GoldenDragyn Posted December 6, 2022 Share Posted December 6, 2022 Hello, I have a couple of clothing mods I want to add color variations to. For an amateur noob, what is the easiest way to do this? IE: existing mod has 7 color variations of the textures, I want to add say 2 more colors. I just need help in how I would go about this. I have a kitsune posse mod that has 9 followers but the author of the recolor mod only has 7 colors in the clothing mod he recolored. As always thank you for any knowledge imparted. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted December 6, 2022 Share Posted December 6, 2022 When I did some recolors, I took the texture file and added a color layer. I tinkered with transparency and other settings till the material I wanted to recolor looked the way I wanted it. Then I painstakingly cut out the material areas that I did not want to be that color. Repeated the process for each material area. Probably wasn't ideal but it did the job. You can also ask the recolor author if they still have a work file that you could use. If the same piece of gear is to be recolored multiple times, it is easier to setup a project file where just the color layers can be tweaked without having to redo any of the masking work. With any luck, they may still have one. Link to comment Share on other sites More sharing options...
Hanaisse Posted December 7, 2022 Share Posted December 7, 2022 Once you have your new texture files made, as Ishara covered above, the easiest way to add them in game is by creating Texture Sets.The original mod has probably done this so follow along that convention. Link to comment Share on other sites More sharing options...
GoldenDragyn Posted December 8, 2022 Author Share Posted December 8, 2022 (edited) I been dabbling and poking around trying to figure out how things work. I think I'll just have to reset my password on the other site and give the M/A a nudge since both mods are done by him. You forgot 2 colors! lol. I will keep at it since I've been converting/translating mods for personal use, nothing lost in learning. I was just curious on how the mod knows how many color variations it has and adds them to crafting or item menu. The recoloring will be a separate lesson for me :dance: Thank you both for your knowledge and the link. Edited December 8, 2022 by GoldenDragyn Link to comment Share on other sites More sharing options...
scorrp10 Posted December 12, 2022 Share Posted December 12, 2022 You need to create a new TextureSet form using your recolor, then a new ArmorAddon form where you assign that texture set to its models, then Armor form that uses that ArmorAddon, then a new Constructible Object form for crafting that Armor, and potentially another Constructible Object for improving it. Typically, you will open the forms for one recolor, change the name, make the needed adjustment, and CK will prompt if you want it saved as new form. A major caveat: if the mod in question is an ESP-FE, CK kinda does not care about it, and will create new forms with non-ESL compliant IDs. So in this case you want to use SSEEdit to create all those new forms. Then you can use CK to edit themIn SSEEdit, you use 'Copy as new record into...' option. Changing color in a texture: Personally, I use Photoshop '23 with Nvidia Texture Tools plugin. There, it is as easy as going Image - Adjustments - Replace Color, using dropper to select the color being replaced, and then use HSL sliders to set new color. Can also use Color replacer tool or Hue/Saturation adjustment layer. Link to comment Share on other sites More sharing options...
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