Zzyxzz Posted December 23, 2022 Share Posted December 23, 2022 Hello, I'm not sure where I read this exactly, but I heard it somewhere. Depending on the light level and perks, even when you turn on your pipboy light, enemies still dont see you in the dark. Has anyone ever experienced this "bug"? I haven't experienced this issue for myself, but I started working on a fix for that. I tried to verify the issue, but I'm not sure which conditions need to be met to trigger that. Link to comment Share on other sites More sharing options...
StormWolf01 Posted December 24, 2022 Share Posted December 24, 2022 Heyas Xxyxzz!! :D Hmmm. Ok I myself have not ever had this one happen either. Not by accident, at least. There is a mod available on the PS4 on Bethesda.net that would make it possible to replicate tho. Which I have used, back in the day.What the author of the mod did, was make an item that when worn, would increase the PC's Stealth Meter to such a high level that nothing that adds penalties to the meter, would drop it to a level where NPC's detection ability would be higher than the PC's Stealth Meter. IE: PC stealth meter vs NPC detection rating, SM Always wins. How a player would be able to do to possibly replicate a similar situation: Full agility of 10/10+ Full Stealth levels for the Perk, acquire all the stealth boosting magazines, travel alone... no companions/no dog, wear the lightest armor possible, that consists of Muffled and shadowed modifications, and ummmm....uuuuummmmm.....what am I forgetting here? I swear I think there is something else! Brain not picking it up tho!! :wacko: OH! Slowed movements and cover! ANYWAYS! Yes, it's possible to create a situation where the PC's stealth meter has so many bonueses applied to it.... that they're pretty much 99% undetectable. By creating a loadout where they have the most bonuses available, and have the fewest penalties possible, applied against them. That said: UNFORTUNATELY... I don't know how the detection rating system is calculated. :sad: Just a wild guess, for trying to fix it, would be to find out where the penalty for the flashlight/pipboy light is located, create an override for it, and increase the penalty. Same with the radio, just to be thorough. I don't know for sure it that alone would work.... especially since I have never had that bug either.... but that's what I'm thinking of would be a place to start. Link to comment Share on other sites More sharing options...
Blinxys Posted December 25, 2022 Share Posted December 25, 2022 Yeah it's possible, (been there, done that), StormWolf Nailed it! :thumbsup: I have literally been under the elbow of a gunner looking down and he couldn't see my PC looking up at him. "Huh, where'd they go?" Starts scampering around like an idgit.Funny stuff, but then you start to feel ignored, and a little indignant. :verymad: @StormWolf: Not sure, but thought I read radio doesn't effect stealth. (Confirm/Deny/Citation Needed)?(Maybe its another "interior device" like the in-game Geiger counter). BTW: another stealth/visibility factor is lighting/weather depending on mods, etc. Link to comment Share on other sites More sharing options...
H4RDC0R3V1B3Z Posted December 26, 2022 Share Posted December 26, 2022 If stealth is too easy, it's definitely worth trying out Search and Destroy. I'm loving it so far, makes the game far more realistic and dynamic, with groups noticing nearby gunfire and going to investigate (even if it isn't yours!). Link to comment Share on other sites More sharing options...
StormWolf01 Posted December 26, 2022 Share Posted December 26, 2022 I found a pretty good tute on the sneak meter. How to build it up and whatnot. For testing the results, or trying to accomplish the problem in the first place.https://www.carls-fallout-4-guide.com/sneaking.php I also found a mod that ups the detection penalty for the radio. As that might be able to give you some idea of what to look for with the light.https://www.nexusmods.com/fallout4/mods/23214Tho yeah. Blinx is most likely correct that the radio doesn't affect it. I did a lot of checking different sources. And everybody says that it's verified that 3 and NV did not, and they have not noticed it, in 4. I myself have Never used the radio while crouching, aside from the quest to kill the courser, with all the gunners about. And after that first shot, they all know I'm somewhere around there anyway. (Yes, I do used silenced weaps). So I really can't tell if that *Beep Beep Beep* is giving me away or not. Even when turning it off. They've already gone into alert mode, so..... Vibes! You're Xbox, right? Or Xbox and PS4? If you also play PS4 could install that mod I was talking about, and report if the light still gives you away, please? https://mods.bethesda.net/en/fallout4/mod-detail/4090081 Link to comment Share on other sites More sharing options...
fraquar Posted December 30, 2022 Share Posted December 30, 2022 If you want to understand sneak mechanics just look at the "no-hit permadeath" crowd - they have mastered it. Some of them to the point of boredom an went to go play another game. Link to comment Share on other sites More sharing options...
Recommended Posts