BrendCh06 Posted May 20, 2009 Share Posted May 20, 2009 Well- kinda. I want to take an armor that already exists and just take the arms off. To me this seems like it should be simple- but I can't find how to do it. I have opened the files in both NifSkope and Blender but wasn't sure how to do it. In Blender whenever I edit something the changes never seem to work- or the armor doesn't seem to work. Anyone know how to do this? All I want to do is make a piece of armor sleeveless. Link to comment Share on other sites More sharing options...
TGBlank Posted May 20, 2009 Share Posted May 20, 2009 There's a modeling tutorial pinned on the Fallout 3 General Modification Talk forums, you could start from there. Link to comment Share on other sites More sharing options...
Deleted1084753User Posted May 20, 2009 Share Posted May 20, 2009 Are the arms seperate objects? If they are, just select them in nifskope, rightclick, block > remove. Then save the nif. If they're not seperate objects then it'll be a blender job. Link to comment Share on other sites More sharing options...
Yoshh Posted May 20, 2009 Share Posted May 20, 2009 Sorry for the off topic, but how do you convert between .nif and blender files? Link to comment Share on other sites More sharing options...
BrendCh06 Posted May 21, 2009 Author Share Posted May 21, 2009 You need the plugin for Blender to allow you to export as a Nif file. It's located here: http://sourceforge.net/project/showfiles.p...ckage_id=166219 Link to comment Share on other sites More sharing options...
BrendCh06 Posted May 22, 2009 Author Share Posted May 22, 2009 Hi guys, So I went into Nifskope and 'removed' the parts I didn't want from the armor- but instead of removing the items, it just made them invisible- Like now I have no arms. Any way to ignore the texture here so I can just see through the armor to the arm underneath? I have attached a screenie. Link to comment Share on other sites More sharing options...
Deleted1084753User Posted May 22, 2009 Share Posted May 22, 2009 That would indicate that the armour doesn't have a mesh underneath, there's not much point rendering extra polys if they're not visible, so it's more efficient to remove them completely from the model. That'll require a rebuild in your 3D app of choice unfortunately. Link to comment Share on other sites More sharing options...
BrendCh06 Posted May 23, 2009 Author Share Posted May 23, 2009 bump- Anyone know how to fix this? Link to comment Share on other sites More sharing options...
Deleted1084753User Posted May 23, 2009 Share Posted May 23, 2009 That would indicate that the armour doesn't have a mesh underneath, there's not much point rendering extra polys if they're not visible, so it's more efficient to remove them completely from the model. That'll require a rebuild in your 3D app of choice unfortunately. As I said, you'd have to rebuild it manually in your 3D app of choice. I can't help on that front though as I use Max, not Blender. That and nifskope hates me. Link to comment Share on other sites More sharing options...
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