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Ghost of Rielus voice issue


nexus0Abby

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Greetings,
I'm having a really strange problem with Rielus it seems the language files concerning this specific character isn't in the correct language, i'm getting german files ...

FYI i'm using official game (from steam) not cracked, and I even tried when removing ALL MODS (even DLCs...) I was hoping to get from someone the sound files names (from "Oblivion - Voices2.bsa" most probably) to be able to either mute him or trying to get the correct files from someone maybe?

Any help would be nice please .

if needed, i can share my load order, but I think the issue is originating from the steam providing the wrong files ...

Edited by nexus0Abby
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Hmm, that's weird indeed, as in Oblivion the language files aren't always the same for different languages.

The folders switch based on their "display" name. Argonian voices in German are found under the folder "Argonier". And Imperials then should be under "Kaiserliche" or similar? I don't know.

Having German voice files under the English folders would be... strange.

 

But the ghost being an Imperial and no other Imperials being also affected makes it even weirder. So it's not the usual "1 German language plugin in your load order affecting a race switches the race's voice folders to the German ones".

Can a plugin only switch the language for 1 specific NPC? However, it can, if the plugin targets the NPC's voices specifically.

 

But you said you also tried with all mods uninstalled/removed?

In that case even your load order wouldn't help. It can't hurt providing it though, anyways, just in case someone spots something they recognize would have that effect.

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But you said you also tried with all mods uninstalled/removed?

In that case even your load order wouldn't help. It can't hurt providing it though, anyways, just in case someone spots something they recognize would have that effect.

and I even tried when removing ALL MODS (even DLCs...)

I'm using ModOrganizer2.4.4, so it's rather easy to remove and disable all mods.

  0  0     Oblivion.esm
  1  1     DLCShiveringIsles.esp
  2  2     DLCHorseArmor.esp
  3  3     DLCOrrery.esp
  4  4     DLCVileLair.esp
  5  5     DLCMehrunesRazor.esp
  6  6     DLCSpellTomes.esp
  7  7     DLCThievesDen.esp
  8  8     DLCBattlehornCastle.esp
  9  9     DLCFrostcrag.esp
 10  a     Knights.esp
 11  b     Correctif.esp
 12  c     CorrectifSI.esp
 13  d     Tamriel.esp
 14  e     Correctif BattlehornCastle.esp
 15  f     Correctif SpellTomes.esp
 16 10     Correctif Knights.esp
 17 11     Correctif MehrunesRazor RP.esp
 18 12     Correctif ThievesDen RP.esp
 19 13     Correctif VileLair RP.esp
 20 14     Correctif ThievesDen - SSSB.esp
 21 15     Correctif Frostcrag RP.esp
 22 16     Correctif HorseArmor RP.esp
 23 17     Teleportation Spell.esp
 24 18     Enhanced Water.esp
 25 19     Correctif Orrery RP.esp
 26 1a     ImprovedSigns.esp
 27 1b     Alluring Potion Bottles v3.esp
 28 1c     Alluring Wine Bottles.esp
 29 1d     Immersive Weapons.esp
 30 1e     WeightLifter.esp
 31 1f     MoreMagicka.esp
 32 20     EVE_StockEquipmentReplacer.esp
 33 21     EVE_KnightsoftheNine.esp
 34 22     Unlimited Rings 1.0.esp
 35 23     Unlimited Amulets 1.0.esp
 36 24     Dynamic Map.esp
 37 25     HUD Status Bars.esp
 38 26     Practical Training.esp
 39 27     MiniMap.esp
 40 28     JG Elven.esp
 41 29     Glowing Fractured Soulgems.esp
 42 2a     Bag of Holding.esp
 43 2b     Borderless Cyrodiil.esp

but as I said, even with only Oblivion.esm and nothing added to data folder, voice is still german ...

 

btw, I play in French, so this is why i'm guessing it's a wrong voice file/folder for this specific NPC.

 

But the ghost being an Imperial and no other Imperials being also affected makes it even weirder. So it's not the usual "1 German language plugin in your load order affecting a race switches the race's voice folders to the German ones".

Can a plugin only switch the language for 1 specific NPC? However, it can, if the plugin targets the NPC's voices specifically.

as i said, still an issue with mod list empty.

 

Hmm, that's weird indeed, as in Oblivion the language files aren't always the same for different languages.

The folders switch based on their "display" name. Argonian voices in German are found under the folder "Argonier". And Imperials then should be under "Kaiserliche" or similar? I don't know.

Having German voice files under the English folders would be... strange.

If you know what folder and file names are related to this NPC in the BSA files, I may be able to find them elsewhere !

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If you think it's really bad voice file, here is a list of files I found regarding Rielus's voice in Blood of the Divines quest (English version and how they're defined in CS):

 

====================================================================

Replica beginning "We have fullfiled our last duty":
Data\Sound\Voice\Oblivion.esm\Breton\M\MQ09_GREETING_00036646_1.(mp3 and lip)
Data\Sound\Voice\Oblivion.esm\Imperial\M\MQ09_GREETING_00036646_1.(mp3 and lip)
Data\Sound\Voice\Oblivion.esm\Nord\M\MQ09_GREETING_00036646_1.(mp3 and lip)
Data\Sound\Voice\Oblivion.esm\Redguard\M\MQ09_GREETING_00036646_1.(mp3 and lip)
Replica beginning "At long last...you have freed me":
Data\Sound\Voice\Oblivion.esm\Breton\M\MQ09_GREETING_00036647_1.(mp3 and lip)
Data\Sound\Voice\Oblivion.esm\Imperial\M\MQ09_GREETING_00036647_1.(mp3 and lip)
Data\Sound\Voice\Oblivion.esm\Nord\M\MQ09_GREETING_00036647_1.(mp3 and lip)
Data\Sound\Voice\Oblivion.esm\Redguard\M\MQ09_GREETING_00036647_1.(mp3 and lip)
Replica beginning "Why do you disturb me?":
Data\Sound\Voice\Oblivion.esm\Imperial\M\MQ09_GREETING_00036648_1.(mp3 and lip)
Response to "Who are you?":
Data\Sound\Voice\Oblivion.esm\Imperial\M\MQ09_MQ09GhostA_00036662_1.(mp3 and lip)
Response to "What happened to you?":
Replica part one:
Data\Sound\Voice\Oblivion.esm\Breton\M\MQ09_MQ09GhostB_00036666_1.(mp3 and lip)
Data\Sound\Voice\Oblivion.esm\Imperial\M\MQ09_MQ09GhostB_00036666_1.(mp3 and lip)
Data\Sound\Voice\Oblivion.esm\Nord\M\MQ09_MQ09GhostB_00036666_1.(mp3 and lip)
Data\Sound\Voice\Oblivion.esm\Redguard\M\MQ09_MQ09GhostB_00036666_1.(mp3 and lip)
Replica part two:
Data\Sound\Voice\Oblivion.esm\Breton\M\MQ09_MQ09GhostB_00036666_2.(mp3 and lip)
Data\Sound\Voice\Oblivion.esm\Imperial\M\MQ09_MQ09GhostB_00036666_2.(mp3 and lip)
Data\Sound\Voice\Oblivion.esm\Nord\M\MQ09_MQ09GhostB_00036666_2.(mp3 and lip)
Data\Sound\Voice\Oblivion.esm\Redguard\M\MQ09_MQ09GhostB_00036666_2.(mp3 and lip)
Replica part three:
Data\Sound\Voice\Oblivion.esm\Breton\M\MQ09_MQ09GhostB_00036666_3.(mp3 and lip)
Data\Sound\Voice\Oblivion.esm\Imperial\M\MQ09_MQ09GhostB_00036666_3.(mp3 and lip)
Data\Sound\Voice\Oblivion.esm\Nord\M\MQ09_MQ09GhostB_00036666_3.(mp3 and lip)
Data\Sound\Voice\Oblivion.esm\Redguard\M\MQ09_MQ09GhostB_00036666_3.(mp3 and lip)
Response to "Is the Underking still here?":
Replica part one:
Data\Sound\Voice\Oblivion.esm\Breton\M\MQ09_MQ09GhostC_00036667_1.(mp3 and lip)
Data\Sound\Voice\Oblivion.esm\Imperial\M\MQ09_MQ09GhostC_00036667_1.(mp3 and lip)
Data\Sound\Voice\Oblivion.esm\Nord\M\MQ09_MQ09GhostC_00036667_1.(mp3 and lip)
Data\Sound\Voice\Oblivion.esm\Redguard\M\MQ09_MQ09GhostB_00036667_1.(mp3 and lip)
Replica part two:
Data\Sound\Voice\Oblivion.esm\Breton\M\MQ09_MQ09GhostC_00036667_2.(mp3 and lip)
Data\Sound\Voice\Oblivion.esm\Imperial\M\MQ09_MQ09GhostC_00036667_2.(mp3 and lip)
Data\Sound\Voice\Oblivion.esm\Nord\M\MQ09_MQ09GhostC_00036667_2.(mp3 and lip)
Data\Sound\Voice\Oblivion.esm\Redguard\M\MQ09_MQ09GhostC_00036667_2.(mp3 and lip)
Replica part three:
Data\Sound\Voice\Oblivion.esm\Breton\M\MQ09_MQ09GhostC_00036667_3.(mp3 and lip)
Data\Sound\Voice\Oblivion.esm\Imperial\M\MQ09_MQ09GhostC_00036667_3.(mp3 and lip)
Data\Sound\Voice\Oblivion.esm\Nord\M\MQ09_MQ09GhostC_00036667_3.(mp3 and lip)
Data\Sound\Voice\Oblivion.esm\Redguard\M\MQ09_MQ09GhostC_00036667_3.(mp3 and lip)
====================================================================
Edit: Even if manager says that it removed mods, I would check by hand for left-overs. The Oblivion.esm dir must not be present in Voice directory.
Edited by RomanR
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If you think it's really bad voice file, here is a list of files I found regarding Rielus's voice in Blood of the Divines quest (English version and how they're defined in CS):

[...]

SOOOO MUCH LOVE IN ONE ANSWER !

 

fount the baddies!

7kd4.png*

 

All those are german voices (should have been Fr !!)

well, now, lets find the correct files :D

 

Edit: Even if manager says that it removed mods, I would check by hand for left-overs. The Oblivion.esm dir must not be present in Voice directory.

MO2 simulates the data folder, so if unchecked it's empty, nothing will be left :smile: Edited by nexus0Abby
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So it's a Vanilla issue in multiple / all language versions? Wow, that's indeed bad.

And the UOP isn't fixing it either?

 

But then I wonder... If there are no French (whatever other language) version files in existence to begin with, where would one get a hold of some in order to "fix" this mess?

 

As you now have the complete paths, you can take f.e. BSA Unpacker or a similar tool and take a listen into the originals from inside the Voices BSA to double check they're really German in the Vanilla game.

And if they aren't, you'll have found the French versions to replace the faulty German ones with instead.

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