moistnuggests Posted November 29, 2013 Share Posted November 29, 2013 Disable a mod, start skyrim, save, close, enable the same mod, start? Technically it is a clean save but I'm not leaving the scripts long enough to start piling up (too many errors) Reason I'm asking is that I'm having a issue that is too massive to describe with scripts and whenever I install an upgrade or a bugfix mod it seems to nudge some scripts into running properly. When I first installed the unofficial patch about a dozen quest objectives finished and the 2 sets of drain vitality shouts, one drained 1 point for 20 seconds and the other drained 2, were replaced with one drain stamina. Link to comment Share on other sites More sharing options...
IronMannequinMrkXXI Posted November 29, 2013 Share Posted November 29, 2013 It depends on a lot of stuff. -Does the mod have an MCM Menu from SkyUI? -Does it take awhile for the scripts to stop? -Are there explicit instructions on how to uninstall? Link to comment Share on other sites More sharing options...
moistnuggests Posted November 29, 2013 Author Share Posted November 29, 2013 The mod is the unofficial patch, when I first installed it everything worked great but after a while bugs and glitches return Link to comment Share on other sites More sharing options...
FiftyTifty Posted November 29, 2013 Share Posted November 29, 2013 It'll cause havok. Scripts and whatnot. Link to comment Share on other sites More sharing options...
chicky540 Posted November 30, 2013 Share Posted November 30, 2013 my 2 cents: the unofficial patch is great, and i know that thing with all those "repairs" it does to like quests and that double-dragon-shout... best keep them always on, and if youre not too far in game, start completely new with all of them that you need running all time. works fine for me and fixed a bazillion of bugs. Link to comment Share on other sites More sharing options...
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