bongodoctor Posted October 20, 2022 Share Posted October 20, 2022 (edited) I am hoping someone can advise me as I am really pulling what little is left of my hair out! A few months ago I bought Skyrim SE and downloaded Creation Kit from Steam. Everything worked as expected - I could create a simple mod in CK, the .esp would be saved in the /Data directory and when I ran Skyrim SE I could open Mods > Load Order and then the .esp files would be listed and I could tick them to enable them and/or change the load order :smile: I then didn't use it for several weeks and in the meantime it seems Skyrim SE had now been updated to a newer version. Now when I run Skyrim SE, when I open Mods > Load Order it just says No Content Found in big unhelpful letters. The .esp is definitely in the /Data folder and if I start the game it even says that Achievements Are Disabled because mod(s) are active - but the mod doesn't work or show up. It's as though the game knows the mod is there but it isn't actually enabled - and I can't enable it as nothing is listed. I thought there might be a loadorder.txt or plugins.txt file somewhere I could manually add to/edit (like Vortex uses) but I couldn't find any and creating them in the AppData > Local > Skyrim Special Edition directory with the mods/load order added didn't work either. I have spent many hours Googling this and I have found many references to adding bEnableFileSelection=1 to the [Launcher] section of SkyrimPrefs.ini - but this doesn't make any difference - I suspect this is something that is no longer needed or works. Can anyone shed any light on how to fix this? I know it is possible to downgrade Skyrim SE and CK to an earlier version - not sure if this will make any difference. I also know I could use Vortex to manage the mods, but I am trying to avoid doing this because I use Vortex to manage Skyrim VR and if I install Skyrim SE, it also lists all of the SE mods VR is using in the SE game profile(s) which just makes everything really confusing... I just want to be able to create a simple mod in CK and activate it in SE for testing purposes as I go along without using Vortex which I could do until the last update. Someone put me out of my misery, because otherwise my mod writing days are pretty much over before they have begun :smile: Edited October 21, 2022 by bongodoctor Link to comment Share on other sites More sharing options...
greyday01 Posted October 21, 2022 Share Posted October 21, 2022 You could try moving your esp to the desktop, put it in a rar or zip file then install the mod with vortex as though it was a mod downloaded to your desktop. It might then recognize it as installed. I don't use vortex myself because I find MO2 much simpler for making and packaging mods. Link to comment Share on other sites More sharing options...
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