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Open discution about mod tendencies


Tahadar

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One of the brilliant things that I adored about he first two fallouts was the irreverant tongue in cheek approach the game took towards its own mythology and yet through the satire, despite or because of it a strong compelling story line emerged. While I enjoyed vanilla fallout I wasn't busting out laughing at random enounters or easter egg quests every few minutes like the first two. I think fallout 3 took itself a little to seriously and in an attempt to make a coherent universe stripped away the comic soul of the first two games. I know not everyone will agree with me but luckily we have a robust editor to tailor our games to our own taste.

As an artist who has been involved in many creative communities outside of Nexus I feel strongly that the creative process can only be enhanced by supporting a wide range of variety. While a mod might not enhance a game in a useful way to you it might provide the inspiration for somone will use to one day create the mod of your dreams. Another issue is communal learning, since Bethesda hasn't released nor would I expect them to release a full modding handbook we have all had to learn as we go about what we can do with their editor. Any restrictions to the community would slow that learning process. We learn by our own and each others failures and triumphs and a safe enviorment where we are all encouraged to try no matter how quirky or redundant our ideas in the end helps us all. Idea and Cannon policing would be a huge detrement to a community like Nexus. I really can't think of any example where curbing imaginative tendancies benefited anyone.

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in my opinion, there is lack (huge one) of quality in FO3 mods, simply because everyone thinks they are GECK masters. just every day tons of crap gets uploaded and no one downloads them, so they will rot the files section.

 

That is perfectly normal in any healthy modding community. It's crap like that what makes decent modders set personal quality standards.

 

 

how about merging all of them to not crash the game?

Correct me if i'm wrong but you can load them all without crashing the game, you'll just get the leveled lists of the last one. Heck, you could even swap their places every now and then to get different guns spawned.

 

Also, fo3edit haves an experimental "create merged patch" thingy going on, not as polished as good ol wrye, but it should do the trick with the leveled lists.

 

 

 

My point of crossovers is: If you have the friggin bridge of the USS enterprise in the (previous) game, and you have something as lacking of plot as Anchorage (with stealth suit, sniper railgun, not to mention everything inside is pristine and shiny-new) and call it cannon, you can pretty much justify anything you add to the game ever. You can add hello kitty as a playable race and say it was a result of radiation and it wont be stranger than some stuff already ingame.

You just pic w/e 'feel' you want Your game to have, and download those mods.

 

And chances are? unless you have pretty low standards, 90% of the mods in the nexus won't be of your liking and won't be of the particular feel you want, and this variety is perfectly normal in a healthy modding community. Instead of complaining about the 90%, enjoy the 10% that fits your tastes. Give the community a couple years and even that 10% will be more than what can fit in your load order.

 

talking about not liking i have 300+ mods installed and 2.7 gigs of mods stashed, but those that have quality.

once a good modder said: when you can't mod, don't. who the hell needs a pink PA? talking about crap and uploading such things does not make a modding community healthy. it makes it sick. we have files that don't even have anything for download (site abuse) or even broken links and CTD makers. a healthy modding community is the FPS banana or CS Nation.

if you are a modder and understand game mechanics, you must know that any mod that affects the Level list conflicts with any other ESP that does the same thing. that's what the load order is for. it reduces the conflict ratio. you can't use 2 weapon overhauls at the same time.

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talking about not liking i have 300+ mods installed and 2.7 gigs of mods stashed, but those that have quality.

once a good modder said: when you can't mod, don't. who the hell needs a pink PA? talking about crap and uploading such things does not make a modding community healthy. it makes it sick. we have files that don't even have anything for download (site abuse) or even broken links and CTD makers. a healthy modding community is the FPS banana or CS Nation.

 

To get good mods going on, you need many good modders, to have many good modders you need a large community to attract them and nurture them and to accumulate knowledge, with that, come crappy modders, and crappy mods. Thus, having many crappy mods cropping up everyday is perfectly normal, those mods are most likely very small in size, most less than a meg each, and are likely not downloaded, therefore they eat very little server resources.

 

With signal, a necessary amount of noise comes in. As long as you can easily filter the bulk signal from the noise, then everything is alright.

 

if you are a modder and understand game mechanics, you must know that any mod that affects the Level list conflicts with any other ESP that does the same thing. that's what the load order is for. it reduces the conflict ratio. you can't use 2 weapon overhauls at the same time.

 

The leveled list overwrite each other but the guns still exist and shouldn't overwrite each other if they're added (and not replacements), by toying with your load order every now and then, changing what major gun mod loads last, you change which leveled list is loaded, and thus which weapons are spawned. You get bored? change the list again, now different guns are spawned, but since the mod remains in the load order, the guns in your inventory remain the same.

Thus, it IS possible to have several gun mods working. Just not spawning at the same time through this method.

 

There's also fo3edit's make merged patch method, which you deftly ignored from my post, which does, in fact, merge leveled lists. Please read the actual post before rebutting the point.

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god knows when we get decent modders such as yourself. i hope it's soon, because the search system is gonna get overwhelmed like oblivion...!!!

with this i am moving from TES Modding To FO modding... help improve things...

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Mods can only improve the game world. They cannot ruin it, because the game world is your world. You went to the store and purchased your copy, and now you can do whatever you want with it. If you care about lore and you install a mod that ruins the lore, get rid of it. If you don’t, then you’ve ruined your game world.
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