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Hired Thugs...


BoredErica

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Hi,

 

Isn't it ridiculously immersion-breaking to have hired thugs pop up from nowhere and attack the player in the middle of a city? The guards run away from thugs, this has been known for a long time. But it's so unrealistic. Guards are there to mess up people that try to attack people for seemingly no reason.

 

The only post I've found via search is this "Guards Guard the Player" and is already noted to be removed from the nexus.

 

Thank you.

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Presumably you could pass it off by saying they bribed the guards to turn a blind eye, lets face it, the guards aren't hard to bribe. I wonder do they behave the same way in the assassin encounter?

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i don't see a reason why Guards should help you.

 

What? WHAT?! Seriously, now?

 

Can't anyone just see that this is immersion breaking? Guards are there for guarding innocent people, they are meant to do that. There are strong NPCs in cities who wouldn't maybe necessarily need help of the guards, but are they left helpless when they are attacked anyways? Or does that justify guards not helping them??

 

This is absolutely ridiculous. How stupid and ridiculous it looks is not even questionable, don't anybody try to defend this issue ever again. This absolutely needs a re-work. I am supporting.

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Hm, well, if I remember correctly, that mod that has been deleted simply added the guards to the player faction, so they'd defend him or her. I could whip up a quick mod that does that and maybe someone could help me test it out?

 

EDIT: Okay, I poked about and made two files. You can download them below if you want to try them out, because I'm not sure if they will work as intended and I am really busy right now (not to mention I haven't stolen anything to make them come after me, haha!).

 

Both of them edit the IsGuard faction; one of them makes the guards enemies of the hired thugs, which could mean they'll attack them on sight, even before the thugs get to talk with the player. The other one makes the guards allies with the player, although I'm not sure of how that will work out if the player attacks innocent people in town - maybe they'll defend you against the townspeople, haha! Perhaps one of these will work. Please let me know!

Edited by Jokerine
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I think my favorite moment in Skyrim was when a dead Mercenary hired a bunch of Thugs to come after me. I can just imagine the hapless Apprentice Necromancer raising the guy as a zombie, only for him to walk away, ignoring the commands and binding-spells, go to the nearest Thug's Guild outpost, and pay a bunch of Hired Thugs for a hit on the Dragonborn.

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I think my favorite moment in Skyrim was when a dead Mercenary hired a bunch of Thugs to come after me.

 

People in Skyrim seem to have a way of overreacting as well. You steal a spoon worth 2 gold from their house so they presumably pay some thugs hundreds of gold to go and kill you for stealing said spoon. They even say in the note 'teach them a lesson'. How are you going to learn a lesson when you're dead?

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