xir1111011 Posted November 13, 2013 Share Posted November 13, 2013 Well, I decided to try my hand at bringing a custom mesh into Skyrim. The result was a week and a half of stress-inducing complications (don't we all know how that feels... lol). ...and this: https://www.dropbox.com/s/g5wwnl9g4emx8tg/alicrnamulet.nif The mesh itself works pretty flawlessly. The creation kit loads it fine, I can place the item in a cell and interact with the object, it's mesh perfectly visible. Thing is, the model is completely black. Its surface does reflect, but I get no textures as I should. Any help would be appreciated! Oh, also, the mesh itself was made entirely by Blenderpy. I'm just placing it in the Skyrim universe. Link to comment Share on other sites More sharing options...
Ghogiel Posted November 13, 2013 Share Posted November 13, 2013 random stab>In the BSLightingShaderProperty try using the environment shader instead of default, Then add the shader flag SLFL_Environment_Mapping, then move the _m texture to the 6th texture slot. Link to comment Share on other sites More sharing options...
xir1111011 Posted November 14, 2013 Author Share Posted November 14, 2013 Modding IS a lot of fun! It can just get stressful after a bunch of failed attempts and no clue how to proceed... Unfortunately, that didn't work. Still just a black mesh. I'm going to try re-making the UV mask and see if that does anything. Link to comment Share on other sites More sharing options...
Percevan Posted November 15, 2013 Share Posted November 15, 2013 (edited) I took a quick look at it. There are no UVs.If BlenderPy did create UVs for it, then it might come from an export issue. In anycase, this explains the blackish look, ingame. Edited November 15, 2013 by Percevan Link to comment Share on other sites More sharing options...
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