VulcanTR Posted October 26, 2022 Share Posted October 26, 2022 Hello everyone. I am trying to decrease backward movement speed but it affects forward backward speed also.Is there a way to do that? Link to comment Share on other sites More sharing options...
IsharaMeradin Posted October 28, 2022 Share Posted October 28, 2022 Go to this record: Movement Type \ 0003580D <NPC_Default_MT>Change the value of "Back Run" from 205.25 to whatever works for youThere is also "Back Walk" which you may wish to play with too. If you need to change the back run / walk value of other movement types, the ones that the player uses should all be named with "NPC_" FYI - This may be easier to locate and edit in TES5Edit / SSEEdit than it would be in the Creation Kit. Link to comment Share on other sites More sharing options...
VulcanTR Posted October 28, 2022 Author Share Posted October 28, 2022 Go to this record: Movement Type \ 0003580D <NPC_Default_MT>Change the value of "Back Run" from 205.25 to whatever works for youThere is also "Back Walk" which you may wish to play with too. If you need to change the back run / walk value of other movement types, the ones that the player uses should all be named with "NPC_" FYI - This may be easier to locate and edit in TES5Edit / SSEEdit than it would be in the Creation Kit. I am already doing it here but the problem is not works with sidewalks.When i press S it walks at 20.00 but when i press A and D simultaneously, player still able move faster than direct backwalk.When i change Right Walk and Left Walk it works BUT it affects forward walking too... Link to comment Share on other sites More sharing options...
IsharaMeradin Posted October 28, 2022 Share Posted October 28, 2022 Unfortunately, when pressing two directional keys at the same time the game blends the two values in some way and uses a speed that is faster than one and slower than the other. Nothing you can do about that short of making all directional speeds have the same value. One possible approach might be to set all directions to the same speed and modify the speed multiplier actor value depending on which direction keys are pressed. But that would require a script listening for the appropriate key presses. SKSE would be needed for the OnKeyDown event. Link to comment Share on other sites More sharing options...
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