, iRadius=240, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_SmokeGrenade, ABILITIES[0]=eAbility_SmokeGrenade, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=-1, iEnvironmentDamage=0, iRange=15, iReactionRange=-1, iReactionAngle=200, iRadius=336, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_BattleScanner, ABILITIES[0]=eAbility_BattleScanner, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=-1, iEnvironmentDamage=0, iRange=27, iReactionRange=-1, iReactionAngle=200, iRadius=225, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_AlienGrenade, ABILITIES[0]=eAbility_AlienGrenade, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Explosive, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=5, iEnvironmentDamage=250, iRange=17, iReactionRange=-1, iReactionAngle=200, iRadius=240, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_PsiGrenade, ABILITIES[0]=eAbility_NONE, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=6, iEnvironmentDamage=250, iRange=15, iReactionRange=-1, iReactionAngle=200, iRadius=225, iCritical=25, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_RocketLauncher, ABILITIES[0]=eAbility_ShredderRocket, ABILITIES[1]=eAbility_RocketLauncher, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Explosive, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Heavy, Properties[4]=eWP_MoveLimited, Properties[5]=eWP_None, iDamage=6, iEnvironmentDamage=500, iRange=27, iReactionRange=-1, iReactionAngle=200, iRadius=336, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_BlasterLauncher, ABILITIES[0]=eAbility_ShredderRocket, ABILITIES[1]=eAbility_RocketLauncher, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Explosive, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Heavy, Properties[4]=eWP_MoveLimited, Properties[5]=eWP_None, iDamage=9, iEnvironmentDamage=500, iRange=100, iReactionRange=-1, iReactionAngle=200, iRadius=336, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_Medikit, ABILITIES[0]=eAbility_MedikitHeal, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Backpack, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=-1, iEnvironmentDamage=0, iRange=3, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_Plague, ABILITIES[0]=eAbility_Plague, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Support, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Backpack, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=6, iEnvironmentDamage=0, iRange=27, iReactionRange=-1, iReactionAngle=200, iRadius=144, iCritical=0, iOffenseBonus=0, iSuppression=20, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_CombatStims, ABILITIES[0]=eAbility_CombatStim, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Secondary, Properties[2]=eWP_Backpack, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=-1, iEnvironmentDamage=0, iRange=3, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_ShivMinigun, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Integrated, Properties[1]=eWP_None, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=6, iEnvironmentDamage=80, iRange=27, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=10, iOffenseBonus=0, iSuppression=35, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_ShivSentry, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Integrated, Properties[1]=eWP_None, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=10, iEnvironmentDamage=80, iRange=27, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=10, iOffenseBonus=0, iSuppression=35, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_ShivLaser, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Integrated, Properties[1]=eWP_None, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=8, iEnvironmentDamage=125, iRange=27, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=15, iOffenseBonus=15, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_ShivPlasma, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Integrated, Properties[1]=eWP_None, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=10, iEnvironmentDamage=125, iRange=27, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=20, iOffenseBonus=25, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_Grapple, ABILITIES[0]=eAbility_Grapple, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Integrated, Properties[1]=eWP_Secondary, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=-1, iEnvironmentDamage=-1, iRange=17, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_DroneBeam, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Repair, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Integrated, Properties[1]=eWP_None, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=2, iEnvironmentDamage=2, iRange=27, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_CyberdiscWeapon, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_DeathBlossom, ABILITIES[2]=eAbility_Overwatch, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Integrated, Properties[1]=eWP_None, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=8, iEnvironmentDamage=125, iRange=27, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=10, iOffenseBonus=0, iSuppression=3, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_ChryssalidClaw, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Integrated, Properties[1]=eWP_Melee, Properties[2]=eWP_CantReact, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=6, iEnvironmentDamage=1, iRange=2, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=20, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_ZombieFist, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Integrated, Properties[1]=eWP_Melee, Properties[2]=eWP_CantReact, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=8, iEnvironmentDamage=1, iRange=2, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_MutonBlade, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Integrated, Properties[1]=eWP_Melee, Properties[2]=eWP_CantReact, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=9, iEnvironmentDamage=125, iRange=2, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=33, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_SectopodChestCannon, ABILITIES[0]=eAbility_CannonFire, ABILITIES[1]=eAbility_DestroyTerrain, ABILITIES[2]=eAbility_Overwatch, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Integrated, Properties[1]=eWP_None, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=10, iEnvironmentDamage=801, iRange=27, iReactionRange=-1, iReactionAngle=200, iRadius=175, iCritical=0, iOffenseBonus=0, iSuppression=40, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_SectopodCannon, ABILITIES[0]=eAbility_NONE, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Integrated, Properties[1]=eWP_NoReload, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=8, iEnvironmentDamage=125, iRange=27, iReactionRange=-1, iReactionAngle=200, iRadius=175, iCritical=0, iOffenseBonus=0, iSuppression=40, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_SectopodClusterBomb, ABILITIES[0]=eAbility_ClusterBomb, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=6, iEnvironmentDamage=250, iRange=27, iReactionRange=-1, iReactionAngle=200, iRadius=144, iCritical=25, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_SectopodHeatRay, ABILITIES[0]=eAbility_Overwatch, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Integrated, Properties[1]=eWP_Secondary, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=20, iEnvironmentDamage=801, iRange=27, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=25, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_PsiAmp, ABILITIES[0]=eAbility_NONE, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Integrated, Properties[1]=eWP_Secondary, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=10, iEnvironmentDamage=400, iRange=27, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_ChitinPlating, ABILITIES[0]=eAbility_NONE, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Backpack, Properties[1]=eWP_None, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=4, iWillBonus=0 )
Weapons=( strName="", iType=eItem_ReinforcedArmor, ABILITIES[0]=eAbility_NONE, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Backpack, Properties[1]=eWP_None, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=2, iWillBonus=0 )
Weapons=( strName="", iType=eItem_TargetingModule, ABILITIES[0]=eAbility_NONE, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Backpack, Properties[1]=eWP_None, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=10, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_MindShield, ABILITIES[0]=eAbility_NONE, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Backpack, Properties[1]=eWP_None, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=30 )
Weapons=( strName="", iType=eItem_ElderWeapon, ABILITIES[0]=eAbility_PsiLance, ABILITIES[1]=eAbility_PsiReflect, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Integrated, Properties[1]=eWP_None, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=9, iEnvironmentDamage=0, iRange=27, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_OutsiderWeapon, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_ShotSuppress, ABILITIES[2]=eAbility_Overwatch, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Rifle, Properties[1]=eWP_None, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=3, iEnvironmentDamage=0, iRange=27, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=30, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_SoldierNoWeapon, ABILITIES[0]=eAbility_NONE, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Pistol, Properties[1]=eWP_UnlimitedAmmo, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=0, iEnvironmentDamage=0, iRange=10, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_MechtoidPlasmaCannon, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Rifle, Properties[1]=eWP_None, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=7, iEnvironmentDamage=125, iRange=27, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=20, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_RespiratorImplant, ABILITIES[0]=eAbility_NONE, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Backpack, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=-1, iEnvironmentDamage=0, iRange=3, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=2, iWillBonus=0 )
Weapons=( strName="", iType=eItem_MimicBeacon, ABILITIES[0]=eAbility_MimicBeacon, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=-1, iEnvironmentDamage=0, iRange=27, iReactionRange=-1, iReactionAngle=200, iRadius=2880, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_GasGrenade, ABILITIES[0]=eAbility_GasGrenade, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=-1, iEnvironmentDamage=0, iRange=15, iReactionRange=-1, iReactionAngle=200, iRadius=240, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_GhostGrenade, ABILITIES[0]=eAbility_GhostGrenade, ABILITIES[1]=eAbility_GhostGrenadeStealth, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=-1, iEnvironmentDamage=0, iRange=15, iReactionRange=-1, iReactionAngle=200, iRadius=240, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_ReaperRounds, ABILITIES[0]=eAbility_NONE, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Backpack, Properties[1]=eWP_AnyClass, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_FlashBang, ABILITIES[0]=eAbility_FlashBang, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=-1, iEnvironmentDamage=0, iRange=15, iReactionRange=-1, iReactionAngle=200, iRadius=240, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_NeedleGrenade, ABILITIES[0]=eAbility_NeedleGrenade, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Secondary, Properties[2]=eWP_Explosive, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=3, iEnvironmentDamage=0, iRange=15, iReactionRange=-1, iReactionAngle=200, iRadius=528, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_SeekerPlasmaPistol, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Pistol, Properties[1]=eWP_UnlimitedAmmo, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=3, iEnvironmentDamage=125, iRange=27, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=20, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_MecFlameThrower, ABILITIES[0]=eAbility_MEC_Flamethrower, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Integrated, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=5, iEnvironmentDamage=-1, iRange=17, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_MecKineticArm, ABILITIES[0]=eAbility_MEC_KineticStrike,ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Integrated, Properties[1]=eWP_Secondary, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=11, iEnvironmentDamage=-1, iRange=17, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_MecProximityMineLauncher, ABILITIES[0]=eAbility_MEC_ProximityMine,ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Integrated, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Explosive, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=8, iEnvironmentDamage=125, iRange=17, iReactionRange=-1, iReactionAngle=200, iRadius=300, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_MecElectroPulse, ABILITIES[0]=eAbility_MEC_ElectroPulse, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Integrated, Properties[1]=eWP_Secondary, Properties[2]=eWP_Explosive, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=5, iEnvironmentDamage=-1, iRange=17, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_MecGrenadeLauncher, ABILITIES[0]=eAbility_MEC_GrenadeLauncher, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Integrated, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Explosive, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=4, iEnvironmentDamage=125, iRange=17, iReactionRange=-1, iReactionAngle=200, iRadius=300, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_MecRestorativeMist, ABILITIES[0]=eAbility_MEC_RestorativeMist, ABILITIES[1]=eAbility_MEC_RestorativeMistHealing, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Integrated, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=-1, iEnvironmentDamage=0, iRange=17, iReactionRange=-1, iReactionAngle=200, iRadius=300, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_ExaltAssaultRifle, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Rifle, Properties[1]=eWP_None, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=3, iEnvironmentDamage=20, iRange=27, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=10, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_ExaltLMG, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Heavy, Properties[1]=eWP_None, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=4, iEnvironmentDamage=60, iRange=27, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_ExaltSniperRifle, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Sniper, Properties[1]=eWP_MoveLimited, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=4, iEnvironmentDamage=30, iRange=100, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=25, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_ExaltLaserAssaultRifle, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Rifle, Properties[1]=eWP_None, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=5, iEnvironmentDamage=125, iRange=27, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=10, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_ExaltHeavyLaser, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Heavy, Properties[1]=eWP_None, Properties[2]=eWP_None, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=6, iEnvironmentDamage=125, iRange=27, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_ExaltLaserSniperRifle, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Sniper, Properties[1]=eWP_None, Properties[2]=eWP_MoveLimited, Properties[3]=eWP_None, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=6, iEnvironmentDamage=125, iRange=100, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=30, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_ExaltRocketLauncher, ABILITIES[0]=eAbility_ShredderRocket, ABILITIES[1]=eAbility_RocketLauncher, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Explosive, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Heavy, Properties[4]=eWP_MoveLimited, Properties[5]=eWP_None, iDamage=6, iEnvironmentDamage=500, iRange=27, iReactionRange=-1, iReactionAngle=200, iRadius=336, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
Weapons=( strName="", iType=eItem_SeekerTentacles, ABILITIES[0]=eAbility_Strangle, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_Overwatch, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Integrated, Properties[1]=eWP_Secondary, Properties[2]=eWP_CantReact, Properties[3]=eWP_Melee, Properties[4]=eWP_None, Properties[5]=eWP_None, iDamage=1, iEnvironmentDamage=1, iRange=2, iReactionRange=-1, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )

PerkWeapons=(ePerk=ePerk_SmokeBomb,eWeapon=eItem_SmokeGrenade)
PerkWeapons=(ePerk=ePerk_BattleScanner,eWeapon=eItem_BattleScanner)

BalanceMods_Easy=( eType=eChar_None, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=0 )
BalanceMods_Easy=( eType=eChar_Civilian, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=0 )
BalanceMods_Easy=( eType=eChar_Soldier, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=1, iMobility=0, iWill=0 )
BalanceMods_Easy=( eType=eChar_Tank, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=0 )
BalanceMods_Easy=( eType=eChar_Sectoid, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=0 )
BalanceMods_Easy=( eType=eChar_Floater, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=0 )
BalanceMods_Easy=( eType=eChar_Thinman, iDamage=-2, iCritHit=0, iAim=0, iDefense=0, iHP=-1, iMobility=0, iWill=0 )
BalanceMods_Easy=( eType=eChar_Muton, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=0 )
BalanceMods_Easy=( eType=eChar_Cyberdisc, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=0 )
BalanceMods_Easy=( eType=eChar_SectoidCommander, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=0 )
BalanceMods_Easy=( eType=eChar_FloaterHeavy, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=0 )
BalanceMods_Easy=( eType=eChar_MutonElite, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=0 )
BalanceMods_Easy=( eType=eChar_Ethereal, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=0 )
BalanceMods_Easy=( eType=eChar_Chryssalid, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=0 )
BalanceMods_Easy=( eType=eChar_Zombie, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=0 )
BalanceMods_Easy=( eType=eChar_MutonBerserker, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=0 )
BalanceMods_Easy=( eType=eChar_Sectopod, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=0 )
BalanceMods_Easy=( eType=eChar_Drone, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=0 )
BalanceMods_Easy=( eType=eChar_Outsider, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=0 )
BalanceMods_Easy=( eType=eChar_EtherealUber, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=0 )
BalanceMods_Easy=( eType=eChar_BattleScanner, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=0 )
BalanceMods_Easy=( eType=eChar_Mechtoid, iDamage=-1, iCritHit=0, iAim=-10, iDefense=0, iHP=-4, iMobility=0, iWill=0 )
BalanceMods_Easy=( eType=eChar_Seeker, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=-1, iMobility=-2, iWill=0 )
BalanceMods_Easy=( eType=eChar_ExaltOperative, iDamage=0, iCritHit=-10, iAim=-10, iDefense=0, iHP=-1, iMobility=0, iWill=0 )
BalanceMods_Easy=( eType=eChar_ExaltSniper, iDamage=0, iCritHit=-10, iAim=-10, iDefense=0, iHP=-1, iMobility=0, iWill=0 )
BalanceMods_Easy=( eType=eChar_ExaltHeavy, iDamage=0, iCritHit=0, iAim=-10, iDefense=0, iHP=-1, iMobility=0, iWill=0 )
BalanceMods_Easy=( eType=eChar_ExaltMedic, iDamage=0, iCritHit=-10, iAim=-10, iDefense=0, iHP=-1, iMobility=0, iWill=0 )
BalanceMods_Easy=( eType=eChar_ExaltEliteOperative, iDamage=0, iCritHit=-10, iAim=-10, iDefense=0, iHP=-1, iMobility=0, iWill=0 )
BalanceMods_Easy=( eType=eChar_ExaltEliteSniper, iDamage=0, iCritHit=-10, iAim=-10, iDefense=0, iHP=-1, iMobility=0, iWill=0 )
BalanceMods_Easy=( eType=eChar_ExaltEliteHeavy, iDamage=0, iCritHit=0, iAim=-10, iDefense=0, iHP=-1, iMobility=0, iWill=0 )
BalanceMods_Easy=( eType=eChar_ExaltEliteMedic, iDamage=0, iCritHit=-10, iAim=-10, iDefense=0, iHP=-1, iMobility=0, iWill=0 )

BalanceMods_Normal=(eType=eChar_None, iDamage=0, iCritHit=0,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Normal=(eType=eChar_Civilian, iDamage=0, iCritHit=0,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Normal=(eType=eChar_Soldier, iDamage=0, iCritHit=0,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Normal=(eType=eChar_Tank, iDamage=0, iCritHit=0,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Normal=(eType=eChar_Sectoid, iDamage=0, iCritHit=0,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Normal=(eType=eChar_Floater, iDamage=0, iCritHit=0,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Normal=(eType=eChar_Thinman, iDamage=-2,iCritHit=0,iAim=0,iDefense=0,iHP=-1,iMobility=0,iWill=0)
BalanceMods_Normal=(eType=eChar_Muton, iDamage=0, iCritHit=0,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Normal=(eType=eChar_Cyberdisc, iDamage=0, iCritHit=0,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Normal=(eType=eChar_SectoidCommander, iDamage=0, iCritHit=0,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Normal=(eType=eChar_FloaterHeavy, iDamage=0, iCritHit=0,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Normal=(eType=eChar_MutonElite, iDamage=0, iCritHit=0,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Normal=(eType=eChar_Ethereal, iDamage=0, iCritHit=0,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Normal=(eType=eChar_Chryssalid, iDamage=0, iCritHit=0,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Normal=(eType=eChar_Zombie, iDamage=0, iCritHit=0,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Normal=(eType=eChar_MutonBerserker, iDamage=0, iCritHit=0,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Normal=(eType=eChar_Sectopod, iDamage=0, iCritHit=0,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Normal=(eType=eChar_Drone, iDamage=0, iCritHit=0,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Normal=(eType=eChar_Outsider, iDamage=0, iCritHit=0,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Normal=(eType=eChar_EtherealUber, iDamage=0, iCritHit=0,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Normal=(eType=eChar_BattleScanner, iDamage=0, iCritHit=0,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Normal=(eType=eChar_Mechtoid, iDamage=0, iCritHit=0,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Normal=(eType=eChar_Seeker, iDamage=0, iCritHit=0,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Normal=(eType=eChar_ExaltOperative, iDamage=0, iCritHit=-10,iAim=-10,iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Normal=(eType=eChar_ExaltSniper, iDamage=0, iCritHit=-10,iAim=-10,iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Normal=(eType=eChar_ExaltHeavy, iDamage=0, iCritHit=0,iAim=-10,iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Normal=(eType=eChar_ExaltMedic, iDamage=0, iCritHit=-10,iAim=-10,iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Normal=(eType=eChar_ExaltEliteOperative,iDamage=0, iCritHit=-10,iAim=-10,iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Normal=(eType=eChar_ExaltEliteSniper, iDamage=0, iCritHit=-10,iAim=-10,iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Normal=(eType=eChar_ExaltEliteHeavy, iDamage=0, iCritHit=0,iAim=-10,iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Normal=(eType=eChar_ExaltEliteMedic, iDamage=0, iCritHit=-10,iAim=-10,iDefense=0,iHP=0, iMobility=0,iWill=0)

BalanceMods_Hard=(eType=eChar_None, iDamage=0,iCritHit=0, iAim=0, iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Hard=(eType=eChar_Civilian, iDamage=0,iCritHit=0, iAim=0, iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Hard=(eType=eChar_Soldier, iDamage=0,iCritHit=0, iAim=0, iDefense=0,iHP=-1,iMobility=0,iWill=0)
BalanceMods_Hard=(eType=eChar_Tank, iDamage=0,iCritHit=0, iAim=0, iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Hard=(eType=eChar_Sectoid, iDamage=0,iCritHit=10, iAim=0, iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Hard=(eType=eChar_Floater, iDamage=0,iCritHit=10, iAim=10,iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Hard=(eType=eChar_Thinman, iDamage=0,iCritHit=10, iAim=10,iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Hard=(eType=eChar_Muton, iDamage=0,iCritHit=10, iAim=10,iDefense=0,iHP=2, iMobility=0,iWill=0)
BalanceMods_Hard=(eType=eChar_Cyberdisc, iDamage=0,iCritHit=10, iAim=10,iDefense=0,iHP=4, iMobility=0,iWill=0)
BalanceMods_Hard=(eType=eChar_SectoidCommander, iDamage=0,iCritHit=10, iAim=10,iDefense=0,iHP=4, iMobility=0,iWill=25)
BalanceMods_Hard=(eType=eChar_FloaterHeavy, iDamage=0,iCritHit=10, iAim=10,iDefense=0,iHP=2, iMobility=0,iWill=0)
BalanceMods_Hard=(eType=eChar_MutonElite, iDamage=0,iCritHit=10, iAim=10,iDefense=10,iHP=4,iMobility=0,iWill=0)
BalanceMods_Hard=(eType=eChar_Ethereal, iDamage=0,iCritHit=10, iAim=10,iDefense=0,iHP=0, iMobility=0,iWill=25)
BalanceMods_Hard=(eType=eChar_Chryssalid, iDamage=2,iCritHit=10, iAim=0, iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Hard=(eType=eChar_Zombie, iDamage=2,iCritHit=10, iAim=0, iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Hard=(eType=eChar_MutonBerserker, iDamage=1,iCritHit=10, iAim=0, iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Hard=(eType=eChar_Sectopod, iDamage=0,iCritHit=10, iAim=10,iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Hard=(eType=eChar_Drone, iDamage=0,iCritHit=10, iAim=10,iDefense=0,iHP=2, iMobility=0,iWill=0)
BalanceMods_Hard=(eType=eChar_Outsider, iDamage=0,iCritHit=10, iAim=10,iDefense=10,iHP=2,iMobility=0,iWill=0)
BalanceMods_Hard=(eType=eChar_EtherealUber, iDamage=0,iCritHit=10, iAim=10,iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Hard=(eType=eChar_BattleScanner, iDamage=0,iCritHit=0, iAim=0, iDefense=0, iHP=0,iMobility=0,iWill=0)
BalanceMods_Hard=(eType=eChar_Mechtoid, iDamage=2, iCritHit=15,iAim=10,iDefense=0,iHP=2, iMobility=0,iWill=0)
BalanceMods_Hard=(eType=eChar_Seeker, iDamage=0, iCritHit=10,iAim=0,iDefense=10,iHP=0, iMobility=0,iWill=0)
BalanceMods_Hard=(eType=eChar_ExaltOperative, iDamage=0, iCritHit=0,iAim=0,iDefense=0,iHP=1, iMobility=0,iWill=0)
BalanceMods_Hard=(eType=eChar_ExaltSniper, iDamage=0, iCritHit=0,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Hard=(eType=eChar_ExaltHeavy, iDamage=0, iCritHit=0,iAim=0,iDefense=0,iHP=1, iMobility=0,iWill=0)
BalanceMods_Hard=(eType=eChar_ExaltMedic, iDamage=0, iCritHit=0,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Hard=(eType=eChar_ExaltEliteOperative, iDamage=0, iCritHit=0,iAim=0,iDefense=0,iHP=1, iMobility=0,iWill=0)
BalanceMods_Hard=(eType=eChar_ExaltEliteSniper, iDamage=0, iCritHit=0,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Hard=(eType=eChar_ExaltEliteHeavy, iDamage=0, iCritHit=0,iAim=0,iDefense=0,iHP=1, iMobility=0,iWill=0)
BalanceMods_Hard=(eType=eChar_ExaltEliteMedic, iDamage=0, iCritHit=0,iAim=0,iDefense=0,iHP=1, iMobility=0,iWill=0)

BalanceMods_Classic=(eType=eChar_None, iDamage=0,iCritHit=0, iAim=0, iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Classic=(eType=eChar_Civilian, iDamage=0,iCritHit=0, iAim=0, iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Classic=(eType=eChar_Soldier, iDamage=0,iCritHit=0, iAim=0, iDefense=0,iHP=-2, iMobility=0,iWill=0)
BalanceMods_Classic=(eType=eChar_Tank, iDamage=0,iCritHit=0, iAim=0, iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Classic=(eType=eChar_Sectoid, iDamage=0,iCritHit=10,iAim=10,iDefense=0,iHP=1, iMobility=0,iWill=0)
BalanceMods_Classic=(eType=eChar_Floater, iDamage=0,iCritHit=10,iAim=10,iDefense=0,iHP=2, iMobility=0,iWill=0)
BalanceMods_Classic=(eType=eChar_Thinman, iDamage=0,iCritHit=10,iAim=10,iDefense=0,iHP=2, iMobility=0,iWill=0)
BalanceMods_Classic=(eType=eChar_Muton, iDamage=0,iCritHit=10,iAim=10,iDefense=0,iHP=2, iMobility=0,iWill=0)
BalanceMods_Classic=(eType=eChar_Cyberdisc, iDamage=0,iCritHit=10,iAim=10,iDefense=0,iHP=4, iMobility=0,iWill=0)
BalanceMods_Classic=(eType=eChar_SectoidCommander, iDamage=0,iCritHit=10,iAim=10,iDefense=0,iHP=4, iMobility=0,iWill=35)
BalanceMods_Classic=(eType=eChar_FloaterHeavy, iDamage=0,iCritHit=10,iAim=10,iDefense=0,iHP=4, iMobility=0,iWill=0)
BalanceMods_Classic=(eType=eChar_MutonElite, iDamage=0,iCritHit=10,iAim=20,iDefense=10,iHP=6,iMobility=0,iWill=0)
BalanceMods_Classic=(eType=eChar_Ethereal, iDamage=0,iCritHit=10,iAim=10,iDefense=0,iHP=5, iMobility=0,iWill=35)
BalanceMods_Classic=(eType=eChar_Chryssalid, iDamage=2,iCritHit=10,iAim=0, iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Classic=(eType=eChar_Zombie, iDamage=4,iCritHit=10,iAim=0, iDefense=0,iHP=4, iMobility=0,iWill=0)
BalanceMods_Classic=(eType=eChar_MutonBerserker, iDamage=3,iCritHit=10,iAim=0, iDefense=0,iHP=5, iMobility=0,iWill=0)
BalanceMods_Classic=(eType=eChar_Sectopod, iDamage=0,iCritHit=10,iAim=10,iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Classic=(eType=eChar_Drone, iDamage=0,iCritHit=10,iAim=10,iDefense=0,iHP=4, iMobility=0,iWill=0)
BalanceMods_Classic=(eType=eChar_Outsider, iDamage=0,iCritHit=10,iAim=20,iDefense=10,iHP=2,iMobility=5,iWill=0)
BalanceMods_Classic=(eType=eChar_EtherealUber, iDamage=0,iCritHit=20,iAim=10,iDefense=10,iHP=5,iMobility=0,iWill=10)
BalanceMods_Classic=(eType=eChar_BattleScanner, iDamage=0,iCritHit=0, iAim=0, iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Classic=(eType=eChar_Mechtoid, iDamage=4, iCritHit=15,iAim=10,iDefense=0,iHP=4, iMobility=0,iWill=0)
BalanceMods_Classic=(eType=eChar_Seeker, iDamage=0, iCritHit=10,iAim=0,iDefense=10,iHP=1, iMobility=0,iWill=0)
BalanceMods_Classic=(eType=eChar_ExaltOperative, iDamage=0, iCritHit=0,iAim=5,iDefense=0,iHP=2, iMobility=0,iWill=0)
BalanceMods_Classic=(eType=eChar_ExaltSniper, iDamage=0, iCritHit=0,iAim=0,iDefense=0,iHP=1, iMobility=0,iWill=0)
BalanceMods_Classic=(eType=eChar_ExaltHeavy, iDamage=0, iCritHit=0,iAim=5,iDefense=0,iHP=2, iMobility=0,iWill=0)
BalanceMods_Classic=(eType=eChar_ExaltMedic, iDamage=0, iCritHit=0,iAim=5,iDefense=0,iHP=1, iMobility=0,iWill=0)
BalanceMods_Classic=(eType=eChar_ExaltEliteOperative, iDamage=0, iCritHit=0,iAim=5,iDefense=0,iHP=2, iMobility=0,iWill=0)
BalanceMods_Classic=(eType=eChar_ExaltEliteSniper, iDamage=0, iCritHit=0,iAim=5,iDefense=0,iHP=1, iMobility=0,iWill=0)
BalanceMods_Classic=(eType=eChar_ExaltEliteHeavy, iDamage=0, iCritHit=0,iAim=5,iDefense=0,iHP=2, iMobility=0,iWill=0)
BalanceMods_Classic=(eType=eChar_ExaltEliteMedic, iDamage=0, iCritHit=0,iAim=5,iDefense=0,iHP=1, iMobility=0,iWill=0)

iRandWillIncrease=6
iBaseOTSWillIncrease=2
iRandOTSWillIncrease=4
SoldierStatProgression=(eClass=eSC_Support, eRank=eRank_Squaddie, iHP=1, iAim=5, iWill=2, iDefense=0, iMobility=0 )
SoldierStatProgression=(eClass=eSC_Support, eRank=eRank_Corporal, iHP=0, iAim=3, iWill=2, iDefense=0, iMobility=0 )
SoldierStatProgression=(eClass=eSC_Support, eRank=eRank_Sergeant, iHP=1, iAim=3, iWill=2, iDefense=0, iMobility=0 )
SoldierStatProgression=(eClass=eSC_Support, eRank=eRank_Lieutenant,iHP=0, iAim=3, iWill=2, iDefense=0, iMobility=0 )
SoldierStatProgression=(eClass=eSC_Support, eRank=eRank_Captain, iHP=1, iAim=3, iWill=2, iDefense=0, iMobility=0 )
SoldierStatProgression=(eClass=eSC_Support, eRank=eRank_Major, iHP=0, iAim=3, iWill=2, iDefense=0, iMobility=0 )
SoldierStatProgression=(eClass=eSC_Support, eRank=eRank_Colonel, iHP=1, iAim=5, iWill=2, iDefense=0, iMobility=0 )

SoldierStatProgression=(eClass=eSC_HeavyWeapons, eRank=eRank_Squaddie, iHP=1, iAim=2, iWill=2, iDefense=0, iMobility=0 )
SoldierStatProgression=(eClass=eSC_HeavyWeapons, eRank=eRank_Corporal, iHP=0, iAim=1, iWill=2, iDefense=0, iMobility=0 )
SoldierStatProgression=(eClass=eSC_HeavyWeapons, eRank=eRank_Sergeant, iHP=1, iAim=1, iWill=2, iDefense=0, iMobility=0 )
SoldierStatProgression=(eClass=eSC_HeavyWeapons, eRank=eRank_Lieutenant,iHP=0, iAim=1, iWill=2, iDefense=0, iMobility=0 )
SoldierStatProgression=(eClass=eSC_HeavyWeapons, eRank=eRank_Captain, iHP=1, iAim=1, iWill=2, iDefense=0, iMobility=0 )
SoldierStatProgression=(eClass=eSC_HeavyWeapons, eRank=eRank_Major, iHP=0, iAim=2, iWill=2, iDefense=0, iMobility=0 )
SoldierStatProgression=(eClass=eSC_HeavyWeapons, eRank=eRank_Colonel, iHP=1, iAim=2, iWill=2, iDefense=0, iMobility=0 )

SoldierStatProgression=(eClass=eSC_Assault, eRank=eRank_Squaddie, iHP=1, iAim=5, iWill=2, iDefense=0, iMobility=0 )
SoldierStatProgression=(eClass=eSC_Assault, eRank=eRank_Corporal, iHP=0, iAim=3, iWill=2, iDefense=0, iMobility=0 )
SoldierStatProgression=(eClass=eSC_Assault, eRank=eRank_Sergeant, iHP=1, iAim=3, iWill=2, iDefense=0, iMobility=0 )
SoldierStatProgression=(eClass=eSC_Assault, eRank=eRank_Lieutenant,iHP=0, iAim=3, iWill=2, iDefense=0, iMobility=0 )
SoldierStatProgression=(eClass=eSC_Assault, eRank=eRank_Captain, iHP=1, iAim=3, iWill=2, iDefense=0, iMobility=0 )
SoldierStatProgression=(eClass=eSC_Assault, eRank=eRank_Major, iHP=0, iAim=3, iWill=2, iDefense=0, iMobility=0 )
SoldierStatProgression=(eClass=eSC_Assault, eRank=eRank_Colonel, iHP=1, iAim=4, iWill=2, iDefense=0, iMobility=0 )

SoldierStatProgression=(eClass=eSC_Sniper, eRank=eRank_Squaddie, iHP=0, iAim=10,iWill=2, iDefense=0, iMobility=0 )
SoldierStatProgression=(eClass=eSC_Sniper, eRank=eRank_Corporal, iHP=1, iAim=3, iWill=2, iDefense=0, iMobility=0 )
SoldierStatProgression=(eClass=eSC_Sniper, eRank=eRank_Sergeant, iHP=0, iAim=3, iWill=2, iDefense=0, iMobility=0 )
SoldierStatProgression=(eClass=eSC_Sniper, eRank=eRank_Lieutenant,iHP=1, iAim=3, iWill=2, iDefense=0, iMobility=0 )
SoldierStatProgression=(eClass=eSC_Sniper, eRank=eRank_Captain, iHP=0, iAim=4, iWill=2, iDefense=0, iMobility=0 )
SoldierStatProgression=(eClass=eSC_Sniper, eRank=eRank_Major, iHP=1, iAim=7, iWill=2, iDefense=0, iMobility=0 )
SoldierStatProgression=(eClass=eSC_Sniper, eRank=eRank_Colonel, iHP=0, iAim=10,iWill=2, iDefense=0, iMobility=0 )

SoldierStatProgression=(eClass=eSC_Mec, eRank=eRank_Squaddie, iHP=1, iAim=0,iWill=2, iDefense=0, iMobility=0 )
SoldierStatProgression=(eClass=eSC_Mec, eRank=eRank_Corporal, iHP=0, iAim=1, iWill=2, iDefense=0, iMobility=0 )
SoldierStatProgression=(eClass=eSC_Mec, eRank=eRank_Sergeant, iHP=1, iAim=1, iWill=2, iDefense=0, iMobility=0 )
SoldierStatProgression=(eClass=eSC_Mec, eRank=eRank_Lieutenant, iHP=0, iAim=1, iWill=2, iDefense=0, iMobility=0 )
SoldierStatProgression=(eClass=eSC_Mec, eRank=eRank_Captain, iHP=1, iAim=2, iWill=2, iDefense=0, iMobility=0 )
SoldierStatProgression=(eClass=eSC_Mec, eRank=eRank_Major, iHP=0, iAim=2, iWill=2, iDefense=0, iMobility=0 )
SoldierStatProgression=(eClass=eSC_Mec, eRank=eRank_Colonel, iHP=1, iAim=3,iWill=2, iDefense=0, iMobility=0 )

; Funding Multiplier by Difficulty Level (Easy,Normal,Classic,Impossible)
FundingBalance=1.5
FundingBalance=1
FundingBalance=1
FundingBalance=1
; Country Funding Amounts
FundingAmounts=180 ;USA
FundingAmounts=150 ;Russia
FundingAmounts=100 ;China
FundingAmounts=100 ;UK
FundingAmounts=100 ;Germany
FundingAmounts=80 ;France
FundingAmounts=100 ;Japan
FundingAmounts=60 ;India
FundingAmounts=60 ;Australia
FundingAmounts=0 ;Italy
FundingAmounts=0 ;SouthKorea
FundingAmounts=0 ;Turkey
FundingAmounts=0 ;Indonesia
FundingAmounts=0 ;Spain
FundingAmounts=0 ;Pakistan
FundingAmounts=100 ;Canada
FundingAmounts=0 ;Iran
FundingAmounts=0 ;Israel
FundingAmounts=70 ;Egypt
FundingAmounts=80 ;Brazil
FundingAmounts=70 ;Argentina
FundingAmounts=50 ;Mexico
FundingAmounts=80 ;SouthAfrica
FundingAmounts=0 ;SaudiArabia
FundingAmounts=0 ;Ukraine
FundingAmounts=100 ;Nigeria
FundingAmounts=0 ;Venezuela
FundingAmounts=0 ;Greece
FundingAmounts=0 ;Columbia
FundingAmounts=0 ;Portugal
FundingAmounts=0 ;Sweden
FundingAmounts=0 ;Ireland
FundingAmounts=0 ;Scotland
FundingAmounts=0 ;Norway
FundingAmounts=0 ;Netherlands
FundingAmounts=0 ;Belgium

ContBalance_Easy=(eCont=eContinent_Africa, iEngineers1=1, iScientists1=0, iEngineers2=2, iScientists2=1, iEngineers3=3, iScientists3=2 )
ContBalance_Easy=(eCont=eContinent_Asia, iEngineers1=2, iScientists1=0, iEngineers2=3, iScientists2=0, iEngineers3=6, iScientists3=0, iEngineers4=8, iScientists4=0 )
ContBalance_Easy=(eCont=eContinent_Europe, iEngineers1=0, iScientists1=2, iEngineers2=0, iScientists2=3, iEngineers3=0, iScientists3=6, iEngineers4=0, iScientists4=8 )
ContBalance_Easy=(eCont=eContinent_NorthAmerica, iEngineers1=1, iScientists1=1, iEngineers2=2, iScientists2=2, iEngineers3=4, iScientists3=4 )
ContBalance_Easy=(eCont=eContinent_SouthAmerica, iEngineers1=0, iScientists1=1, iEngineers2=2, iScientists2=2 )

ContBalance_Normal=(eCont=eContinent_Africa, iEngineers1=1, iScientists1=0, iEngineers2=2, iScientists2=1, iEngineers3=3, iScientists3=2 )
ContBalance_Normal=(eCont=eContinent_Asia, iEngineers1=2, iScientists1=0, iEngineers2=3, iScientists2=0, iEngineers3=6, iScientists3=0, iEngineers4=8, iScientists4=0 )
ContBalance_Normal=(eCont=eContinent_Europe, iEngineers1=0, iScientists1=2, iEngineers2=0, iScientists2=3, iEngineers3=0, iScientists3=6, iEngineers4=0, iScientists4=8 )
ContBalance_Normal=(eCont=eContinent_NorthAmerica, iEngineers1=1, iScientists1=1, iEngineers2=2, iScientists2=2, iEngineers3=4, iScientists3=4 )
ContBalance_Normal=(eCont=eContinent_SouthAmerica, iEngineers1=0, iScientists1=1, iEngineers2=2, iScientists2=2 )

;ContBalance_Hard=(eCont=eContinent_Africa, iEngineers1=1, iScientists1=0, iEngineers2=2, iScientists2=1, iEngineers3=3, iScientists3=2 )
;ContBalance_Hard=(eCont=eContinent_Asia, iEngineers1=2, iScientists1=0, iEngineers2=3, iScientists2=0, iEngineers3=6, iScientists3=0, iEngineers4=8, iScientists4=0 )
;ContBalance_Hard=(eCont=eContinent_Europe, iEngineers1=0, iScientists1=2, iEngineers2=0, iScientists2=3, iEngineers3=0, iScientists3=6, iEngineers4=0, iScientists4=8 )
;ContBalance_Hard=(eCont=eContinent_NorthAmerica, iEngineers1=1, iScientists1=1, iEngineers2=2, iScientists2=2, iEngineers3=4, iScientists3=4 )
;ContBalance_Hard=(eCont=eContinent_SouthAmerica, iEngineers1=0, iScientists1=1, iEngineers2=2, iScientists2=2 )

ContBalance_Hard=(eCont=eContinent_Africa, iEngineers1=1, iScientists1=0, iEngineers2=1, iScientists2=1, iEngineers3=2, iScientists3=1 )
ContBalance_Hard=(eCont=eContinent_Asia, iEngineers1=1, iScientists1=0, iEngineers2=2, iScientists2=0, iEngineers3=3, iScientists3=0, iEngineers4=4, iScientists4=0 )
ContBalance_Hard=(eCont=eContinent_Europe, iEngineers1=0, iScientists1=1, iEngineers2=0, iScientists2=2, iEngineers3=0, iScientists3=3, iEngineers4=0, iScientists4=4 )
ContBalance_Hard=(eCont=eContinent_NorthAmerica, iEngineers1=0, iScientists1=1, iEngineers2=1, iScientists2=1, iEngineers3=1, iScientists3=2 )
ContBalance_Hard=(eCont=eContinent_SouthAmerica, iEngineers1=0, iScientists1=1, iEngineers2=1, iScientists2=1 )

ContBalance_Classic=(eCont=eContinent_Africa, iEngineers1=1, iScientists1=0, iEngineers2=1, iScientists2=1, iEngineers3=2, iScientists3=1 )
ContBalance_Classic=(eCont=eContinent_Asia, iEngineers1=1, iScientists1=0, iEngineers2=2, iScientists2=0, iEngineers3=3, iScientists3=0, iEngineers4=4, iScientists4=0 )
ContBalance_Classic=(eCont=eContinent_Europe, iEngineers1=0, iScientists1=1, iEngineers2=0, iScientists2=2, iEngineers3=0, iScientists3=3, iEngineers4=0, iScientists4=4 )
ContBalance_Classic=(eCont=eContinent_NorthAmerica, iEngineers1=0, iScientists1=1, iEngineers2=1, iScientists2=1, iEngineers3=1, iScientists3=2 )
ContBalance_Classic=(eCont=eContinent_SouthAmerica, iEngineers1=0, iScientists1=1, iEngineers2=1, iScientists2=1 )


; Psi XP Levels (NONE, 1, 2, 3, Volunteer)
m_iPsiXPLevels=0
m_iPsiXPLevels=0
m_iPsiXPLevels=50
m_iPsiXPLevels=120
m_iPsiXPLevels=10000000

; Soldier XP Levels (Rookie, Squaddie, Corporal, Sergeant, Lieutenant, Captain, Major, Colonel)
m_iSoldierXPLevels=0
m_iSoldierXPLevels=90
m_iSoldierXPLevels=480
m_iSoldierXPLevels=700
m_iSoldierXPLevels=925
m_iSoldierXPLevels=1380
m_iSoldierXPLevels=1840
m_iSoldierXPLevels=2550

;
;Tactical consts
;
LOW_COVER_BONUS=20 ; The defense increase a unit gains from entering low cover
HIGH_COVER_BONUS=40 ; The defense increase a unit gains from entering high cover
HUNKER_BONUS=2.0f
AIR_EVADE_DEF=20 ; The defense increase a unit gains from air evasion bonus (Has char prop eCP_AirEvade)
NO_COVER_DEF=20 ; innate defense value (Has char prop eCP_NoCover)
REACTION_PENALTY=0.7f ; Reaction fire amount of hit chance.
DASHING_REACTION_MODIFIER=0.7f ; Reaction fire amount of hit chance against a dashing unit.

POISONED_AIM_PENALTY=20

FOUNDRY_PISTOL_AIM_BONUS=10
FOUNDRY_SCOPE_CRIT_BONUS=10
FOUNDRY_PISTOL_CRIT_BONUS=20
HARDENED_ENEMY_CRIT_VALUE=60
FLANKING_CRIT_BONUS=50

CYBERDISC_ELERIUM=4
HFLOATER_ELERIUM=2
DRONE_ELERIUM=2
SECTOPOD_ELERIUM=10
MECHTOID_ELERIUM=8

CYBERDISC_ALLOYS=8
HFLOATER_ALLOYS=4
DRONE_ALLOYS=4
SECTOPOD_ALLOYS=15
MECHTOID_ALLOYS=12

MECHTOID_MELD=5
HFLOATER_MELD=5

EXALT_LOOT1=4 ; amount of exalt loot type 1 you get when defeating exalt HQ
EXALT_LOOT2=3 ; amount of exalt loot type 2 you get when defeating exalt HQ
EXALT_LOOT3=1 ; amount of exalt loot type 3 you get when defeating exalt HQ

MIN_SCATTER=100 ; rocket launcher hit chance
REFLECT_DMG=0.33 ; etheral reflection will deal this percentage of damage (based on the original attack)

SHOOT_WHEN_PANICKED=0 ; when a unit panics, random roll from 0 to this number - 1 (e.g. 0..4)
HUNKER_DOWN_WHEN_PANICKED=3 ; if the roll is < this number, the unit hunkers down, otherwise they shoot (if possible)
; this roll is separate from attemping to run
PANIC_SHOT_HIT_PENALTY=30 ; shots taken while panicking subtract this amount from their normal chance to hit
MIND_CONTROL_DIFFICULTY=-30 ; penalty that applies to mind control hit chance

; Medal values
URBAN_DEFENSE=5
URBAN_AIM=5
DEFENDER_MEDIKIT=2
INTERNATIONAL_WILL=2
INTERNATIONAL_AIM=2
TERRA_WILL=5
TERRA_DEFENSE=5
TERRA_XP=4 ; soldier earns mission complete xp + (mission complete xp / this value)
COUNCIL_STAT_BONUS=1 ; increase per mission for Will and Aim when the first Council medal power is chosen.
COUNCIL_STAT_MAX=10 ; max increase allowed. a value of 0 or less means no bonus will ever accrue.
COUNCIL_FIGHT_BONUS=10
COUNCIL_FIGHT_TILES=7

; Chance of offscreen kills resulting in zombies on Chryssalid terror missions
TerrorInfectionChance=0
TerrorInfectionChance=0
TerrorInfectionChance=0
TerrorInfectionChance=0

ThinManPlagueSlider=5
ThinManPlagueSlider=5
ThinManPlagueSlider=10
ThinManPlagueSlider=10

DeathBlossomSlider=5
DeathBlossomSlider=5
DeathBlossomSlider=10
DeathBlossomSlider=20

BloodCallSlider=5
BloodCallSlider=5
BloodCallSlider=10
BloodCallSlider=10

AlienGrenadeSlider=0.25
AlienGrenadeSlider=0.25
AlienGrenadeSlider=1
AlienGrenadeSlider=10

SmokeGrenadeSlider=5
SmokeGrenadeSlider=8
SmokeGrenadeSlider=10
SmokeGrenadeSlider=15

; Maximum number of aliens that can be attacking you at one time. -1 == no limit.
MaxActiveAIUnits=5
MaxActiveAIUnits=5
MaxActiveAIUnits=-1
MaxActiveAIUnits=-1

CLOSE_RANGE = 14.0f
ASSAULT_LONG_RANGE_MAX_PENALTY = -40
AIM_CLIMB = 3.0f
ASSAULT_AIM_CLIMB = 4f
SNIPER_AIM_FALL = -2.0f

ABDUCTION_LURK_PCT=50
SMALL_UFO_LURK_PCT=0
LARGE_UFO_LURK_PCT=50

GRAPPLE_DIST=15

MAX_CRIT_WOUND=90 ; chance for a soldier to be critically wounded (instead of dying) can never go over this amount

FragmentBalance=0.50
FragmentBalance=0.50
FragmentBalance=0.50
FragmentBalance=0.50

; Strategy Game Constants
ABDUCTION_REWARD_CASH=200
ABDUCTION_REWARD_SCI=4
ABDUCTION_REWARD_ENG=4
COUNCIL_DAY=20
COUNCIL_RAND_DAYS=7
COUNCIL_FUNDING_MULTIPLIER_EASY = 1.5f
COUNCIL_FUNDING_MULTIPLIER_NORMAL = 1
COUNCIL_FUNDING_MULTIPLIER_HARD = 1
COUNCIL_FUNDING_MULTIPLIER_CLASSIC= 1
HQASSAULT_MIN_DAYS=14
HQASSAULT_MAX_DAYS=21
ShowUFOsOnMission=0 ; Detect the UFOs that are carrying out abductions and terror missions
AI_TERRORIZE_MOST_PANICKED = 75
LATE_UFO_CHANCE = 100 ; Chance of Aliens sending out a second UFO in the months after you've defeated the base
EARLY_UFO_CHANCE = 100
UFO_LIMIT = 4
UFO_INTERCEPTION_PCT=66 ; Chance that a UFO will require interception
; Main Balance Factors
TECH_TIME_BALANCE=6.66
ITEM_TIME_BALANCE=1
ITEM_CREDIT_BALANCE=1
ITEM_ELERIUM_BALANCE=1
ITEM_ALLOY_BALANCE=1
ITEM_MELD_BALANCE=1
FACILITY_COST_BALANCE=1
FACILITY_MAINTENANCE_BALANCE=1
FACILITY_TIME_BALANCE=1
ALLOY_UFO_BALANCE=2.5
ALLOY_UFO_BALANCE=2
ALLOY_UFO_BALANCE=2
ALLOY_UFO_BALANCE=2
UFO_ELERIUM_PER_POWER_SOURCE=30
UFO_ELERIUM_PER_POWER_SOURCE=25
UFO_ELERIUM_PER_POWER_SOURCE=25
UFO_ELERIUM_PER_POWER_SOURCE=25

UFOAlloys=30 ;eShip_UFOSmallScout
UFOAlloys=60 ;eShip_UFOLargeScout
UFOAlloys=80 ;eShip_UFOAbductor
UFOAlloys=100 ;eShip_UFOSupply
UFOAlloys=130 ;eShip_UFOBattle
UFOAlloys=60 ;eShip_UFOEthereal

MIN_WRECKED_ALLOYS=0.5
MAX_WRECKED_ALLOYS=0.9
MAX_LOST_WRECKED_ELERIUM=0.75
MIN_LOST_WRECKED_ELERIUM=0.5

; Research/Laboratories
NUM_STARTING_SCIENTISTS=5
LAB_MINIMUM=6
LAB_MULTIPLE=5
LAB_BONUS=1.2
LAB_ADJACENCY_BONUS=1.1
; Engineering/Workshops
NUM_STARTING_ENGINEERS=5
WORKSHOP_MINIMUM=6
WORKSHOP_MULTIPLE=10
WORKSHOP_REBATE_PCT=10
WORKSHOP_ENG_BONUS=5
UPLINK_MULTIPLE=10
NEXUS_MULTIPLE=15
; Soldier Values
NUM_STARTING_SOLDIERS=12
BARRACKS_CAPACITY=70
LOW_AIM=55
HIGH_AIM=75
LOW_MOBILITY=11
HIGH_MOBILITY=13
LOW_WILL=25
HIGH_WILL=60
ROOKIE_AIM=65
ROOKIE_MOBILITY=12
ROOKIE_STARTING_WILL=40
PSI_GIFT_CHANCE=4
PSI_TEST_LIMIT=5
PSI_TRAINING_HOURS=240
PSI_NUM_TRAINING_SLOTS=3
BASE_DAYS_INJURED = 4
RAND_DAYS_INJURED = 6
SOLDIER_COST=10
SOLDIER_COST_HARD=15
SOLDIER_COST_CLASSIC=15
;Tank Values
BASE_DAYS_INJURED_TANK = 1
RAND_DAYS_INJURED_TANK = 4
ALLOY_SHIV_HP_BONUS = 8
HOVER_SHIV_HP_BONUS = 8
; Headquarters Values
HQ_STARTING_MONEY = 100
BASE_FUNDING = 175
BASE_FUNDING = 175
BASE_FUNDING = 75
BASE_FUNDING = 50
HQ_BASE_POWER = 40
HQ_BASE_POWER = 35
HQ_BASE_POWER = 30
HQ_BASE_POWER = 30
POWER_NORMAL = 6
POWER_THERMAL = 20
POWER_ELERIUM = 30
POWER_ADJACENCY_BONUS = 2
NUM_STARTING_STEAM_VENTS = 3
INTERCEPTOR_REFUEL_RATE=24
INTERCEPTOR_REPAIR_HOURS=168
INTERCEPTOR_REARM_HOURS = 24
INTERCEPTOR_TRANSFER_TIME = 72
BASE_SKYRANGER_MAINTENANCE = 20
SKYRANGER_CAPACITY = 4
UPLINK_CAPACITY = 2
UPLINK_ADJACENCY_BONUS = 1
NEXUS_CAPACITY = 4
; Base Building Values
NUM_TERRAIN_WIDE = 7
NUM_TERRAIN_HIGH = 5
BASE_EXCAVATE_CASH_COST = 10
BASE_REMOVE_CASH_COST = 5
BASE_EXCAVATE_DAYS = 5
BASE_REMOVAL_DAYS = 0
;Mission Timers
UFO_CRASH_TIMER = 48
TERROR_TIMER = 30
UFO_LANDED_TIMER = 30
ABDUCTION_TIMER = 30
;UFO Values
UFO_PS_SURVIVE = 33
UFO_NAV_SURVIVE = 50
UFO_STASIS_SURVIVE = 25
UFO_SURGERY_SURVIVE = 25
UFO_ENTERTAINMENT_SURVIVE = 25
UFO_FOOD_SURVIVE = 25
UFO_HYPERWAVE_SURVIVE = 100
UFO_FUSION_SURVIVE = 100
UFO_PSI_LINK_SURVIVE = 100
UFO_FIND_STEALTH_SAT = 25
UFO_FIND_SAT = 100
UFO_SECOND_PASS_FIND_STEALTH_SAT=50
UFO_SECOND_PASS_FIND_SAT=100
;Panic Values
PANIC_TERROR_CONTINENT=2
PANIC_TERROR_COUNTRY=2
PANIC_UFO_SHOOTDOWN=-1
PANIC_UFO_ASSAULT=-1
PANIC_SAT_DESTROYED_CONTINENT=1
PANIC_SAT_DESTROYED_COUNTRY=2
PANIC_SAT_ADDED_COUNTRY=-2
PANIC_SAT_ADDED_CONTINENT=0
PANIC_ALIENBASE_CONQUERED=-2
PANIC_ALIENBASE_CONQUERED_CLASSIC_AND_IMPOSSIBLE=-1
PANIC_EXALT_RAIDED=-1
PANIC_EXALT_RAIDED_CLASSIC_AND_IMPOSSIBLE=-1
PANIC_UFO_IGNORED=2
PANIC_UFO_ESCAPED=1
PANIC_ABDUCTION_COUNTRY_EASY=1
PANIC_ABDUCTION_COUNTRY_NORMAL=1
PANIC_ABDUCTION_COUNTRY_HARD=1
PANIC_ABDUCTION_COUNTRY_CLASSIC=2
PANIC_ABDUCTION_CONTINENT_EASY=1
PANIC_ABDUCTION_CONTINENT_NORMAL=1
PANIC_ABDUCTION_CONTINENT_HARD=1
PANIC_ABDUCTION_CONTINENT_CLASSIC=1
PANIC_ABDUCTION_THWARTED_CONTINENT=0
PANIC_ABDUCTION_THWARTED_COUNTRY=-3
STARTING_PANIC_EASY=0
STARTING_PANIC_NORMAL=0
STARTING_PANIC_HARD=8
STARTING_PANIC_CLASSIC=16
PANIC_DEFECT_THRESHHOLD_EASY=5
PANIC_DEFECT_THRESHHOLD_NORMAL=5
PANIC_DEFECT_THRESHHOLD_HARD=5
PANIC_DEFECT_THRESHHOLD_CLASSIC=5
PANIC_DEFECT_THRESHHOLD_NOT_HELPED_EASY=5
PANIC_DEFECT_THRESHHOLD_NOT_HELPED_NORMAL=5
PANIC_DEFECT_THRESHHOLD_NOT_HELPED_HARD=5
PANIC_DEFECT_THRESHHOLD_NOT_HELPED_CLASSIC=5
PANIC_DEFECTIONS_PER_MONTH_EASY=1
PANIC_DEFECTIONS_PER_MONTH_NORMAL=2
PANIC_DEFECTIONS_PER_MONTH_HARD=3
PANIC_DEFECTIONS_PER_MONTH_CLASSIC=8
PANIC_DEFECT_CHANCE_PER_BLOCK_EASY=10
PANIC_DEFECT_CHANCE_PER_BLOCK_NORMAL=10
PANIC_DEFECT_CHANCE_PER_BLOCK_HARD=10
PANIC_DEFECT_CHANCE_PER_BLOCK_CLASSIC=10
SAT_HELP_DEFECT=1 ;If country has satellite, "Chance of Leaving"*SAT_HELP_DEFECT
SAT_HELP_DEFECT=1
SAT_HELP_DEFECT=1
SAT_HELP_DEFECT=1
SAT_NEARBY_HELP_DEFECT=1 ;Else If continent has one or more satellite, "Chance of Leaving"*SAT_NEARBY_HELP_DEFECT
SAT_NEARBY_HELP_DEFECT=1
SAT_NEARBY_HELP_DEFECT=1
SAT_NEARBY_HELP_DEFECT=1
SAT_PANIC_REDUCTION_PER_MONTH=1 ;If a country has a satellite, it will remove panic once a month, but the chance of this happening is PANIC_REDUCTION_CHANCE
SAT_PANIC_REDUCTION_PER_MONTH=1
SAT_PANIC_REDUCTION_PER_MONTH=1
SAT_PANIC_REDUCTION_PER_MONTH=1
PANIC_5_REDUCTION_CHANCE=100
PANIC_5_REDUCTION_CHANCE=100
PANIC_5_REDUCTION_CHANCE=50
PANIC_5_REDUCTION_CHANCE=50

PANIC_4_REDUCTION_CHANCE=50
PANIC_4_REDUCTION_CHANCE=50
PANIC_4_REDUCTION_CHANCE=25
PANIC_4_REDUCTION_CHANCE=25

PANIC_LOW_REDUCTION_CHANCE=25
PANIC_LOW_REDUCTION_CHANCE=25
PANIC_LOW_REDUCTION_CHANCE=10
PANIC_LOW_REDUCTION_CHANCE=10
;Continent Bonuses
CB_FUNDING_BONUS=30
CB_FUTURECOMBAT_BONUS=50
CB_AIRANDSPACE_BONUS=50
CB_EXPERT_BONUS=50
;Second Wave
ENABLE_SECOND_WAVE = 1
SW_FLANK_CRIT=100
SW_COVER_INCREASE=1.5f
SW_SATELLITE_INCREASE=1.45f
SW_ELERIUM_HALFLIFE=24
SW_ELERIUM_LOSS=0.05f
SW_ABDUCTION_SITES=4
SW_RARE_PSI=8
SW_MARATHON=2.0f
SW_MORE_POWER=2.0f

; Top down view
;
; B
; \
; \
; A-----^
; T
;
; T is a target with cover in the direction of '^'.
; A is a shooter with the maximum aiming angle aim bonus
; B is a shooter with the minimum aiming angle aim bonus
; The aiming angle bonus increases linearly in the angle range between A and B
SW_AIMING_ANGLE_THRESHOLD=45.0f ; SW_AIMING_ANGLE_THRESHOLD defines the angle between segment TA and TB - its valid range is 0-90
SW_AIMING_ANGLE_MINBONUS=5 ; Shooter B's aiming angle bonus is SW_AIMING_ANGLE_MINBONUS
SW_AIMING_ANGLE_MAXBONUS=-5 ; Shooter A's aiming angle bonus is [T's Cover Bonus + SW_AIMING_ANGLE_MAXBONUS]

SPECIES_POINT_LIMIT=500
KILL_CAM_MIN_DIST=720.0

;Gene mod stuff
GENEMOD_BONEMARROW_RECOVERY_BONUS=0.66f

; Items
ItemBalance_Easy=(eItem=eItem_Medikit, iCash=25, iElerium=0, iAlloys=0, iTime=7, iEng=5)
ItemBalance_Easy=(eItem=eItem_ArcThrower, iCash=10, iElerium=0, iAlloys=0, iTime=7, iEng=5)
ItemBalance_Easy=(eItem=eItem_TargetingModule, iCash=20, iElerium=0, iAlloys=0, iTime=7, iEng=5)
ItemBalance_Easy=(eItem=eItem_ReinforcedArmor, iCash=20, iElerium=0, iAlloys=0, iTime=7, iEng=5)
ItemBalance_Easy=(eItem=eItem_ChitinPlating, iCash=85, iElerium=0, iAlloys=10, iTime=7, iEng=15)
ItemBalance_Easy=(eItem=eItem_CombatStims, iCash=50, iElerium=0, iAlloys=5, iTime=7, iEng=15)
ItemBalance_Easy=(eItem=eItem_MindShield, iCash=150,iElerium=30,iAlloys=10, iTime=10, iEng=35)
ItemBalance_Easy=(eItem=eItem_Skeleton_Key, iCash=25, iElerium=5,iAlloys=5, iTime=7, iEng=15)
ItemBalance_Easy=(eItem=eItem_LaserPistol, iCash=10, iElerium=0, iAlloys=10, iTime=7, iEng=10)
ItemBalance_Easy=(eItem=eItem_LaserAssaultRifle, iCash=25, iElerium=0, iAlloys=15, iTime=7, iEng=12)
ItemBalance_Easy=(eItem=eItem_LaserAssaultGun, iCash=30, iElerium=0, iAlloys=25, iTime=7, iEng=12)
ItemBalance_Easy=(eItem=eItem_LaserSniperRifle, iCash=35, iElerium=0, iAlloys=25, iTime=7, iEng=12)
ItemBalance_Easy=(eItem=eItem_HeavyLaser, iCash=30, iElerium=0, iAlloys=25, iTime=7, iEng=12)
ItemBalance_Easy=(eItem=eItem_PlasmaPistol, iCash=100,iElerium=10,iAlloys=20, iTime=10, iEng=20)
ItemBalance_Easy=(eItem=eItem_PlasmaLightRifle, iCash=125,iElerium=15,iAlloys=20, iTime=10, iEng=20)
ItemBalance_Easy=(eItem=eItem_PlasmaAssaultRifle, iCash=200,iElerium=20,iAlloys=30, iTime=10, iEng=20)
ItemBalance_Easy=(eItem=eItem_AlloyCannon, iCash=200,iElerium=20,iAlloys=50, iTime=12, iEng=25)
ItemBalance_Easy=(eItem=eItem_HeavyPlasma, iCash=250,iElerium=30,iAlloys=30, iTime=10, iEng=25)
ItemBalance_Easy=(eItem=eItem_PlasmaSniperRifle, iCash=250,iElerium=25,iAlloys=30, iTime=15, iEng=25)
ItemBalance_Easy=(eItem=eItem_BlasterLauncher, iCash=275,iElerium=65,iAlloys=50, iTime=15, iEng=35)
ItemBalance_Easy=(eItem=eItem_ArmorCarapace, iCash=25, iElerium=0, iAlloys=15, iTime=10, iEng=10)
ItemBalance_Easy=(eItem=eItem_ArmorSkeleton, iCash=30, iElerium=0, iAlloys=10, iTime=10, iEng=15)
ItemBalance_Easy=(eItem=eItem_ArmorTitan, iCash=150,iElerium=10,iAlloys=35, iTime=10, iEng=25)
ItemBalance_Easy=(eItem=eItem_ArmorArchAngel, iCash=200,iElerium=35,iAlloys=50, iTime=14, iEng=35)
ItemBalance_Easy=(eItem=eItem_ArmorGhost, iCash=250,iElerium=50,iAlloys=40, iTime=14, iEng=40)
ItemBalance_Easy=(eItem=eItem_ArmorPsi, iCash=400,iElerium=40,iAlloys=20, iTime=10, iEng=30)
ItemBalance_Easy=(eItem=eItem_SHIV, iCash=50, iElerium=0, iAlloys=0, iTime=3, iEng=5)
ItemBalance_Easy=(eItem=eItem_SHIV_Alloy, iCash=75, iElerium=0, iAlloys=20, iTime=4, iEng=10)
ItemBalance_Easy=(eItem=eItem_SHIV_Hover, iCash=100,iElerium=20,iAlloys=30, iTime=4, iEng=20)
ItemBalance_Easy=(eItem=eItem_Interceptor, iCash=40, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Easy=(eItem=eItem_Firestorm, iCash=150,iElerium=20,iAlloys=40, iTime=14, iEng=20)
ItemBalance_Easy=(eItem=eItem_Satellite, iCash=100,iElerium=0, iAlloys=0, iTime=20, iEng=5)
ItemBalance_Easy=(eItem=eItem_IntWeap_I, iCash=35, iElerium=0, iAlloys=0, iTime=7, iEng=5)
ItemBalance_Easy=(eItem=eItem_IntWeap_III, iCash=35, iElerium=0, iAlloys=25, iTime=7, iEng=10)
ItemBalance_Easy=(eItem=eItem_IntWeap_IV, iCash=100,iElerium=20,iAlloys=20, iTime=10, iEng=20)
ItemBalance_Easy=(eItem=eItem_IntWeap_V, iCash=200,iElerium=20,iAlloys=30, iTime=10, iEng=30)
ItemBalance_Easy=(eItem=eItem_IntWeap_VI, iCash=150,iElerium=20,iAlloys=30, iTime=10, iEng=35)
ItemBalance_Easy=(eItem=eItem_IntConsumable_Hit, iCash=10, iElerium=0, iAlloys=0, iTime=0, iEng=5)
ItemBalance_Easy=(eItem=eItem_IntConsumable_Dodge, iCash=30, iElerium=0, iAlloys=0, iTime=0, iEng=10)
ItemBalance_Easy=(eItem=eItem_IntConsumable_Boost, iCash=10, iElerium=0, iAlloys=0, iTime=0, iEng=10)
ItemBalance_Easy=(eItem=eItem_Elerium115, iCash=3, iElerium=1, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Easy=(eItem=eItem_AlienAlloys, iCash=2, iElerium=0, iAlloys=1, iTime=-1, iEng=-1)
ItemBalance_Easy=(eItem=eItem_WeaponFragment, iCash=1, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Easy=(eItem=eItem_UFOPowerSource, iCash=75, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Easy=(eItem=eItem_UFONavigation, iCash=40, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Easy=(eItem=eItem_AlienFood, iCash=10, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Easy=(eItem=eItem_AlienEntertainment, iCash=17, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Easy=(eItem=eItem_AlienStasisTank, iCash=10, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Easy=(eItem=eItem_AlienSurgery, iCash=25, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Easy=(eItem=eItem_UFOFusionLauncher, iCash=125,iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Easy=(eItem=eItem_DamagedUFOPowerSource, iCash=30, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Easy=(eItem=eItem_DamagedUFONavigation, iCash=20, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Easy=(eItem=eItem_DamagedAlienFood, iCash=5, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Easy=(eItem=eItem_DamagedAlienEntertainment,iCash=5, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Easy=(eItem=eItem_DamagedAlienStasisTank, iCash=5, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Easy=(eItem=eItem_DamagedAlienSurgery, iCash=10, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Easy=(eItem=eItem_DamagedHyperwaveBeacon, iCash=45, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Easy=(eItem=eItem_SectoidCorpse, iCash=5, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Easy=(eItem=eItem_FloaterCorpse, iCash=5, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Easy=(eItem=eItem_ThinManCorpse, iCash=5, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Easy=(eItem=eItem_MutonCorpse, iCash=5, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Easy=(eItem=eItem_CryssalidCorpse, iCash=5, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Easy=(eItem=eItem_CyberdiscCorpse, iCash=7, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Easy=(eItem=eItem_SectopodCorpse, iCash=10, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Easy=(eItem=eItem_DroneCorpse, iCash=2, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Easy=(eItem=eItem_EtherealCorpse, iCash=15, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Easy=(eItem=eItem_SectoidCommanderCorpse, iCash=10, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Easy=(eItem=eItem_BerserkerCorpse, iCash=5, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Easy=(eItem=eItem_MutonEliteCorpse, iCash=8, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Easy=(eItem=eItem_FloaterHeavyCorpse, iCash=6, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Easy=(eItem=eItem_MimicBeacon, iCash=50, iElerium=0, iAlloys=0, iTime=0, iEng=5)
ItemBalance_Easy=(eItem=eItem_GasGrenade, iCash=35, iElerium=0, iAlloys=0, iTime=0, iEng=5)
ItemBalance_Easy=(eItem=eItem_GhostGrenade, iCash=200,iElerium=25,iAlloys=0, iTime=0, iEng=10)
ItemBalance_Easy=(eItem=eItem_ReaperRounds, iCash=30, iElerium=0, iAlloys=0, iTime=0, iEng=6)
ItemBalance_Easy=(eItem=eItem_FlashBang, iCash=35, iElerium=0, iAlloys=0, iTime=0, iEng=5)
ItemBalance_Easy=(eItem=eItem_NeedleGrenade, iCash=40, iElerium=0, iAlloys=5, iTime=0, iEng=7)
ItemBalance_Easy=(eItem=eItem_RespiratorImplant, iCash=35, iElerium=0, iAlloys=0, iTime=0, iEng=5)
ItemBalance_Easy=(eItem=eItem_EXALTLoot1, iCash=20, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Easy=(eItem=eItem_EXALTLoot2, iCash=40, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Easy=(eItem=eItem_EXALTLoot3, iCash=100,iElerium=0, iAlloys=0, iTime=-1,iEng=-1)
ItemBalance_Easy=(eItem=eItem_Railgun, iCash=75, iElerium=0, iAlloys=30, iTime=0,iEng=10)
ItemBalance_Easy=(eItem=eItem_ParticleBeam, iCash=325, iElerium=40, iAlloys=40, iTime=0,iEng=25)

ItemBalance_Normal=(eItem=eItem_Medikit, iCash=25, iElerium=0, iAlloys=0, iTime=7, iEng=5)
ItemBalance_Normal=(eItem=eItem_ArcThrower, iCash=25, iElerium=0, iAlloys=0, iTime=7, iEng=5)
ItemBalance_Normal=(eItem=eItem_TargetingModule, iCash=20, iElerium=0, iAlloys=0, iTime=7, iEng=5)
ItemBalance_Normal=(eItem=eItem_ReinforcedArmor, iCash=20, iElerium=0, iAlloys=0, iTime=7, iEng=5)
ItemBalance_Normal=(eItem=eItem_ChitinPlating, iCash=85, iElerium=0, iAlloys=10, iTime=7, iEng=15)
ItemBalance_Normal=(eItem=eItem_CombatStims, iCash=50, iElerium=0, iAlloys=5, iTime=7, iEng=15)
ItemBalance_Normal=(eItem=eItem_MindShield, iCash=150,iElerium=30,iAlloys=10, iTime=10, iEng=35)
ItemBalance_Normal=(eItem=eItem_Skeleton_Key, iCash=25, iElerium=10,iAlloys=10, iTime=7, iEng=15)
ItemBalance_Normal=(eItem=eItem_LaserPistol, iCash=10, iElerium=0, iAlloys=10, iTime=7, iEng=10)
ItemBalance_Normal=(eItem=eItem_LaserAssaultRifle, iCash=25, iElerium=0, iAlloys=15, iTime=7, iEng=12)
ItemBalance_Normal=(eItem=eItem_LaserAssaultGun, iCash=30, iElerium=0, iAlloys=25, iTime=7, iEng=12)
ItemBalance_Normal=(eItem=eItem_LaserSniperRifle, iCash=35, iElerium=0, iAlloys=25, iTime=7, iEng=12)
ItemBalance_Normal=(eItem=eItem_HeavyLaser, iCash=30, iElerium=0, iAlloys=25, iTime=7, iEng=12)
ItemBalance_Normal=(eItem=eItem_PlasmaPistol, iCash=100,iElerium=10,iAlloys=20, iTime=10, iEng=20)
ItemBalance_Normal=(eItem=eItem_PlasmaLightRifle, iCash=125,iElerium=15,iAlloys=20, iTime=10, iEng=20)
ItemBalance_Normal=(eItem=eItem_PlasmaAssaultRifle, iCash=200,iElerium=20,iAlloys=30, iTime=10, iEng=20)
ItemBalance_Normal=(eItem=eItem_AlloyCannon, iCash=200,iElerium=20,iAlloys=50, iTime=12, iEng=25)
ItemBalance_Normal=(eItem=eItem_HeavyPlasma, iCash=250,iElerium=30,iAlloys=30, iTime=10, iEng=25)
ItemBalance_Normal=(eItem=eItem_PlasmaSniperRifle, iCash=250,iElerium=25,iAlloys=30, iTime=15, iEng=25)
ItemBalance_Normal=(eItem=eItem_BlasterLauncher, iCash=275,iElerium=65,iAlloys=50, iTime=15, iEng=35)
ItemBalance_Normal=(eItem=eItem_ArmorCarapace, iCash=25, iElerium=0, iAlloys=15, iTime=10, iEng=10)
ItemBalance_Normal=(eItem=eItem_ArmorSkeleton, iCash=30, iElerium=0, iAlloys=10, iTime=10, iEng=15)
ItemBalance_Normal=(eItem=eItem_ArmorTitan, iCash=150,iElerium=10,iAlloys=35, iTime=10, iEng=25)
ItemBalance_Normal=(eItem=eItem_ArmorArchAngel, iCash=200,iElerium=35,iAlloys=50, iTime=14, iEng=35)
ItemBalance_Normal=(eItem=eItem_ArmorGhost, iCash=250,iElerium=50,iAlloys=40, iTime=14, iEng=40)
ItemBalance_Normal=(eItem=eItem_ArmorPsi, iCash=400,iElerium=40,iAlloys=20, iTime=10, iEng=30)
ItemBalance_Normal=(eItem=eItem_SHIV, iCash=50, iElerium=0, iAlloys=0, iTime=3, iEng=5)
ItemBalance_Normal=(eItem=eItem_SHIV_Alloy, iCash=75, iElerium=0, iAlloys=20, iTime=4, iEng=10)
ItemBalance_Normal=(eItem=eItem_SHIV_Hover, iCash=100,iElerium=20,iAlloys=30, iTime=4, iEng=20)
ItemBalance_Normal=(eItem=eItem_Interceptor, iCash=40, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Normal=(eItem=eItem_Firestorm, iCash=200,iElerium=20,iAlloys=40, iTime=14, iEng=20)
ItemBalance_Normal=(eItem=eItem_Satellite, iCash=100,iElerium=0, iAlloys=0, iTime=20, iEng=5)
ItemBalance_Normal=(eItem=eItem_IntWeap_I, iCash=35, iElerium=0, iAlloys=0, iTime=7, iEng=5)
ItemBalance_Normal=(eItem=eItem_IntWeap_III, iCash=35, iElerium=0, iAlloys=25, iTime=7, iEng=10)
ItemBalance_Normal=(eItem=eItem_IntWeap_IV, iCash=100,iElerium=20,iAlloys=20, iTime=10, iEng=20)
ItemBalance_Normal=(eItem=eItem_IntWeap_V, iCash=200,iElerium=20,iAlloys=30, iTime=10, iEng=30)
ItemBalance_Normal=(eItem=eItem_IntWeap_VI, iCash=150,iElerium=20,iAlloys=30, iTime=10, iEng=35)
ItemBalance_Normal=(eItem=eItem_IntConsumable_Hit, iCash=10, iElerium=0, iAlloys=0, iTime=0, iEng=5)
ItemBalance_Normal=(eItem=eItem_IntConsumable_Dodge, iCash=30, iElerium=0, iAlloys=0, iTime=0, iEng=10)
ItemBalance_Normal=(eItem=eItem_IntConsumable_Boost, iCash=10, iElerium=0, iAlloys=0, iTime=0, iEng=10)
ItemBalance_Normal=(eItem=eItem_Elerium115, iCash=3, iElerium=1, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Normal=(eItem=eItem_AlienAlloys, iCash=2, iElerium=0, iAlloys=1, iTime=-1, iEng=-1)
ItemBalance_Normal=(eItem=eItem_WeaponFragment, iCash=1, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Normal=(eItem=eItem_UFOPowerSource, iCash=75, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Normal=(eItem=eItem_UFONavigation, iCash=40, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Normal=(eItem=eItem_AlienFood, iCash=10, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Normal=(eItem=eItem_AlienEntertainment, iCash=17, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Normal=(eItem=eItem_AlienStasisTank, iCash=10, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Normal=(eItem=eItem_AlienSurgery, iCash=25, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Normal=(eItem=eItem_UFOFusionLauncher, iCash=125,iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Normal=(eItem=eItem_DamagedUFOPowerSource, iCash=30, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Normal=(eItem=eItem_DamagedUFONavigation, iCash=20, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Normal=(eItem=eItem_DamagedAlienFood, iCash=5, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Normal=(eItem=eItem_DamagedAlienEntertainment,iCash=5,iElerium=0,iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Normal=(eItem=eItem_DamagedAlienStasisTank, iCash=5, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Normal=(eItem=eItem_DamagedAlienSurgery, iCash=10, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Normal=(eItem=eItem_DamagedHyperwaveBeacon, iCash=45, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Normal=(eItem=eItem_SectoidCorpse, iCash=5, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Normal=(eItem=eItem_FloaterCorpse, iCash=5, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Normal=(eItem=eItem_ThinManCorpse, iCash=5, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Normal=(eItem=eItem_MutonCorpse, iCash=5, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Normal=(eItem=eItem_CryssalidCorpse, iCash=5, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Normal=(eItem=eItem_CyberdiscCorpse, iCash=7, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Normal=(eItem=eItem_SectopodCorpse, iCash=10, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Normal=(eItem=eItem_DroneCorpse, iCash=2, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Normal=(eItem=eItem_EtherealCorpse, iCash=15, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Normal=(eItem=eItem_SectoidCommanderCorpse, iCash=10, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Normal=(eItem=eItem_BerserkerCorpse, iCash=5, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Normal=(eItem=eItem_MutonEliteCorpse, iCash=8, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Normal=(eItem=eItem_FloaterHeavyCorpse, iCash=6, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Normal=(eItem=eItem_MimicBeacon, iCash=50, iElerium=0, iAlloys=0, iTime=0, iEng=5)
ItemBalance_Normal=(eItem=eItem_GasGrenade, iCash=35, iElerium=0, iAlloys=0, iTime=0, iEng=5)
ItemBalance_Normal=(eItem=eItem_GhostGrenade, iCash=200,iElerium=25,iAlloys=0, iTime=0, iEng=10)
ItemBalance_Normal=(eItem=eItem_ReaperRounds, iCash=30, iElerium=0, iAlloys=0, iTime=0, iEng=6)
ItemBalance_Normal=(eItem=eItem_FlashBang, iCash=35, iElerium=0, iAlloys=0, iTime=0, iEng=5)
ItemBalance_Normal=(eItem=eItem_NeedleGrenade, iCash=40, iElerium=0, iAlloys=5, iTime=0, iEng=7)
ItemBalance_Normal=(eItem=eItem_RespiratorImplant, iCash=35, iElerium=0, iAlloys=0, iTime=0, iEng=5)
ItemBalance_Normal=(eItem=eItem_EXALTLoot1, iCash=10, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Normal=(eItem=eItem_EXALTLoot2, iCash=20, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Normal=(eItem=eItem_EXALTLoot3, iCash=50, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Normal=(eItem=eItem_Railgun, iCash=75, iElerium=0, iAlloys=30, iTime=0,iEng=10)
ItemBalance_Normal=(eItem=eItem_ParticleBeam, iCash=325, iElerium=40, iAlloys=40, iTime=0,iEng=25)

ItemBalance_Hard=(eItem=eItem_Medikit, iCash=25, iElerium=0, iAlloys=0, iTime=7, iEng=5)
ItemBalance_Hard=(eItem=eItem_ArcThrower, iCash=35, iElerium=0, iAlloys=0, iTime=7, iEng=5)
ItemBalance_Hard=(eItem=eItem_TargetingModule, iCash=20, iElerium=0, iAlloys=0, iTime=7, iEng=5)
ItemBalance_Hard=(eItem=eItem_ReinforcedArmor, iCash=20, iElerium=0, iAlloys=0, iTime=7, iEng=5)
ItemBalance_Hard=(eItem=eItem_ChitinPlating, iCash=85, iElerium=0, iAlloys=10, iTime=7, iEng=15)
ItemBalance_Hard=(eItem=eItem_CombatStims, iCash=50, iElerium=0, iAlloys=5, iTime=7, iEng=15)
ItemBalance_Hard=(eItem=eItem_MindShield, iCash=150,iElerium=30,iAlloys=10, iTime=10, iEng=35)
ItemBalance_Hard=(eItem=eItem_Skeleton_Key, iCash=25, iElerium=10,iAlloys=10, iTime=7, iEng=15)
ItemBalance_Hard=(eItem=eItem_LaserPistol, iCash=10, iElerium=0, iAlloys=10, iTime=7, iEng=10)
ItemBalance_Hard=(eItem=eItem_LaserAssaultRifle, iCash=25, iElerium=0, iAlloys=15, iTime=7, iEng=12)
ItemBalance_Hard=(eItem=eItem_LaserAssaultGun, iCash=30, iElerium=0, iAlloys=25, iTime=7, iEng=12)
ItemBalance_Hard=(eItem=eItem_LaserSniperRifle, iCash=35, iElerium=0, iAlloys=25, iTime=7, iEng=12)
ItemBalance_Hard=(eItem=eItem_HeavyLaser, iCash=30, iElerium=0, iAlloys=25, iTime=7, iEng=12)
ItemBalance_Hard=(eItem=eItem_PlasmaPistol, iCash=100,iElerium=10,iAlloys=20, iTime=10, iEng=20)
ItemBalance_Hard=(eItem=eItem_PlasmaLightRifle, iCash=180,iElerium=30,iAlloys=30, iTime=10, iEng=20)
ItemBalance_Hard=(eItem=eItem_PlasmaAssaultRifle, iCash=300,iElerium=40,iAlloys=50, iTime=10, iEng=20)
ItemBalance_Hard=(eItem=eItem_AlloyCannon, iCash=300,iElerium=40,iAlloys=75, iTime=12, iEng=25)
ItemBalance_Hard=(eItem=eItem_HeavyPlasma, iCash=375,iElerium=60,iAlloys=50, iTime=10, iEng=25)
ItemBalance_Hard=(eItem=eItem_PlasmaSniperRifle, iCash=375,iElerium=60,iAlloys=50, iTime=15, iEng=25)
ItemBalance_Hard=(eItem=eItem_BlasterLauncher, iCash=400,iElerium=120,iAlloys=75, iTime=15, iEng=35)
ItemBalance_Hard=(eItem=eItem_ArmorCarapace, iCash=25, iElerium=0, iAlloys=15, iTime=10, iEng=10)
ItemBalance_Hard=(eItem=eItem_ArmorSkeleton, iCash=30, iElerium=0, iAlloys=10, iTime=10, iEng=15)
ItemBalance_Hard=(eItem=eItem_ArmorTitan, iCash=150,iElerium=10,iAlloys=35, iTime=10, iEng=25)
ItemBalance_Hard=(eItem=eItem_ArmorArchAngel, iCash=200,iElerium=35,iAlloys=50, iTime=14, iEng=35)
ItemBalance_Hard=(eItem=eItem_ArmorGhost, iCash=250,iElerium=50,iAlloys=40, iTime=14, iEng=40)
ItemBalance_Hard=(eItem=eItem_ArmorPsi, iCash=400,iElerium=40,iAlloys=20, iTime=10, iEng=30)
ItemBalance_Hard=(eItem=eItem_SHIV, iCash=50, iElerium=0, iAlloys=0, iTime=3, iEng=5)
ItemBalance_Hard=(eItem=eItem_SHIV_Alloy, iCash=75, iElerium=0, iAlloys=20, iTime=4, iEng=10)
ItemBalance_Hard=(eItem=eItem_SHIV_Hover, iCash=100,iElerium=20,iAlloys=30, iTime=4, iEng=20)
ItemBalance_Hard=(eItem=eItem_Interceptor, iCash=40, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Hard=(eItem=eItem_Firestorm, iCash=200,iElerium=20,iAlloys=40, iTime=14, iEng=20)
ItemBalance_Hard=(eItem=eItem_Satellite, iCash=100,iElerium=0, iAlloys=0, iTime=20, iEng=5)
ItemBalance_Hard=(eItem=eItem_IntWeap_I, iCash=35, iElerium=0, iAlloys=0, iTime=7, iEng=5)
ItemBalance_Hard=(eItem=eItem_IntWeap_III, iCash=35, iElerium=0, iAlloys=25, iTime=7, iEng=10)
ItemBalance_Hard=(eItem=eItem_IntWeap_IV, iCash=100,iElerium=20,iAlloys=20, iTime=10, iEng=20)
ItemBalance_Hard=(eItem=eItem_IntWeap_V, iCash=200,iElerium=20,iAlloys=30, iTime=10, iEng=30)
ItemBalance_Hard=(eItem=eItem_IntWeap_VI, iCash=150,iElerium=20,iAlloys=30, iTime=10, iEng=35)
ItemBalance_Hard=(eItem=eItem_IntConsumable_Hit, iCash=10, iElerium=0, iAlloys=0, iTime=0, iEng=5)
ItemBalance_Hard=(eItem=eItem_IntConsumable_Dodge, iCash=50, iElerium=0, iAlloys=0, iTime=0, iEng=10)
ItemBalance_Hard=(eItem=eItem_IntConsumable_Boost, iCash=20, iElerium=0, iAlloys=0, iTime=0, iEng=10)
ItemBalance_Hard=(eItem=eItem_Elerium115, iCash=3, iElerium=1, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Hard=(eItem=eItem_AlienAlloys, iCash=2, iElerium=0, iAlloys=1, iTime=-1, iEng=-1)
ItemBalance_Hard=(eItem=eItem_WeaponFragment, iCash=1, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Hard=(eItem=eItem_UFOPowerSource, iCash=75, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Hard=(eItem=eItem_UFONavigation, iCash=40, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Hard=(eItem=eItem_AlienFood, iCash=10, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Hard=(eItem=eItem_AlienEntertainment, iCash=17, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Hard=(eItem=eItem_AlienStasisTank, iCash=10, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Hard=(eItem=eItem_AlienSurgery, iCash=25, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Hard=(eItem=eItem_UFOFusionLauncher, iCash=125,iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Hard=(eItem=eItem_DamagedUFOPowerSource, iCash=30, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Hard=(eItem=eItem_DamagedUFONavigation, iCash=20, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Hard=(eItem=eItem_DamagedAlienFood, iCash=5, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Hard=(eItem=eItem_DamagedAlienEntertainment,iCash=5,iElerium=0,iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Hard=(eItem=eItem_DamagedAlienStasisTank, iCash=5, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Hard=(eItem=eItem_DamagedAlienSurgery, iCash=10, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Hard=(eItem=eItem_DamagedHyperwaveBeacon, iCash=45, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Hard=(eItem=eItem_SectoidCorpse, iCash=5, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Hard=(eItem=eItem_FloaterCorpse, iCash=5, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Hard=(eItem=eItem_ThinManCorpse, iCash=5, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Hard=(eItem=eItem_MutonCorpse, iCash=5, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Hard=(eItem=eItem_CryssalidCorpse, iCash=5, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Hard=(eItem=eItem_CyberdiscCorpse, iCash=7, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Hard=(eItem=eItem_SectopodCorpse, iCash=10, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Hard=(eItem=eItem_DroneCorpse, iCash=2, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Hard=(eItem=eItem_EtherealCorpse, iCash=15, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Hard=(eItem=eItem_SectoidCommanderCorpse, iCash=10, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Hard=(eItem=eItem_BerserkerCorpse, iCash=5, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Hard=(eItem=eItem_MutonEliteCorpse, iCash=8, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Hard=(eItem=eItem_FloaterHeavyCorpse, iCash=6, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Hard=(eItem=eItem_MimicBeacon, iCash=50, iElerium=0, iAlloys=0, iTime=0, iEng=5)
ItemBalance_Hard=(eItem=eItem_GasGrenade, iCash=35, iElerium=0, iAlloys=0, iTime=0, iEng=5)
ItemBalance_Hard=(eItem=eItem_GhostGrenade, iCash=200,iElerium=25,iAlloys=0, iTime=0, iEng=10)
ItemBalance_Hard=(eItem=eItem_ReaperRounds, iCash=30, iElerium=0, iAlloys=0, iTime=0, iEng=6)
ItemBalance_Hard=(eItem=eItem_FlashBang, iCash=35, iElerium=0, iAlloys=0, iTime=0, iEng=5)
ItemBalance_Hard=(eItem=eItem_NeedleGrenade, iCash=40, iElerium=0, iAlloys=5, iTime=0, iEng=7)
ItemBalance_Hard=(eItem=eItem_RespiratorImplant, iCash=35, iElerium=0, iAlloys=0, iTime=0, iEng=5)
ItemBalance_Hard=(eItem=eItem_EXALTLoot1, iCash=10, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Hard=(eItem=eItem_EXALTLoot2, iCash=20, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Hard=(eItem=eItem_EXALTLoot3, iCash=50, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Hard=(eItem=eItem_Railgun, iCash=75, iElerium=0, iAlloys=30, iTime=0,iEng=10)
ItemBalance_Hard=(eItem=eItem_ParticleBeam, iCash=325, iElerium=40, iAlloys=40, iTime=0,iEng=25)

ItemBalance_Classic=(eItem=eItem_Medikit, iCash=25, iElerium=0, iAlloys=0, iTime=7, iEng=5)
ItemBalance_Classic=(eItem=eItem_ArcThrower, iCash=35, iElerium=0, iAlloys=0, iTime=7, iEng=5)
ItemBalance_Classic=(eItem=eItem_TargetingModule, iCash=20, iElerium=0, iAlloys=0, iTime=7, iEng=5)
ItemBalance_Classic=(eItem=eItem_ReinforcedArmor, iCash=20, iElerium=0, iAlloys=0, iTime=7, iEng=5)
ItemBalance_Classic=(eItem=eItem_ChitinPlating, iCash=85, iElerium=0, iAlloys=10, iTime=7, iEng=15)
ItemBalance_Classic=(eItem=eItem_CombatStims, iCash=50, iElerium=0, iAlloys=5, iTime=7, iEng=15)
ItemBalance_Classic=(eItem=eItem_MindShield, iCash=150,iElerium=30,iAlloys=10, iTime=10, iEng=35)
ItemBalance_Classic=(eItem=eItem_Skeleton_Key, iCash=25, iElerium=10,iAlloys=10, iTime=7, iEng=15)
ItemBalance_Classic=(eItem=eItem_LaserPistol, iCash=10, iElerium=0, iAlloys=10, iTime=7, iEng=10)
ItemBalance_Classic=(eItem=eItem_LaserAssaultRifle, iCash=25, iElerium=0, iAlloys=15, iTime=7, iEng=12)
ItemBalance_Classic=(eItem=eItem_LaserAssaultGun, iCash=30, iElerium=0, iAlloys=25, iTime=7, iEng=12)
ItemBalance_Classic=(eItem=eItem_LaserSniperRifle, iCash=35, iElerium=0, iAlloys=25, iTime=7, iEng=12)
ItemBalance_Classic=(eItem=eItem_HeavyLaser, iCash=30, iElerium=0, iAlloys=25, iTime=7, iEng=12)
ItemBalance_Classic=(eItem=eItem_PlasmaPistol, iCash=100,iElerium=10,iAlloys=20, iTime=10, iEng=20)
ItemBalance_Classic=(eItem=eItem_PlasmaLightRifle, iCash=180,iElerium=30,iAlloys=30, iTime=10, iEng=20)
ItemBalance_Classic=(eItem=eItem_PlasmaAssaultRifle, iCash=300,iElerium=40,iAlloys=50, iTime=10, iEng=20)
ItemBalance_Classic=(eItem=eItem_AlloyCannon, iCash=300,iElerium=40,iAlloys=75, iTime=12, iEng=25)
ItemBalance_Classic=(eItem=eItem_HeavyPlasma, iCash=375,iElerium=60,iAlloys=50, iTime=10, iEng=25)
ItemBalance_Classic=(eItem=eItem_PlasmaSniperRifle, iCash=375,iElerium=60,iAlloys=50, iTime=15, iEng=25)
ItemBalance_Classic=(eItem=eItem_BlasterLauncher, iCash=400,iElerium=120,iAlloys=75, iTime=15, iEng=35)
ItemBalance_Classic=(eItem=eItem_ArmorCarapace, iCash=25, iElerium=0, iAlloys=15, iTime=10, iEng=10)
ItemBalance_Classic=(eItem=eItem_ArmorSkeleton, iCash=30, iElerium=0, iAlloys=10, iTime=10, iEng=15)
ItemBalance_Classic=(eItem=eItem_ArmorTitan, iCash=150,iElerium=10,iAlloys=35, iTime=10, iEng=25)
ItemBalance_Classic=(eItem=eItem_ArmorArchAngel, iCash=200,iElerium=35,iAlloys=50, iTime=14, iEng=35)
ItemBalance_Classic=(eItem=eItem_ArmorGhost, iCash=250,iElerium=50,iAlloys=40, iTime=14, iEng=40)
ItemBalance_Classic=(eItem=eItem_ArmorPsi, iCash=400,iElerium=40,iAlloys=20, iTime=10, iEng=30)
ItemBalance_Classic=(eItem=eItem_SHIV, iCash=50, iElerium=0, iAlloys=0, iTime=3, iEng=5)
ItemBalance_Classic=(eItem=eItem_SHIV_Alloy, iCash=75, iElerium=0, iAlloys=20, iTime=4, iEng=10)
ItemBalance_Classic=(eItem=eItem_SHIV_Hover, iCash=100,iElerium=20,iAlloys=30, iTime=4, iEng=20)
ItemBalance_Classic=(eItem=eItem_Interceptor, iCash=40, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Classic=(eItem=eItem_Firestorm, iCash=200,iElerium=20,iAlloys=40, iTime=14, iEng=20)
ItemBalance_Classic=(eItem=eItem_Satellite, iCash=100,iElerium=0, iAlloys=0, iTime=20, iEng=5)
ItemBalance_Classic=(eItem=eItem_IntWeap_I, iCash=35, iElerium=0, iAlloys=0, iTime=7, iEng=5)
ItemBalance_Classic=(eItem=eItem_IntWeap_III, iCash=35, iElerium=0, iAlloys=25, iTime=7, iEng=10)
ItemBalance_Classic=(eItem=eItem_IntWeap_IV, iCash=100,iElerium=20,iAlloys=20, iTime=10, iEng=20)
ItemBalance_Classic=(eItem=eItem_IntWeap_V, iCash=200,iElerium=20,iAlloys=30, iTime=10, iEng=30)
ItemBalance_Classic=(eItem=eItem_IntWeap_VI, iCash=150,iElerium=20,iAlloys=30, iTime=10, iEng=35)
ItemBalance_Classic=(eItem=eItem_IntConsumable_Hit, iCash=10, iElerium=0, iAlloys=0, iTime=0, iEng=5)
ItemBalance_Classic=(eItem=eItem_IntConsumable_Dodge, iCash=50, iElerium=0, iAlloys=0, iTime=0, iEng=10)
ItemBalance_Classic=(eItem=eItem_IntConsumable_Boost, iCash=20, iElerium=0, iAlloys=0, iTime=0, iEng=10)
ItemBalance_Classic=(eItem=eItem_Elerium115, iCash=3, iElerium=1, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Classic=(eItem=eItem_AlienAlloys, iCash=2, iElerium=0, iAlloys=1, iTime=-1, iEng=-1)
ItemBalance_Classic=(eItem=eItem_WeaponFragment, iCash=1, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Classic=(eItem=eItem_UFOPowerSource, iCash=75, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Classic=(eItem=eItem_UFONavigation, iCash=40, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Classic=(eItem=eItem_AlienFood, iCash=10, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Classic=(eItem=eItem_AlienEntertainment, iCash=17, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Classic=(eItem=eItem_AlienStasisTank, iCash=10, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Classic=(eItem=eItem_AlienSurgery, iCash=25, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Classic=(eItem=eItem_UFOFusionLauncher, iCash=125,iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Classic=(eItem=eItem_DamagedUFOPowerSource, iCash=30, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Classic=(eItem=eItem_DamagedUFONavigation, iCash=20, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Classic=(eItem=eItem_DamagedAlienFood, iCash=5, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Classic=(eItem=eItem_DamagedAlienEntertainment,iCash=5,iElerium=0,iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Classic=(eItem=eItem_DamagedAlienStasisTank,iCash=5, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Classic=(eItem=eItem_DamagedAlienSurgery, iCash=10, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Classic=(eItem=eItem_DamagedHyperwaveBeacon,iCash=45, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Classic=(eItem=eItem_SectoidCorpse, iCash=5, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Classic=(eItem=eItem_FloaterCorpse, iCash=5, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Classic=(eItem=eItem_ThinManCorpse, iCash=5, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Classic=(eItem=eItem_MutonCorpse, iCash=5, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Classic=(eItem=eItem_CryssalidCorpse, iCash=5, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Classic=(eItem=eItem_CyberdiscCorpse, iCash=7, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Classic=(eItem=eItem_SectopodCorpse, iCash=10, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Classic=(eItem=eItem_DroneCorpse, iCash=2, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Classic=(eItem=eItem_EtherealCorpse, iCash=15, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Classic=(eItem=eItem_SectoidCommanderCorpse,iCash=10, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Classic=(eItem=eItem_BerserkerCorpse, iCash=5, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Classic=(eItem=eItem_MutonEliteCorpse, iCash=8, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Classic=(eItem=eItem_FloaterHeavyCorpse, iCash=6, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Classic=(eItem=eItem_MimicBeacon, iCash=50, iElerium=0, iAlloys=0, iTime=0, iEng=5)
ItemBalance_Classic=(eItem=eItem_GasGrenade, iCash=35, iElerium=0, iAlloys=0, iTime=0, iEng=5)
ItemBalance_Classic=(eItem=eItem_GhostGrenade, iCash=200,iElerium=25,iAlloys=0, iTime=0, iEng=10)
ItemBalance_Classic=(eItem=eItem_ReaperRounds, iCash=30, iElerium=0, iAlloys=0, iTime=0, iEng=6)
ItemBalance_Classic=(eItem=eItem_FlashBang, iCash=35, iElerium=0, iAlloys=0, iTime=0, iEng=5)
ItemBalance_Classic=(eItem=eItem_NeedleGrenade, iCash=40, iElerium=0, iAlloys=5, iTime=0, iEng=7)
ItemBalance_Classic=(eItem=eItem_RespiratorImplant, iCash=35, iElerium=0, iAlloys=0, iTime=0, iEng=5)
ItemBalance_Classic=(eItem=eItem_EXALTLoot1, iCash=10, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Classic=(eItem=eItem_EXALTLoot2, iCash=20, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Classic=(eItem=eItem_EXALTLoot3, iCash=50, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
ItemBalance_Classic=(eItem=eItem_Railgun, iCash=75, iElerium=0, iAlloys=30, iTime=0,iEng=10)
ItemBalance_Classic=(eItem=eItem_ParticleBeam, iCash=325, iElerium=40, iAlloys=40, iTime=0,iEng=25)

; Facilities
FacilityBalance=( eFacility=eFacility_AccessLift, iCash=50, iElerium=0, iAlloys=0, iMaintenance=10, iTime=5, iPower=-2)
FacilityBalance=( eFacility=eFacility_ScienceLab, iCash=125, iElerium=0, iAlloys=0, iMaintenance=24, iTime=10, iPower=-3)
FacilityBalance=( eFacility=eFacility_Workshop, iCash=130, iElerium=0, iAlloys=0, iMaintenance=26, iTime=10, iPower=-3)
FacilityBalance=( eFacility=eFacility_SmallRadar, iCash=100, iElerium=0, iAlloys=0, iMaintenance=15, iTime=14, iPower=-5)
FacilityBalance=( eFacility=eFacility_Power, iCash=60, iElerium=0, iAlloys=0, iMaintenance=11, iTime=5, iPower=6);MAKE SURE TO SYNC THIS WITH POWER_NORMAL
FacilityBalance=( eFacility=eFacility_Foundry, iCash=75, iElerium=0, iAlloys=0, iMaintenance=20, iTime=6, iPower=-3)
FacilityBalance=( eFacility=eFacility_OTS, iCash=125, iElerium=0, iAlloys=0, iMaintenance=25, iTime=8, iPower=-3)
FacilityBalance=( eFacility=eFacility_AlienContain, iCash=85, iElerium=0, iAlloys=0, iMaintenance=18, iTime=7, iPower=-5)
FacilityBalance=( eFacility=eFacility_LargeRadar, iCash=250, iElerium=0, iAlloys=25, iMaintenance=26, iTime=21, iPower=- :cool:
FacilityBalance=( eFacility=eFacility_ThermalPower, iCash=200, iElerium=0, iAlloys=0, iMaintenance=23, iTime=8, iPower=20);MAKE SURE TO SYNC THIS WITH POWER_THERMAL
FacilityBalance=( eFacility=eFacility_EleriumGenerator, iCash=275, iElerium=30,iAlloys=40, iMaintenance=29, iTime=14, iPower=30);MAKE SURE TO SYNC THIS WITH POWER_ELERIUM
FacilityBalance=( eFacility=eFacility_PsiLabs, iCash=200, iElerium=20,iAlloys=20, iMaintenance=30, iTime=14, iPower=-3)
FacilityBalance=( eFacility=eFacility_HyperwaveRadar, iCash=175, iElerium=0, iAlloys=10, iMaintenance=30, iTime=14, iPower=-4)
FacilityBalance=( eFacility=eFacility_DeusEx, iCash=200, iElerium=10,iAlloys=10, iMaintenance=100,iTime=14, iPower=-5)
FacilityBalance=( eFacility=eFacility_CyberneticsLab, iCash=50, iElerium=0, iAlloys=0, iMaintenance=20,iTime=10, iPower=-3)
FacilityBalance=( eFacility=eFacility_GeneticsLab, iCash=50, iElerium=0, iAlloys=0, iMaintenance=20,iTime=10, iPower=-3)

; Foundry Projects
FoundryBalance=(eTech=eFoundry_SHIV, iTime=7, iEngineers=5, iCash=70, iElerium=0, iAlloys=0, iFragments=0, iNumItems=0, eReqTech=eTech_None, eReqItem=eItem_None)
FoundryBalance=(eTech=eFoundry_AlienGrenades, iTime=7, iEngineers=20,iCash=75, iElerium=10,iAlloys=25,iFragments=20,iNumItems=1, eReqTech=eTech_Exp_Warfare, eReqItem=eItem_None)
FoundryBalance=(eTech=eFoundry_SHIV_Heal, iTime=7, iEngineers=10,iCash=70, iElerium=15,iAlloys=15,iFragments=0, iNumItems=0, eReqTech=eTech_EMP, eReqItem=eItem_None)
FoundryBalance=(eTech=eFoundry_CaptureDrone, iTime=14,iEngineers=10,iCash=175,iElerium=0, iAlloys=0, iFragments=20,iNumItems=4, eReqTech=eTech_AutopsyDrone, eReqItem=eItem_None)
FoundryBalance=(eTech=eFoundry_MedikitII, iTime=14,iEngineers=15,iCash=125,iElerium=0, iAlloys=0, iFragments=20,iNumItems=4, eReqTech=eTech_AutopsyThinMan, eReqItem=eItem_None)
FoundryBalance=(eTech=eFoundry_ArcThrowerII, iTime=14,iEngineers=10,iCash=100,iElerium=20,iAlloys=20,iFragments=20,iNumItems=4, eReqTech=eTech_Elerium, eReqItem=eItem_None)
FoundryBalance=(eTech=eFoundry_AmmoConservation, iTime=14,iEngineers=15, iCash=150,iElerium=0, iAlloys=90,iFragments=20,iNumItems=6, eReqTech=eTech_AutopsyMuton, eReqItem=eItem_None)
FoundryBalance=(eTech=eFoundry_AutomatedLasers, iTime=7, iEngineers=10, iCash=100,iElerium=0, iAlloys=30,iFragments=15,iNumItems=0, eReqTech=eTech_HeavyLasers, eReqItem=eItem_None)
FoundryBalance=(eTech=eFoundry_AutomatedPlasma, iTime=7, iEngineers=20,iCash=200,iElerium=30,iAlloys=45,iFragments=30,iNumItems=0, eReqTech=eTech_Plasma_Heavy, eReqItem=eItem_None)
FoundryBalance=(eTech=eFoundry_AdvancedFlight, iTime=14,iEngineers=25,iCash=325,iElerium=50,iAlloys=50,iFragments=0, iNumItems=2, eReqTech=eTech_Armor_ArchAngel, eReqItem=eItem_None)
FoundryBalance=(eTech=eFoundry_AdvancedConstruction, iTime=14,iEngineers=30,iCash=375,iElerium=30,iAlloys=50,iFragments=20,iNumItems=2, eReqTech=eTech_AutopsySectopod, eReqItem=eItem_None)
FoundryBalance=(eTech=eFoundry_VehicleRepair, iTime=14,iEngineers=20,iCash=175,iElerium=10,iAlloys=30,iFragments=0, iNumItems=4, eReqTech=eTech_AutopsyHeavyFloater,eReqItem=eItem_None)
FoundryBalance=(eTech=eFoundry_PistolI, iTime=7, iEngineers=5, iCash=75, iElerium=0, iAlloys=0, iFragments=5, iNumItems=0, eReqTech=eTech_None, eReqItem=eItem_None)
FoundryBalance=(eTech=eFoundry_PistolII, iTime=7, iEngineers=10,iCash=150,iElerium=0, iAlloys=20,iFragments=25,iNumItems=0, eReqTech=eTech_LaserWeapons, eReqItem=eItem_None)
FoundryBalance=(eTech=eFoundry_PistolIII, iTime=14,iEngineers=20,iCash=250,iElerium=20,iAlloys=20,iFragments=50,iNumItems=0, eReqTech=eTech_Plasma_Pistol, eReqItem=eItem_None)
FoundryBalance=(eTech=eFoundry_SHIVSuppression, iTime=7, iEngineers=15,iCash=40, iElerium=0, iAlloys=0, iFragments=0, iNumItems=0, eReqTech=eTech_None, eReqItem=eItem_None)
FoundryBalance=(eTech=eFoundry_StealthSatellites, iTime=7, iEngineers=20,iCash=150,iElerium=20,iAlloys=20,iFragments=0, iNumItems=3, eReqTech=eTech_AlienNavigation, eReqItem=eItem_None)
FoundryBalance=(eTech=eFoundry_Scope, iTime=7, iEngineers=10,iCash=75, iElerium=0, iAlloys=0, iFragments=15,iNumItems=0, eReqTech=eTech_WeaponFragments, eReqItem=eItem_None)
FoundryBalance=(eTech=eFoundry_TacticalRigging, iTime=7, iEngineers=5,iCash=200, iElerium=0, iAlloys=0, iFragments=0, iNumItems=0, eReqTech=eTech_Exp_Warfare, eReqItem=eItem_None)
FoundryBalance=(eTech=eFoundry_MECCloseCombat, iTime=7, iEngineers=5,iCash=200, iElerium=0, iAlloys=30, iFragments=0, iNumItems=0, eReqTech=eTech_Meld, eReqItem=eItem_None)
FoundryBalance=(eTech=eFoundry_AdvancedServomotors, iTime=10,iEngineers=20,iCash=300, iElerium=30, iAlloys=30, iFragments=0, iNumItems=0, eReqTech=eTech_AutopsyMechtoid, eReqItem=eItem_None)
FoundryBalance=(eTech=eFoundry_ShapedArmor, iTime=14, iEngineers=20,iCash=300, iElerium=20, iAlloys=40, iFragments=0, iNumItems=0, eReqTech=eTech_AutopsyMechtoid, eReqItem=eItem_None)
FoundryBalance=(eTech=eFoundry_EleriumFuel, iTime=10, iEngineers=15,iCash=200, iElerium=50, iAlloys=0, iFragments=0, iNumItems=0, eReqTech=eTech_Elerium, eReqItem=eItem_None)
FoundryBalance=(eTech=eFoundry_SentinelDrone, iTime=7, iEngineers=10,iCash=80, iElerium=10, iAlloys=20, iFragments=0, iNumItems=0, eReqTech=eTech_AutopsyDrone, eReqItem=eItem_None)




; OTS Upgrades
OTSBalance=(eTech=eOTS_Will_I, iCash=200, eRank=eRank_Sergeant)
OTSBalance=(eTech=eOTS_SquadSize_I, iCash=50, eRank=eRank_Sergeant)
OTSBalance=(eTech=eOTS_XP_I, iCash=125, eRank=eRank_Sergeant)
OTSBalance=(eTech=eOTS_HP_I, iCash=150, eRank=eRank_Lieutenant)
OTSBalance=(eTech=eOTS_SquadSize_II, iCash=75, eRank=eRank_Captain)
OTSBalance=(eTech=eOTS_XP_II, iCash=150, eRank=eRank_Major)
OTSBalance=(eTech=eOTS_Leader, iCash=50, eRank=eRank_Lieutenant)

; Techs
TechBalance=(eTech=eTech_WeaponFragments, iTime=2, iAlloys=0, iElerium=0, iNumFragments=5, iNumItems=0)
TechBalance=(eTech=eTech_AlienMaterials, iTime=2, iAlloys=0, iElerium=0, iNumFragments=5, iNumItems=0)
TechBalance=(eTech=eTech_Exp_Warfare, iTime=3, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0)
TechBalance=(eTech=eTech_Xenobiology, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=3)

TechBalance=(eTech=eTech_LaserWeapons, iTime=6, iAlloys=5, iElerium=0, iNumFragments=10, iNumItems=0)
TechBalance=(eTech=eTech_PrecisionLasers, iTime=8, iAlloys=5, iElerium=0, iNumFragments=5, iNumItems=0)
TechBalance=(eTech=eTech_HeavyLasers, iTime=8, iAlloys=5, iElerium=0, iNumFragments=5, iNumItems=0)
TechBalance=(eTech=eTech_Plasma_Pistol, iTime=15, iAlloys=0, iElerium=5, iNumFragments=40, iNumItems=1)
TechBalance=(eTech=eTech_Plasma_Light, iTime=17, iAlloys=0, iElerium=5, iNumFragments=40, iNumItems=1)
TechBalance=(eTech=eTech_Plasma_Rifle, iTime=17, iAlloys=10, iElerium=10, iNumFragments=40, iNumItems=1)
TechBalance=(eTech=eTech_Plasma_Heavy, iTime=17, iAlloys=10, iElerium=10, iNumFragments=40, iNumItems=1)
TechBalance=(eTech=eTech_Plasma_Sniper, iTime=15, iAlloys=10, iElerium=10, iNumFragments=50, iNumItems=0)
TechBalance=(eTech=eTech_Alloy_Cannon, iTime=15, iAlloys=25, iElerium=5, iNumFragments=40, iNumItems=0)
TechBalance=(eTech=eTech_BlasterLauncher, iTime=20, iAlloys=20, iElerium=10, iNumFragments=75, iNumItems=0)

TechBalance=(eTech=eTech_Plasma_Cannon, iTime=10, iAlloys=0, iElerium=10, iNumFragments=30, iNumItems=0)
TechBalance=(eTech=eTech_EMP, iTime=20, iAlloys=0, iElerium=20, iNumFragments=0, iNumItems=40)
TechBalance=(eTech=eTech_Fusion_Launcher, iTime=15, iAlloys=10, iElerium=20, iNumFragments=50, iNumItems=0)

TechBalance=(eTech=eTech_ArcThrower, iTime=3, iAlloys=0, iElerium=0, iNumFragments=10, iNumItems=0)
TechBalance=(eTech=eTech_BaseShard, iTime=3, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0)
TechBalance=(eTech=eTech_AlienNavigation, iTime=5, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=2)
TechBalance=(eTech=eTech_UFOPowerSource, iTime=7, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=1)
TechBalance=(eTech=eTech_Firestorm, iTime=15, iAlloys=10, iElerium=10, iNumFragments=75, iNumItems=0)
TechBalance=(eTech=eTech_Elerium, iTime=7, iAlloys=0, iElerium=10, iNumFragments=0, iNumItems=0)
TechBalance=(eTech=eTech_Armor_Carapace, iTime=7, iAlloys=10, iElerium=0, iNumFragments=0, iNumItems=0)
TechBalance=(eTech=eTech_Armor_Skeleton, iTime=10, iAlloys=15, iElerium=0, iNumFragments=0, iNumItems=0)
TechBalance=(eTech=eTech_Armor_Titan, iTime=20, iAlloys=15, iElerium=5, iNumFragments=0, iNumItems=0)
TechBalance=(eTech=eTech_Armor_Ghost, iTime=17, iAlloys=15, iElerium=15, iNumFragments=0, iNumItems=0)
TechBalance=(eTech=eTech_Armor_ArchAngel, iTime=17, iAlloys=15, iElerium=15, iNumFragments=0, iNumItems=0)
TechBalance=(eTech=eTech_PsiArmor, iTime=15, iAlloys=10, iElerium=10, iNumFragments=0, iNumItems=0)
TechBalance=(eTech=eTech_Hyperwave, iTime=8, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0)
TechBalance=(eTech=eTech_PsiLink, iTime=10, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0)

TechBalance=(eTech=eTech_InterrogateSectoid, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0)
TechBalance=(eTech=eTech_InterrogateFloater, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0)
TechBalance=(eTech=eTech_InterrogateMuton, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0)
TechBalance=(eTech=eTech_InterrogateThinMan, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0)
TechBalance=(eTech=eTech_InterrogateEthereal, iTime=10,iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0)
TechBalance=(eTech=eTech_InterrogateBerserker, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0)
TechBalance=(eTech=eTech_InterrogateMutonElite, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0)
TechBalance=(eTech=eTech_InterrogateHeavyFloater, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0)
TechBalance=(eTech=eTech_InterrogateSectoidCommander, iTime=6, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0)

TechBalance=(eTech=eTech_AutopsySectoid, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=1)
TechBalance=(eTech=eTech_AutopsyFloater, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=1)
TechBalance=(eTech=eTech_AutopsyMuton, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=1)
TechBalance=(eTech=eTech_AutopsyThinMan, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=1)
TechBalance=(eTech=eTech_AutopsyCryssalid, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=1)
TechBalance=(eTech=eTech_AutopsyEthereal, iTime=6, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=1)
TechBalance=(eTech=eTech_AutopsyCyberdisc, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=1)
TechBalance=(eTech=eTech_AutopsyDrone, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=1)
TechBalance=(eTech=eTech_AutopsySectopod, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=1)
TechBalance=(eTech=eTech_AutopsyBerserker, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=1)
TechBalance=(eTech=eTech_AutopsyMutonElite, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=1)
TechBalance=(eTech=eTech_AutopsyHeavyFloater, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=1)
TechBalance=(eTech=eTech_AutopsySectoidCommander, iTime=3, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=1)
TechBalance=(eTech=eTech_AutopsyMechtoid, iTime=3, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=1)


[XComGame.XComPrecomputedPath]
BlasterBombSpeed=500.0f

[XComGame.XGAction_FireCustom_Flamethrower]
SweepAngle=60 ;The angle in degrees formed between the leftmost facing of a sweep and the rightmost facing
Range=8 ;Range of the flame thrower in tiles
NumSweeps=1 ;(Cosmetic) The number of times the unit will sweep the firing flamethrower back and forth over the target
SweepFullCircle=False ;(Cosmetic) Specifies the type of motion the sweep will have
ChanceToSetFire=0.00 ;A value between 0.0 and 1.0 that specifes the likelyhood that an environmental fire will be set
FireProcessingInterval=1.2 ;Time in seconds between processing which tiles should be set on fire. Higher frequency produces more tiles on fire
FireChance_Level1=1.0 ;The FireChance_XXX variables define the relative chance that environmental fires will use the various levels of fire
FireChance_Level2=0.3 ;The FireChance_XXX variables define the relative chance that environmental fires will use the various levels of fire
FireChance_Level3=0.2 ;The FireChance_XXX variables define the relative chance that environmental fires will use the various levels of fire
LengthUpdateSpeed=0.1 ;This parameter controls the speed at which the length of the flame effect will grow / shrink to compensate for collisions (0.0 - 1.0)

;The package / editor path to the particle effect that will be used to represent secondary fires
SecondaryFire_ParticleEffectPath=FX_MEC_WP_Flamethrower.P_Radiating_Heat

;The package / editor path to the particle effect that will be used to represent secondary fires, if the player has completed the elerium fuel foundry project
SecondaryFire_Elerium_ParticleEffectPath=FX_MEC_WP_Flamethrower.P_Radiating_Heat_Elerium

;The package / editor path to the particle effect that will be used as temp ground/fill fire
FillFire_ParticleEffectPath=FX_MEC_WP_Flamethrower.P_Fire_Fill_Transient

;The package / editor path to the particle effect attached to enemies that are hit but not killed by the flamethrower
FlameDamage_ParticleEffectPath=FX_MEC_WP_Flamethrower.P_Flamethrower_Flaming_Target_Running

;The package / editor path to the particle effect attached to enemies that are killed by the flamethrower
FlameKill_ParticleEffectPath=FX_MEC_WP_Flamethrower.P_Flamethrower_Flaming_Target_Dead

[XComGame.XGAction_FireCustom_Barrage]
BarrageTime=3.5 ;The time that Barrage will spend firing at the target
BarrageRadius=1.5 ;Radius of the damage that Barrage does, in tiles
BarrageTimeBetweenRetargets=0.05;At this interval of seconds, the MEC will select a new random point to shoot at within the barrage area of effect
BarrageStartAOEEffectTime=1.0 ;The time, in seconds, from the start of the barrage animation to start playing the AOE effect

[XComGame.XGAbility_Electropulse]
ElectroPulseXY_Range=432
;The resource path for the effect to attach to units wounded by electro pulse
ElectroPulse_OrganicFX_Path=FX_MEC_Abilities.P_Electro_Pulse_Hurt
;The resource path for the effect to attach to units killed by electro pulse
ElectroPulse_RoboticFX_Path=FX_MEC_Abilities.P_Electro_Pulse_Stunned

[XComGame.XGUnitNativeBase]
BioelectricSkinRange=12 ;Range is in meters (64 units) like the sight radius is
AdditionalProximityMines=2 ;MEC ExpandedStorage
AdditionalGrenades=1 ;MEC ExpandedStorage
AdditionalRestorativeMistShots=1 ;MEC ExpandedStorage

[XComGame.XComPerkManager]
SoldierPerkTrees=(SoldierType=eSC_Assault, Squaddie=ePerk_RunAndGun, Corporal1=ePerk_Aggression, Corporal2=ePerk_TacticalSense, Sergeant1=ePerk_CloseAndPersonal, Sergeant2=ePerk_LightningReflexes, Lieutenant1=ePerk_RapidFire, Lieutenant2=ePerk_Flush, Captain1=ePerk_BringEmOn, Captain2=ePerk_CloseCombatSpecialist, Major=ePerk_ExtraConditioning, Colonel1=ePerk_KillerInstinct, Colonel2=ePerk_Resilience)
SoldierPerkTrees=(SoldierType=eSC_Support, Squaddie=ePerk_SmokeBomb, Corporal1=ePerk_CoveringFire, Corporal2=ePerk_Sprinter, Sergeant1=ePerk_SmokeAndMirrors, Sergeant2=ePerk_FieldMedic, Lieutenant1=ePerk_FocusedSuppression, Lieutenant2=ePerk_Revive, Captain1=ePerk_CombatDrugs, Captain2=ePerk_DenseSmoke, Major=ePerk_DeepPockets, Colonel1=ePerk_Sentinel, Colonel2=ePerk_Savior)
SoldierPerkTrees=(SoldierType=eSC_HeavyWeapons, Squaddie=ePerk_FireRocket, Corporal1=ePerk_TracerBeams, Corporal2=ePerk_BulletSwarm, Sergeant1=ePerk_FocusedSuppression, Sergeant2=ePerk_ShredderRocket, Lieutenant1=ePerk_RapidReaction, Lieutenant2=ePerk_HEATAmmo, Captain1=ePerk_DangerZone, Captain2=ePerk_Grenadier, Major=ePerk_WillToSurvive, Colonel1=ePerk_Mayhem, Colonel2=ePerk_Rocketeer)
SoldierPerkTrees=(SoldierType=eSC_Sniper, Squaddie=ePerk_PrecisionShot, Corporal1=ePerk_SquadSight, Corporal2=ePerk_SnapShot, Sergeant1=ePerk_DamnGoodGround, Sergeant2=ePerk_Gunslinger, Lieutenant1=ePerk_BattleScanner, Lieutenant2=ePerk_DisablingShot, Captain1=ePerk_Opportunist, Captain2=ePerk_Executioner, Major=ePerk_LowProfile, Colonel1=ePerk_DoubleTap, Colonel2=ePerk_InTheZone)
SoldierPerkTrees=(SoldierType=eSC_Mec, Squaddie=ePerk_Barrage, Corporal1=ePerk_AutoThreatAssessment, Corporal2=ePerk_AdvancedFireControl, Sergeant1=ePerk_DamageControl, Sergeant2=ePerk_XenobiologyOverlays, Lieutenant1=ePerk_OneForAll, Lieutenant2=ePerk_JetbootModule, Captain1=ePerk_ExpandedStorage, Captain2=ePerk_RepairServos, Major=ePerk_Overdrive, Colonel1=ePerk_ReactiveTargetingSensors, Colonel2=ePerk_AbsorptionFields)

PsiPerkTree=(Rank1=ePerk_MindFray, Rank2a=ePerk_PsiPanic, Rank2b=ePerk_PsiInspiration, Rank3a=ePerk_MindControl, Rank3b=ePerk_TelekineticField)

GeneModPerkTree=(Chest1=ePerk_GeneMod_SecondHeart, Chest2=ePerk_GeneMod_Adrenal, Brain1=ePerk_GeneMod_BrainDamping, Brain2=ePerk_GeneMod_BrainFeedback, Eyes1=ePerk_GeneMod_Pupils, Eyes2=ePerk_GeneMod_DepthPerception, Skin1=ePerk_GeneMod_BioelectricSkin, Skin2=ePerk_GeneMod_MimeticSkin, Legs1=ePerk_GeneMod_MuscleFiber, Legs2=ePerk_GeneMod_BoneMarrow)

RandomPerks=ePerk_Aggression
RandomPerks=ePerk_TacticalSense
RandomPerks=ePerk_LightningReflexes
RandomPerks=ePerk_Flush
RandomPerks=ePerk_BringEmOn
RandomPerks=ePerk_CloseCombatSpecialist
RandomPerks=ePerk_ExtraConditioning
RandomPerks=ePerk_Resilience
RandomPerks=ePerk_BulletSwarm
RandomPerks=ePerk_TracerBeams
RandomPerks=ePerk_HEATAmmo
RandomPerks=ePerk_RapidReaction
RandomPerks=ePerk_Grenadier
RandomPerks=ePerk_WillToSurvive
RandomPerks=ePerk_DamnGoodGround
RandomPerks=ePerk_Gunslinger
RandomPerks=ePerk_BattleScanner
RandomPerks=ePerk_Executioner
RandomPerks=ePerk_Opportunist
RandomPerks=ePerk_LowProfile
RandomPerks=ePerk_Sprinter
RandomPerks=ePerk_CoveringFire
RandomPerks=ePerk_FieldMedic
RandomPerks=ePerk_Revive
RandomPerks=ePerk_DeepPockets
RandomPerks=ePerk_Savior
RandomPerks=ePerk_Sentinel
RandomPerks=ePerk_FocusedSuppression

 

Edited by endersblade
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I can confirm that the perks are definitely editable here. I'm not 100% positive on ones like Double Tap and Bullet Swarm that used to be reliant on a specific class, but I have successfully edited the perk trees to the way I had them in the original. Oh man, I HATE that I have to go to sleep and get up and go to work tomorrow! I wanna tweak this game and play it so badly!

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Is the vanilla ini within the exe also changed in the same way as the EW one? Looks more mod friendly in some ways for sure. Lets hope that the more sophisticated mods like extended perk tree arent made impossible by this change.

Edited by kara42
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