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Training Room


bewop

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I would honestly be surprised if somebody hasn't made this already, but I can't find it anywhere, so I may just have to be surprised.

 

This mod request is essentially a room (or series of rooms) that helps you level up all skills in efficient ways- without feeling like you're cheating or using some sort of work around like attacking Shadowmere or the Greybeards. A training ground could be made lore-friendly, and could be built into Hearthfire or any home as a cellar. To make it lore friendly, it could also cost a chunk of money (say, around 10,000.)

 

As an outline of what could be used for each skill (Naturally, better ideas are welcome):

One Handed/Two Handed/Archery/Destruction/Stealth/Conjuration:

-A room full of hostile, blind, deaf and motionless enemies. Should have active health of 100,000 or something for sneak attacks- sneak attacks level martial skills faster.
-Enemies do not attack you or move.

-All of the weapon based levels scale off of base damage, not upgraded damage, so an unupgradable variation of a high base damage weapon (which becomes useless after training anyway) as well as a stockpile of replenishing iron arrows would help train faster. Dagger, Greatsword, and high base damage fast shooting bow of some sort would level up the skill quickest.

-Elemental Fury should be recommended.

 

For all magic:
-The room(s) should have an effect where you essentially have unlimited magicka, or something like 1000% regeneration like the High Elf's passive.
-Alteration and Illusion can both be leveled in this way via Detect Life/Telekensis and Muffle.

Restoration:
-Gas filled chamber. Should be incappable of killing you.

 

Heavy Armor/Light Armor:
-Swinging trap blades. Incappable of delivering killing blow.

 

Block/(Heavy Armor)/(Light Armor):
-Dummies constantly swinging swords. Incappable of delivering killing blow.

 

Alchemy:
-Self-replenishing plants that can be combined into potions.

Enchanting:
-Daggers that can be enchanted for free, but wipe the enchantment after it is enchanting, allowing for another.

 

Smithing:
-Smelter that can melt down any (general) weapon or armor piece into it's base components to be re-smithed.

 

Pickpocket/Speechcraft:
-Vendor with no gold that bypasses the "Are you sure" dialogue with a 100% chance to pickpocket.

-Items sold to this vendor can be pickpocketed.

 

Lockpicking:
-Chests similar to the ones in the thieves guild with a replenishing supply of 99 lockpicks.

 

I'd be happy to provide any additional ideas or feedback.

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  • 1 month later...

I like some of these ideas. I was thinking of a mod that tinkers with the training system to make it more realistic and immersive. At the simplest, it would remove the 5 training sessions per level and make it so that the player can only initiate a training session with a trainer during certain hours of the day and that each training session would take a certain amount of time. That way the player can't just go to a trainer at like 8 or 9 pm at night and train 5 levels within 5 seconds.... More immersive would be to add some animations to the training session. So if the player is training in alchemy, there would be an animation of the player at an alchemy table, etc.

 

Even more realistic (but harder to do) would be instead of just passing time and earning a level, the player would pay the trainer and then have a set amount of time where the specific skill would progress faster than normal. The trainer would have a huge inventory during the training session so that the player could purchase supplies as necessary (if necessary).

 

For example, the player could go to Arcadia's Cauldron and pay for training. Then for the next 4 hours (or whatever), the player's alchemy skills would advance at twice the rate as normal but only if the player is using Arcadia's alchemy table. And/or the player learns more about ingredients or whatever for the duration of the training session. And Arcadia would have an inventory of a ton of ingredients, maybe even at a reduced price. Another example would be to pay Vilkas for 2-handed training and then enter a brawl mode with him for part of the time and then maybe be able to train on the training dummies for the rest of the session. For lockpick training the player would be presented with (duh) locks to pick, but not know the lock level. For speechcraft, the player would just need to talk to people in the same building or town as the trainer, and/or maybe play an instrument for a while. For archery, player and trainer could go hunting together and/or use the archery targets. Etc. etc.

 

Anyways, would be cool if someone did this, even just the simplest change :)

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