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Skyrim SE - Mods > Load Order > No Content Found!


bongodoctor

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I am hoping someone can advise me as I am really pulling what little is left of my hair out!

 

A few months ago I bought Skyrim SE and downloaded Creation Kit from Steam. Everything worked as expected - I could create a simple mod in CK, the .esp would be saved in the /Data directory and when I ran Skyrim SE I could open Mods > Load Order and then the .esp files would be listed and I could tick them to enable them and/or change the load order :smile:

 

I then didn't use it for several weeks and in the meantime it seems Skyrim SE had now been updated to a newer version. Now when I run Skyrim SE, when I open Mods > Load Order it just says No Content Found in big unhelpful letters. The .esp is definitely in the /Data folder and if I start the game it even says that Achievements Are Disabled because mod(s) are active - but the mod doesn't work or show up. It's as though the game knows the mod is there but it isn't actually enabled - and I can't enable it as nothing is listed. I thought there might be a loadorder.txt or plugins.txt file somewhere I could manually add to/edit (like Vortex uses) but I couldn't find any and creating them in the AppData > Local > Skyrim Special Edition directory with the mods/load order added didn't work either.

 

I have spent many hours Googling this and I have found many references to adding bEnableFileSelection=1 to the [Launcher] section of SkyrimPrefs.ini - but this doesn't make any difference - I suspect this is something that is no longer needed or works.

 

Can anyone shed any light on how to fix this? I know it is possible to downgrade Skyrim SE and CK to an earlier version - not sure if this will make any difference. I also know I could use Vortex to manage the mods, but I am trying to avoid doing this because I use Vortex to manage Skyrim VR and if I install Skyrim SE, it also lists all of the SE mods VR is using in the SE game profile(s) which just makes everything really confusing...

 

I just want to be able to create a simple mod in CK and activate it in SE for testing purposes as I go along without using Vortex which I could do until the last update.

 

Someone put me out of my misery, because otherwise my mod writing days are pretty much over before they have begun :smile:

Edited by bongodoctor
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You could try moving your esp to the desktop, put it in a rar or zip file then install the mod with vortex as though it was a mod downloaded to your desktop. It might then recognize it as installed. I don't use vortex myself because I find MO2 much simpler for making and packaging mods.

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