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Enchant Armor or Weapon WITHOUT SKSE


avidichard

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The ONLY thing I found that COULD be a possibility is the AddSpell function BUT it requires to be applied to an ACTOR. I was wondering if actors are forms and armors are forms, could it still work.

 

Why am I asking? Well, in Creation Kit, when you open an enchantment, it's just a series of spells grouped together so I think I can possibly mimick the enchantment using spells. But again, it may not be treated as an enchantment.

 

I would like to know how to enchant a piece of armor and weapon using script without using SKSE.

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The ONLY thing I found that COULD be a possibility is the AddSpell function BUT it requires to be applied to an ACTOR. I was wondering if actors are forms and armors are forms, could it still work.

 

Why am I asking? Well, in Creation Kit, when you open an enchantment, it's just a series of spells grouped together so I think I can possibly mimick the enchantment using spells. But again, it may not be treated as an enchantment.

 

I would like to know how to enchant a piece of armor and weapon using script without using SKSE.

 

Why can't you just make a new enchantment and assign it to the appropriate item? It's the simplest way to do it that I know of.

 

So basically find the enchantment section and look at how they created it. You can right click on the list and make "new" and create your enchantment.

 

You can then assign that enchantment to your item. I'm not at my gaming computer so can't really go into detail if that's what you needed.

 

This might help

 

Edited by Sovrath
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Why can't you just make a new enchantment and assign it to the appropriate item? It's the simplest way to do it that I know of.

 

So basically find the enchantment section and look at how they created it. You can right click on the list and make "new" and create your enchantment.

 

You can then assign that enchantment to your item. I'm not at my gaming computer so can't really go into detail if that's what you needed.

 

This might help

That's because I know that way already, it's just that it requires me to do a bunch of edits in a vanilla quest and possibly redo some things. It would be way simpler if I could simply edit the script and nothing else because it requires nothing more than a few lines of codes without touching anything I have done. That's why I'm asking if it's possible to add enchantments without using SKSE using vanilla papyrus only, I'm trying to save myself some time. Going through the CreationKit for seperate armor pieces is a last resort if really nothing can be done in papyrus.

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What about:

Function SetEnchantment(Enchantment e) native

in Armor.psc and Weapon.psc?

Saw that already, it is NOT native, it's part of SKSE as stated on the CreationKit documentation:

Wu3FL8c.png

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