mhasemore Posted November 27, 2013 Share Posted November 27, 2013 I've been spending ages troubleshooting my game, and after many hours of troubleshooting via disabling plugins, I finally narrowed it down to Apocalypse - The Spell Package, and used the recommended STEP method of removing the mod. However, this pains me greatly, as I really loved that mod, but apparently it is incompatible with T3nd0 Skyrim Redone. I love bot mods, and I would really like to keep both of them. The funny thing is, the game worked fine until I reached around lvl 50 and my save file went over 10MB (consistently staying under 15 though). I've done the whole Boss load order, TES5Edit cleaning and disabling background programs, but I could never get Apocalypse to work with Skyrim Redone. Does anyone have any solution to allow both mods to work together? The Teleport Spell and Open Lock spells are the main reason I use Apocalypse; without them, I feel very limited in what I can do.I should also mention that I previously had Wyrmstooth installed, but after troubleshooting for a while, I decided to remove it, since it increased stability, but only to a limited degree.Here's my load order, if it helps:Active Mod Files: 00 Skyrim.esm 01 Update.esm 02 Unofficial Skyrim Patch.esp [Version 2.0.0a] 03 Dawnguard.esm 04 Unofficial Dawnguard Patch.esp [Version 2.0.0b] 05 HearthFires.esm 06 Unofficial Hearthfire Patch.esp [Version 2.0.0] 07 Dragonborn.esm 08 Unofficial Dragonborn Patch.esp [Version 2.0.0] 09 Falskaar.esm 0A JSwords.esm 0B moonpath.esm 0C SPIKE.esm 0D HighResTexturePack01.esp 0E HighResTexturePack02.esp 0F Unofficial High Resolution Patch.esp [Version 1.1.4] 10 Auto Unequip Ammo.esp 11 High Level Enemies.esp 12 High Level Enemies - Falskaar.esp 13 High Level Enemies - Dawnguard.esp 14 High Level Enemies - Dragonborn.esp 15 High Level Enemies - Hardcore.esp 16 High Level Enemies - Increased Max Resists.esp 17 Skyrim Immersive Creatures.esp [Version v6.1.2] 18 Skyrim Immersive Creatures - DLC2.esp [Version v6.1.2] 19 Chesko_LoreBasedLoadingScreens.esp 1A JSwords_Load_Screens.esp 1B RaceMenu.esp 1C RaceMenuPlugin.esp 1D SkyUI.esp 1E iHUD.esp 1F Cloaks.esp 20 Crossbows_Basic_Collection_EN_LL.esp 21 hothtrooper44_ArmorCompilation.esp 22 Immersive Weapons.esp 23 Insanity's Daedric Sword.esp [Version 1.0] 24 JSwordsDistributionBalancePlugin.esp 25 HarvestOverhaulDawnguardDragonborn.esp [Version 2.0] 26 HarvestOverhaulCreaturesDawnguardHearthfireDragonborn.esp 27 DeadlyDragons.esp 28 SkyRe_Main.esp 29 SkyRe_Main_Fix.esp 2A SkyRe_Combat.esp 2B SkyRe_HarvestOverhaulDawnguardDragonbornPatch.esp 2C SkyRe_Plugin_BerserkBlackSwordsmanArmor.esp [Version 1.0] 2D SkyRe_Plugin_BetterBows_1.4.1.esp 2E SkyRe_Plugin_BowofIorveth_1.2.esp 2F SkyRe_Plugin_DaggerCraft_1.3.esp 30 SkyRe_Plugin_DreadKnightWeaponSet_0.99.esp 31 SkyRe_Plugin_NicoroshiCreations_1.1.esp [Version 1.0] 32 Breezehome_Fully_Upgradable_DG.esp 33 Breezehome-hf-CTD-fix.esp 34 moonpath_questdata.esp 35 The Paarthurnax Dilemma.esp [Version 1.2.5] 36 AchieveThat.esp 37 Headtracking.esp 38 dD-No Twitching Dragon Death Animation.esp ++ NoHelmetNightingale.esp 39 Passive dragons.esp ++ RichMerchants.esp 3A dD - Easy Lift Bodies and Objects.esp 3B SmartCast_1_0.esp [Version 1.0] 3C Command Dragon.esp 3D The Dance of Death - Ultimate Edition.esp 3E dD-No Spinning Death Animation.esp 3F 3DNPC.esp 40 UFO - Ultimate Follower Overhaul.esp 41 UFO - Dawnguard AddOn.esp 42 UFO - Heartfire AddOn.esp 43 LonelyKarliah.esp 44 WATER.esp 45 WATER DG.esp 46 WATER DB.esp 47 WATER Falskaar.esp 48 BarenziahQuestMarkers.esp 49 SKSE Hotkeys.esp 4A Bashed Patch, 0.esp 4B ReProccer.esp 4C qotsafans LeveledLists IW IA Patch.esp 4D qotsafans Books HF Patch.esp 4E qotsafans Ingestibles HF Patch.esp 4F NoHelmetDaedric.esp Link to comment Share on other sites More sharing options...
myztikrice Posted November 27, 2013 Share Posted November 27, 2013 Neither contribute save bloat and other than there being duplicate of spells there's nothing intrinsically incompatible with either of them. Something else is causing your problems Link to comment Share on other sites More sharing options...
mhasemore Posted December 9, 2013 Author Share Posted December 9, 2013 Well, after troubleshooting it like I said, it clearly is between these two mods. After uninstalling the Spell Package, all my crashes, freezes, and other performance drops were eliminated.I'd heard about a possible compatibility patch being made by the author of Apocalypse, but I don't know how it's coming along.In the meantime, I'm seriously considering editing the esp file of Apocalypse myself, and deleting everything except the select spells I actually use... but I'm not sure if that's possible. If anyone knows how to possibly edit the Apocalypse file in the Creation Kit to actually use it with Skyrim Redone, it would be appreciated. Link to comment Share on other sites More sharing options...
EnaiSiaion Posted December 9, 2013 Share Posted December 9, 2013 (edited) Crashes do not mean incompatibility, it means your game is overloaded. The size of Apoc's .esp makes no difference in this. As for how it's coming along: you could have asked me, but Apocalypse New is about half done and I expect a release during the holidays. It will also reduce the number of persistent scripts from 1 to 0; that one script just might push people over the edge. Note that you'll run into this problem again whenever you install a different big mod. Time to upgrade or reinstall? Edited December 9, 2013 by EnaiSiaion Link to comment Share on other sites More sharing options...
mhasemore Posted December 9, 2013 Author Share Posted December 9, 2013 So it could be that the Apocalypse spell package was simply a big mod that overloaded my game? Perhaps, but I've tried troubleshooting with other large mods, especially ones like 3DNPC, Immersive Creatures, etc. I've actually cleaned out most unnecessary mods that I used to have, including Skeleton Replaces and Dual Sheath Redux. I would have thought the overload is less likely since the simple removal of one mod solved all my crash problems.I won't be uninstalling any more mods in my current playthrough, as I know that is bound to cause problems.Anyway, I look forward to the Apocalypse New. In subsequent playthroughs, I may try and cut out more big mods if possible. Link to comment Share on other sites More sharing options...
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