nexus0Abby Posted November 11, 2022 Share Posted November 11, 2022 (edited) Greetings,I'm having a really strange problem with Rielus it seems the language files concerning this specific character isn't in the correct language, i'm getting german files ...FYI i'm using official game (from steam) not cracked, and I even tried when removing ALL MODS (even DLCs...) I was hoping to get from someone the sound files names (from "Oblivion - Voices2.bsa" most probably) to be able to either mute him or trying to get the correct files from someone maybe? Any help would be nice please . if needed, i can share my load order, but I think the issue is originating from the steam providing the wrong files ... Edited November 11, 2022 by nexus0Abby Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted November 11, 2022 Share Posted November 11, 2022 Hmm, that's weird indeed, as in Oblivion the language files aren't always the same for different languages.The folders switch based on their "display" name. Argonian voices in German are found under the folder "Argonier". And Imperials then should be under "Kaiserliche" or similar? I don't know.Having German voice files under the English folders would be... strange. But the ghost being an Imperial and no other Imperials being also affected makes it even weirder. So it's not the usual "1 German language plugin in your load order affecting a race switches the race's voice folders to the German ones".Can a plugin only switch the language for 1 specific NPC? However, it can, if the plugin targets the NPC's voices specifically. But you said you also tried with all mods uninstalled/removed?In that case even your load order wouldn't help. It can't hurt providing it though, anyways, just in case someone spots something they recognize would have that effect. Link to comment Share on other sites More sharing options...
nexus0Abby Posted November 11, 2022 Author Share Posted November 11, 2022 But you said you also tried with all mods uninstalled/removed?In that case even your load order wouldn't help. It can't hurt providing it though, anyways, just in case someone spots something they recognize would have that effect.and I even tried when removing ALL MODS (even DLCs...)I'm using ModOrganizer2.4.4, so it's rather easy to remove and disable all mods. 0 0 Oblivion.esm 1 1 DLCShiveringIsles.esp 2 2 DLCHorseArmor.esp 3 3 DLCOrrery.esp 4 4 DLCVileLair.esp 5 5 DLCMehrunesRazor.esp 6 6 DLCSpellTomes.esp 7 7 DLCThievesDen.esp 8 8 DLCBattlehornCastle.esp 9 9 DLCFrostcrag.esp 10 a Knights.esp 11 b Correctif.esp 12 c CorrectifSI.esp 13 d Tamriel.esp 14 e Correctif BattlehornCastle.esp 15 f Correctif SpellTomes.esp 16 10 Correctif Knights.esp 17 11 Correctif MehrunesRazor RP.esp 18 12 Correctif ThievesDen RP.esp 19 13 Correctif VileLair RP.esp 20 14 Correctif ThievesDen - SSSB.esp 21 15 Correctif Frostcrag RP.esp 22 16 Correctif HorseArmor RP.esp 23 17 Teleportation Spell.esp 24 18 Enhanced Water.esp 25 19 Correctif Orrery RP.esp 26 1a ImprovedSigns.esp 27 1b Alluring Potion Bottles v3.esp 28 1c Alluring Wine Bottles.esp 29 1d Immersive Weapons.esp 30 1e WeightLifter.esp 31 1f MoreMagicka.esp 32 20 EVE_StockEquipmentReplacer.esp 33 21 EVE_KnightsoftheNine.esp 34 22 Unlimited Rings 1.0.esp 35 23 Unlimited Amulets 1.0.esp 36 24 Dynamic Map.esp 37 25 HUD Status Bars.esp 38 26 Practical Training.esp 39 27 MiniMap.esp 40 28 JG Elven.esp 41 29 Glowing Fractured Soulgems.esp 42 2a Bag of Holding.esp 43 2b Borderless Cyrodiil.esp but as I said, even with only Oblivion.esm and nothing added to data folder, voice is still german ... btw, I play in French, so this is why i'm guessing it's a wrong voice file/folder for this specific NPC. But the ghost being an Imperial and no other Imperials being also affected makes it even weirder. So it's not the usual "1 German language plugin in your load order affecting a race switches the race's voice folders to the German ones".Can a plugin only switch the language for 1 specific NPC? However, it can, if the plugin targets the NPC's voices specifically.as i said, still an issue with mod list empty. Hmm, that's weird indeed, as in Oblivion the language files aren't always the same for different languages.The folders switch based on their "display" name. Argonian voices in German are found under the folder "Argonier". And Imperials then should be under "Kaiserliche" or similar? I don't know.Having German voice files under the English folders would be... strange.If you know what folder and file names are related to this NPC in the BSA files, I may be able to find them elsewhere ! Link to comment Share on other sites More sharing options...
RomanR Posted November 12, 2022 Share Posted November 12, 2022 (edited) If you think it's really bad voice file, here is a list of files I found regarding Rielus's voice in Blood of the Divines quest (English version and how they're defined in CS): ====================================================================Replica beginning "We have fullfiled our last duty": Data\Sound\Voice\Oblivion.esm\Breton\M\MQ09_GREETING_00036646_1.(mp3 and lip)Data\Sound\Voice\Oblivion.esm\Imperial\M\MQ09_GREETING_00036646_1.(mp3 and lip)Data\Sound\Voice\Oblivion.esm\Nord\M\MQ09_GREETING_00036646_1.(mp3 and lip)Data\Sound\Voice\Oblivion.esm\Redguard\M\MQ09_GREETING_00036646_1.(mp3 and lip) Replica beginning "At long last...you have freed me": Data\Sound\Voice\Oblivion.esm\Breton\M\MQ09_GREETING_00036647_1.(mp3 and lip)Data\Sound\Voice\Oblivion.esm\Imperial\M\MQ09_GREETING_00036647_1.(mp3 and lip)Data\Sound\Voice\Oblivion.esm\Nord\M\MQ09_GREETING_00036647_1.(mp3 and lip)Data\Sound\Voice\Oblivion.esm\Redguard\M\MQ09_GREETING_00036647_1.(mp3 and lip) Replica beginning "Why do you disturb me?":Data\Sound\Voice\Oblivion.esm\Imperial\M\MQ09_GREETING_00036648_1.(mp3 and lip) Response to "Who are you?":Data\Sound\Voice\Oblivion.esm\Imperial\M\MQ09_MQ09GhostA_00036662_1.(mp3 and lip) Response to "What happened to you?": Replica part one:Data\Sound\Voice\Oblivion.esm\Breton\M\MQ09_MQ09GhostB_00036666_1.(mp3 and lip)Data\Sound\Voice\Oblivion.esm\Imperial\M\MQ09_MQ09GhostB_00036666_1.(mp3 and lip)Data\Sound\Voice\Oblivion.esm\Nord\M\MQ09_MQ09GhostB_00036666_1.(mp3 and lip)Data\Sound\Voice\Oblivion.esm\Redguard\M\MQ09_MQ09GhostB_00036666_1.(mp3 and lip) Replica part two:Data\Sound\Voice\Oblivion.esm\Breton\M\MQ09_MQ09GhostB_00036666_2.(mp3 and lip)Data\Sound\Voice\Oblivion.esm\Imperial\M\MQ09_MQ09GhostB_00036666_2.(mp3 and lip)Data\Sound\Voice\Oblivion.esm\Nord\M\MQ09_MQ09GhostB_00036666_2.(mp3 and lip)Data\Sound\Voice\Oblivion.esm\Redguard\M\MQ09_MQ09GhostB_00036666_2.(mp3 and lip) Replica part three:Data\Sound\Voice\Oblivion.esm\Breton\M\MQ09_MQ09GhostB_00036666_3.(mp3 and lip)Data\Sound\Voice\Oblivion.esm\Imperial\M\MQ09_MQ09GhostB_00036666_3.(mp3 and lip)Data\Sound\Voice\Oblivion.esm\Nord\M\MQ09_MQ09GhostB_00036666_3.(mp3 and lip)Data\Sound\Voice\Oblivion.esm\Redguard\M\MQ09_MQ09GhostB_00036666_3.(mp3 and lip) Response to "Is the Underking still here?": Replica part one:Data\Sound\Voice\Oblivion.esm\Breton\M\MQ09_MQ09GhostC_00036667_1.(mp3 and lip)Data\Sound\Voice\Oblivion.esm\Imperial\M\MQ09_MQ09GhostC_00036667_1.(mp3 and lip)Data\Sound\Voice\Oblivion.esm\Nord\M\MQ09_MQ09GhostC_00036667_1.(mp3 and lip)Data\Sound\Voice\Oblivion.esm\Redguard\M\MQ09_MQ09GhostB_00036667_1.(mp3 and lip) Replica part two:Data\Sound\Voice\Oblivion.esm\Breton\M\MQ09_MQ09GhostC_00036667_2.(mp3 and lip)Data\Sound\Voice\Oblivion.esm\Imperial\M\MQ09_MQ09GhostC_00036667_2.(mp3 and lip)Data\Sound\Voice\Oblivion.esm\Nord\M\MQ09_MQ09GhostC_00036667_2.(mp3 and lip)Data\Sound\Voice\Oblivion.esm\Redguard\M\MQ09_MQ09GhostC_00036667_2.(mp3 and lip) Replica part three:Data\Sound\Voice\Oblivion.esm\Breton\M\MQ09_MQ09GhostC_00036667_3.(mp3 and lip)Data\Sound\Voice\Oblivion.esm\Imperial\M\MQ09_MQ09GhostC_00036667_3.(mp3 and lip)Data\Sound\Voice\Oblivion.esm\Nord\M\MQ09_MQ09GhostC_00036667_3.(mp3 and lip)Data\Sound\Voice\Oblivion.esm\Redguard\M\MQ09_MQ09GhostC_00036667_3.(mp3 and lip)==================================================================== Edit: Even if manager says that it removed mods, I would check by hand for left-overs. The Oblivion.esm dir must not be present in Voice directory. Edited November 12, 2022 by RomanR Link to comment Share on other sites More sharing options...
nexus0Abby Posted November 12, 2022 Author Share Posted November 12, 2022 (edited) If you think it's really bad voice file, here is a list of files I found regarding Rielus's voice in Blood of the Divines quest (English version and how they're defined in CS): [...] SOOOO MUCH LOVE IN ONE ANSWER ! fount the baddies! * All those are german voices (should have been Fr !!) well, now, lets find the correct files :D Edit: Even if manager says that it removed mods, I would check by hand for left-overs. The Oblivion.esm dir must not be present in Voice directory.MO2 simulates the data folder, so if unchecked it's empty, nothing will be left :smile: Edited November 12, 2022 by nexus0Abby Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted November 14, 2022 Share Posted November 14, 2022 I've always had this issue as well. It seems like someone messed the audio files for this NPC and another one. German sounds good for a ghost with the gloomy atmosphere of Sancre Tor. I have always found this glitch pretty amusing. Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted November 15, 2022 Share Posted November 15, 2022 So it's a Vanilla issue in multiple / all language versions? Wow, that's indeed bad.And the UOP isn't fixing it either? But then I wonder... If there are no French (whatever other language) version files in existence to begin with, where would one get a hold of some in order to "fix" this mess? As you now have the complete paths, you can take f.e. BSA Unpacker or a similar tool and take a listen into the originals from inside the Voices BSA to double check they're really German in the Vanilla game.And if they aren't, you'll have found the French versions to replace the faulty German ones with instead. Link to comment Share on other sites More sharing options...
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