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Textures won't show up in either Nifskope or GECK


Omny

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I'm working on a cyborg arm mod, and right now I've built a very basic, simplistic mesh in 3DS Max as a test to make sure the parts all move correctly, and added a basic metal texture as a placeholder (saved as a .DDS of course). I've skinned all the bones to the mesh, added the right dismemberment skins, and saved it as a proper .NIF file.

 

However, I tried opening up the model in Nifskope, and the texture isn't showing up at all. My model is just blank, bright white. I've added the texture manually under BSShaderTextureSet with the little purple flower, but it still won't show up. Exporting it into the GECK doesn't work either, with the mesh not showing up at all regardless of what I do. I even tried giving it different vanilla texture sets, but nothing, NOTHING I do makes it visible. Also, trying to equip my cyborg arm in Vegas crashes the game.

 

I've looked all over the forums and haven't gotten a single solution that works. I've tried saving the texture and mesh files with different settings. I've renamed branches in Nifskope. I've fiddled with every setting I could and the results are still jack s#*!. I have no idea what the f*#@ I'm doing wrong and it's so frustrating that I'm just a hair's width away from just throwing my hands up and quitting mods altogether.

 

Can ANYONE please help me? I am desperate to fix this. I've made so many mod attempts and they've all failed for one reason or another. This is my most ambitious one yet and I don't want it to go the way of the dodo like all the others.

 

And before anyone asks, yes, I DO have the latest versions of GECK and Nifskope.

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The textures normally won't show up in Nifscope unless you put them in a BSA.

Check your pathing to the textures in Nifscope and remember to use relative not absolute address.

textures\Armor\YOURFOLDER\YOUR_TEXTURE.dds = correct

D:\Program Files (x86)\Steam\SteamApps\common\Fallout New Vegas\Data\textures\Armor\YOURFOLDER\YOUR_TEXTURE.dds = incorrect

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The textures normally won't show up in Nifscope unless you put them in a BSA.

Why that, mine always show up

 

Sorry for the dumb question, OP, but if you open a common NV mesh on nifskope, can you see it correctly? wrong relative path is the only thing I can think about. I mean, ok the crash in game could be something else concerning the mesh itself, but white texture in Nifskope... usually it's a path thing, for what I know.

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If you have your textures not in a BSA, then:

- Go to the render tab on the top of Nifskope and press settings.

if you have a data folder set up for your project that contains said mesh and texture in the appropriate folders,

- Press add folder and press the folder button to link to the data folder of your project

- It should now show up, unless you did something wrong.

 

An example of what I mean regarding the data folder of your project. [image]

Note: This is just the way I do things, that way when I'm ready to test my mods, I can just compress the folder and install the mod via NMM. You can place your textures and meshes in your game directory's data folder and link it there instead.

 

Edit: Wait, you said GECK as well.. hmm.

Edited by ArekkusuStorm
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The textures normally won't show up in Nifscope unless you put them in a BSA.

Why that, mine always show up

Because in the 2 dozen or so things I have re-textured or otherwise played with in Nifskope this was (by default) the case.

Also because Nifskope (by default) gets its textures to be displayed from the resource files you define for it and the only type of resource file it accepts is a BSA.

You can use full path names to the textures (see above) then textures do show in Nifskope but only on my PC. The correct way is to use relative paths which give me white in Nifskope and color in GECK which will show a white texture in Nifskope.

I think you can also get textures if you have the mesh and texture in the same folder, but this is not how things are done in Fallout New Vegas.

You can add the game folder DATA to the settings like Arekkusustrom said, but this is not there by default so white textures by default is normal.

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Okay, I'm still not sure what I'm doing wrong. Under the "render" tab, I've added the folders I keep the mesh and texture in, and have set the texture under "BSShaderTextureSet" as "textures/armor/cyberarm/cyberarm_test.dds", but it still shows up as blank white. Still invisible in GECK, too.

 

I've tried putting the folders both in the game directory and in a separate folder, and both times they ended up the same way.

 

Here's how it looks in NifSkope: http://i.imgur.com/J6V7asG.png It's supposed have a grey, scratched-up metal color all over.

 

And here's my Render settings: http://i.imgur.com/y1WDXVS.png

 

Is there anything wrong here?

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Considering how it doesn't show up in GECK as well, the following probably won't change anything but..

The path for the render window is wrong, it should only go up to the Data folder (As shown in the image I linked earlier). If it still shows up white, I can take a look at the files if you want.

Edited by ArekkusuStorm
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