nogare321 Posted November 26, 2013 Share Posted November 26, 2013 To all the other modders out there, has anyone worked out how the weapon poison effect works? I'm trying to create a poison with scripted effects, that part is fine. However, I'm getting into trouble when I try to detect if a poison has already been applied to the weapon. I also want to know if the player decides not to poison the weapon. Does anyone know where I could find these actions in the Creation Kit? Or are they internal ones? Thanks! Link to comment Share on other sites More sharing options...
nogare321 Posted December 18, 2013 Author Share Posted December 18, 2013 Bump Link to comment Share on other sites More sharing options...
gulogulo Posted December 19, 2013 Share Posted December 19, 2013 Im also curious about it. I would like to poison weapon via script but have no idea how to do it. Link to comment Share on other sites More sharing options...
EnaiSiaion Posted December 19, 2013 Share Posted December 19, 2013 Same as the Elemental Fury shout I suppose. Link to comment Share on other sites More sharing options...
djjohnjarvis Posted December 19, 2013 Share Posted December 19, 2013 You could use the HasEffectKeyword function: http://www.creationkit.com/HasEffectKeyword_-_ObjectReference . You need to make sure that the effect used for the poison has a keyword that matches what you have used in the function. Detecting if the player decides not to poison the weapon would not be necessary as this would be already obvious to the game or any scripts due to the fact that the weapon would still not have the effect on it, or if trying to reapply the effect then the function I mentioned before would make it so that it makes no difference anyway as both outcomes would be the same. On 12/19/2013 at 3:56 PM, gulogulo said: Im also curious about it. I would like to poison weapon via script but have no idea how to do it. You could have a spell that applies the poison effect then use this function: http://www.creationkit.com/Cast_-_Spell on the weapon to trigger the spell on itself which will then add the effect. Link to comment Share on other sites More sharing options...
gulogulo Posted December 26, 2013 Share Posted December 26, 2013 The idea with cast function doesnt seem to work. A great shame. I really would like to teach my minion how to poison weapons. :( Link to comment Share on other sites More sharing options...
nogare321 Posted January 6, 2014 Author Share Posted January 6, 2014 Well, Thanks for all your thoughts. I'll see if I can make a work around. Link to comment Share on other sites More sharing options...
gulogulo Posted January 10, 2014 Share Posted January 10, 2014 Be sure to post it here if you have it. Link to comment Share on other sites More sharing options...
meh321 Posted January 10, 2014 Share Posted January 10, 2014 Try to make NPC activate poison potion see if it applies poison to weapon. Link to comment Share on other sites More sharing options...
gulogulo Posted January 11, 2014 Share Posted January 11, 2014 @meh321 I have tried it. It doesnt work. Link to comment Share on other sites More sharing options...
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