Chronepsys Posted October 5, 2022 Share Posted October 5, 2022 Maybe a strange title :confused: Hi and thank to listen. I have add food on table, using static in the wish to have them truly static.I add two script to disable havoc on load and on activate.I also tick the disable havok in parameters.I made a collision cube. It usually works fine. Usually...But sometimes, in don't and the static explodes. If somebody have any idea of what i do wrong or what i can do to end up with... well : static that don't move...I would thank him a lots ! Link to comment Share on other sites More sharing options...
greyday01 Posted October 6, 2022 Share Posted October 6, 2022 Change the misc item to a static with nifscope. An example:Open the apple01.nif in nifscope.Expand the BSFadeNode.Expand the bhkCollisionObject.With the bhkRigidBody selected look in the Block Details Panel below the Block list.Change Layer value from SKYL_Clutter to SKYL_STATIC using drop down list.Scroil down to Havok Filter Copy and expand.Change the value of the Layer there from SKYL_Clutter to SKYL_STATIC.Scroll down to Motion System and change the value to MO_SYS_BOX_STABILIZED.Change Solver Deactivation to SOLVER_DEACTIVATION_OFF.Change Quality Type to MO_QUAL_INVALID Save as AppleStatic.In the ck in the static section R-click - New -edit- Link to new AppleStatic as mesh.That should make it completely static. No scripts or collision cubes needed Link to comment Share on other sites More sharing options...
Dashyburn Posted October 6, 2022 Share Posted October 6, 2022 I might say all the extra steps taken may be the actual problem, you don't need to do any of them, no scripts, no collision cube you don't even need to tick havok Just a standard static should be un moveable in game Here's how I make one: In the Creation Kit find the object you want to make a static Copy the model name, select static category, right click and New click edit next to the model pane, twice A box comes up with 'Look in' up the top, make sure that says meshes Paste the model into file name down the bottom, click open, you should see the model in the window now, save. Link to comment Share on other sites More sharing options...
Chronepsys Posted October 6, 2022 Author Share Posted October 6, 2022 Thanks you two for your advices. I will try your solutions and get back to tell you if it works.I did create new static using the models and even with them i get those nasty reactions.Sure i did something wrong... Back when i tryied. Link to comment Share on other sites More sharing options...
maxarturo Posted October 8, 2022 Share Posted October 8, 2022 A truly static object is only when its collision has the appropriate flags assigned, as greyday01 mentioned further up. Creating a non static object to static by just copying its mesh folder address has the disadvantage that it may not always work, there is always the chance that an object may move by any force or interaction applied to it by any means, for example: - Other object's collision near it. - Explosions. * Some objects, if I remember correctly, vanilla foods, will never became truly static by just copying the meshes folder address, and they will always move, it may not on the first load, but eventually it will happen. Link to comment Share on other sites More sharing options...
Dashyburn Posted October 16, 2022 Share Posted October 16, 2022 My advice was drawn from: That I have made many statics over the years and never had a problem with them as mentioned above, even on a save with huge hours ticked up. Link to comment Share on other sites More sharing options...
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