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.dds normal-maps, DDS Converter failure, and more..


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I'm trying to extract and convert .dds-maps used as "holes" in effect shaders to .psd:s but it seems DDS Converter 2.1 fails at converting precisely these.

Another app with the same name downloaded from www.ddsconverter.com *does* succeed in converting them to .tif:s, .tgs:s and .png:s but they have no alpha channels.

Do the "holes"-dds:s generally have alpha or is the second app output perfectly fine?

It would make sense that they don't because alpha channels in .dds, as I understand it, is mostly used for material sheen and normal maps will instead use depth (i.e. the darker hues) to generate holes.

 

Also, are there other conversion methods/apps better suited for this purpose?

 

Grateful for any help.

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