Dashyburn Posted October 24, 2022 Share Posted October 24, 2022 I have made a new world space to sit a castle in which was going great, after pasting the entire building (it's huge) it pasted way up in the air so I adjusted the land height to bring the land up to the level of the castle, again great. To test I set up a save with the mod inactive, load the save with the mod active (have to do this otherwise the baked in save data won't reflect changes) so it's basically seeing the mod for the first time each load. I use Kvite's simple start and would just coc to the WorldSpace, all good. I discovered the problem first time I entered another cell before coc ing to the WorldSpace, if I coc directly from Kvite's start cell there's no problem, if I go to say riverwood and coc from there, I end up way up in the air on a small square with the ground all over the place at different heights, it's totally broken, I have been trying to sort it but have been totally unsuccessful. Hopefully someone can assist me here, I have been working on this mod on and off for 6 years, started before the release of SE so to see it so broken is painful, thanks for reading. Link to comment Share on other sites More sharing options...
greyday01 Posted October 25, 2022 Share Posted October 25, 2022 Try shaping the land with the editor tool. If you make the circle large it doesn't take long to reform all the area in your WorldSpace a little bit. Squares that have completely not edited seem to get funky sometimes. Also, I wouldn't change the landheight to match the castle (I assume you did this by changing the default land height). That may have been what messed things up. I would just select the entire castle and drag it down. You can select and move a lot of items at one time with the control key. Do you have a esp save from before you edited the default land height? One thing, while making a mod save often. Then copy your esp to a mod stage folder and add something to the end of the mod name to indicate what you last did. I save many times in each modding session. Especially if I just finished something. It makes it so much easier if you mess up something and have to go back a few stages instead of losing all your work if something gets messed up. Check your work often in game and save, save, save. I usually keep a folder with the last 20 to 30 esp stages. Link to comment Share on other sites More sharing options...
Dashyburn Posted November 17, 2022 Author Share Posted November 17, 2022 Thanks for the reply greyday01, I have tried editing every inch of it and it's still completely broken. The sad thing is I didn't realise until it was far too late, you see I ALWAYS used COC to go to the worldspace from the starting cell (using Kvite's simple start) and it was all good, it wasn't until I actually left the simple start cell, then used the door I placed to enter the cell that I discovered it's broken, not just that also if I leave the starting cell, then use COC it also goes haywire. I've done far too much work to use an old backup, I'd virtually have to redo the entire worldspace which is far to daunting. Been working on it for years sometimes casually, other times flat out, I started it before SE was even released so there's a ton of work here. It's an enormous manor using solitude architecture and if I do say so myself the exterior is pretty stunning, the Interior is also impressive (to me at least :)) I have put extreme effort into the day and night lighting not just using emittance but scripted to swap out bulbs and meshes to be as realistic as I could get it with the engine limitations, not an ounce of flicker either, it looks beautiful with LUX. I am at the end of my tether trying to resolve this and would hate to give up, but I'm just inches away from escorting it to hell in a handbasket myself. I have appealed to a highly skilled modder via PM who has constructed arguably the best player home on nexus and will wait for to see if they reply, if not I am thinking of posting the mod with a ton of screenshots and instructions on how to get there so the worldspace isn't FUBAR, maybe a genius will see it and find it worthy of assistance, here's hoping :) Link to comment Share on other sites More sharing options...
greyday01 Posted November 17, 2022 Share Posted November 17, 2022 Have you tried resetting the land height and water if changed back to the default values? It doesn't matter if the castle is up in the air, you can drag it down to the ground later. Link to comment Share on other sites More sharing options...
Dashyburn Posted November 17, 2022 Author Share Posted November 17, 2022 Yea I tried that but can't really tell if it has worked because I have built so much else at that height, I know I have actually missed a few grids that remain unedited, so I will make sure I edit every single one, for sure this time, if its still broken after that I'll just have to pull my head in and start the worldspace all over again. cheers greyday01 :) Link to comment Share on other sites More sharing options...
Dashyburn Posted November 17, 2022 Author Share Posted November 17, 2022 Here's a couple of pics I just uploaded to nexus :smile: http://www.nexusmods.com/skyrimspecialedition/images/170664 http://www.nexusmods.com/skyrimspecialedition/images/170663 http://www.nexusmods.com/skyrimspecialedition/images/170667 http://www.nexusmods.com/skyrimspecialedition/images/170669 Link to comment Share on other sites More sharing options...
greyday01 Posted November 17, 2022 Share Posted November 17, 2022 Looks beautiful. Luckily the indoors will not need changing except re-finalizing the navmesh for the exit. For the exterior statics (including cliffs), you can select all by control and drag and then paste to your new cell. That will save a lot of your work. Don't know if you can select over multiple exterior cells or you will have to do one cell at a time. Make the new worldspace and check to be sure it's working correctly, then try copying and pasting. If needed reselect everything and drag to the correct height. All the statics should be correctly aligned with each other (Don't forget to have gridlock turned on, I would choose a small number like 8 or 4). Then use the landscape tool to tweak the land shape. Link to comment Share on other sites More sharing options...
Recommended Posts