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  • 4 weeks later...

I really wish I could make a creature model I'd be delighted to but I guess I just can't because I can't really get the answers from anyone. which is a shame because I really would be delighted to learn.

 

There is only HAT 6.6.0. It is for Skyrim for max 2009 or 2010. I could not find a full manual and HAT for fo4. I know that one person (at least) has HAT 2014 configured and knows what to do with it. But I didn't try to contact him.

https://storage.icestormng-mods.de/s/q75niiHZ8RwbzkJ?path=%2FIceStorm%27s%20Combat%20Drone

If you really want to know about the creation of fo4 creatures, try contacting the author of this mod. He definitely knows absolutely everything about it.

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  • 2 weeks later...

Behaviors are not entirely worth creating from scratch tbh I've looked into the code. Because of the tools used and what we are missing you will have to add new variables at the bottom of the xml that are called in any generator or modifier you use them with. You have to have the exact number it is on the list of variables and we don't have Bethesda's plugin for the HAT to export BS Variables or their custom generators into a new behavior. New behaviors also have a lot of things in them. I won't go into detail you can look at a xml and see the list of generator and modifiers involved. Capital Wasteland didn't even do new behaviors often. I've looked into it. Same with Bethesda themselves. See the Angler in xml to see what I'm getting at (Deathclaw is involved.)

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I'd love to learn everything about it.

But I don't own PC version, so I can't use the kit just yet.

Does the kit have everything needed or no?

What other apps do I need?

Can I create creatures or do I gotta use something like blender?

Ps. I haven't quite figured out blender yet, in case that's something I need to know or quit. I'm still gonna keep trying till I get PC F4.

If we can use kit on xbox, I haven't figured out how to get the kit there yet.

Any help / tips? Corrections? Answers to my unknowings?

Thanks.

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CK is only one of several softwares that you will need to acquire, learn and master. A 3d modeling (e.g., Blender, 3ds Max) package capable of exporting nif formatted files will be needed. None of these softwares are available on xbox so a PC is a must have. The other thing you will need is time..lots of time. Making 3d models takes a while to master. So in summary, you need a PC, you need 3d modeling software, you need time to learn to master those skills. I would not consider making animated 3d creatures a beginner's project.

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If you want me to take you on. Teach yourself some of the basics of blender and a lot of 3d in general. Most info on game art related things can be found on polycount. A pc is a must and I have some of the tools that are not easy to get a hold of. for obvious reasons I will not put them up with my name attached to them. The main reason I ask for someone to have some knowledge before I teach them is two things.

1. It shows you have some level of dedication so I'm not wasting my time teaching someone who will most likely forget what I taught them.
2. I know you will have some model that you intend on implementing. (Note I am not here to teach you just so you can port things from other games. I am also doing this on my free time.)

I am willing to teach animation but don't expect this to be a quick process for anything creature related.

Edited by MooseWatcher
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When I tried to make a dog on blender, A) I couldn't animate it. B) When I turned it into .fbx and loaded it into roblox it was the size of the entire map, C) had no detail


D) crashed my computer dozens of times, loads fast in blender but took ages for roblox, good 3+ hours. OBJ was about 6 times larger and never managed to load.


Had to do edit, reset markers, edit, reset markers, etc. If I did more than 3 edits before marker refresh it'd crash my PC. Marker refresh makes it have less vertices and makes it look uglier and uncolored.


So, I need help figuring out the size meter in blender...


Then figuring out the tools for better sculpting, and/or turning multiple objects into one critter.


Preferably the latter.


Figuring out what type of PC I need to run it well without crashing. Current's a 16GB ram Windows 10 Intel i7.


It's gonna be years before I can afford a new PC though. So, I might have to wait before I can get training?


Unfortunate...


Wish I could learn, but don't got the tech.


I'm guessing I still need to learn the basics of the basics of the basics? Wow I'm so far behind.


Do I have a screenshot of the critter? I got it around here somewhere... Can I post it? We'll see... I'm talking to myself again aren't I?


Moment of truth...


It's not appearing under my media...


aaand... didn't work either...


Eh, link: https://www.nexusmod...4/images/264437


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Blender Is free And in fact I have been sculpting and creating things in it as of late for my portfolio. I also Use zbrush and a slew of other softwares. If you want to learn somthing you have to give up something. For me it was my free time relaxing. Blender has a video series on youtube explaining how to use their software. (This will not make you a good artist for a number of reasons.) I have a art background and started drawing in 2d.(Mind you all of my skills come from years of learning from youtube and some books) Not everyone needs a art background but it certainly helps when transitioning to 3d. You will also need to know a little bit about anatomy if you want to make creatures that look believable. (Proko is a good resouce to dip your feet into that.) Like I said I am offering this in my free time and will not teach you how to make models. I can however teach you more about the rigging and animation process as well as creature implimentation. (These are not simple skillsets and in fact several of these would be one persons job in the games industry.) Another issue when it comes to blender as a sculpting tool is very few people do it well in tutorials. I have however seen what a professional at blizzard is capable of. If you want to look more into it I would say look at the artstation tutorial on organic sculpting it may get you started on your journey. retopo is also a topic for creature creation and game models in general retopoflow is a free addon on github that I use to make my low polys. (I will also say if you want to learn more about game art look at a site called polycount. I recently made a account on the forum because I want to get more serious and work in games.)
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If you want to see me early on working on a creature it would be this. (Keep in mind I didn't understand why the animation wonked out back then now I do. It's because in the race tab it mirrors anims and in order to stop that from happening you need to set the attack chance to 0%)

 

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