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Paladin confusion?


Tehandyman

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Okay so I'm working on a Paladin right now and I have run into a few problems with my build. I started this build during the summer, got to around level 20, and stopped. Now I'm revisiting it and I'm finding all these problems that I can't believe I missed my first time around!

 

First problem is Paladins are anti-undead, and very holy right. So that should mean that my Paladin loves Aedra and hates Daedra. So as a result of that I decided not to do any Daedric quests at all. But for some reason, I totally blocked out the fact that Meridia is a daedra and just did her quest and got Dawnbreaker because well, I wanted to explode some dead guys. So now I'm conflicted on if I should even use Dawnbreaker because its technically daedric-spawn and I'm anti-daedra obviously so what should I do in this situation.

 

Also Paladins traditionally use hammers, maces, and clubs because bashing someone's head in and breaking all their bones is apparently less violent than dismembering them and bathing in their blood. So while Dawnbreaker seems like the ultimate Paladin weapon, ITS KIND OF NOT? Because its a daedric....sword. While a traditional paladin would use non-daedric.... blunt weapons.

 

I really like dawnbreaker and its explosions have saved me so many times by making nearby undead flee but I'm starting to think maybe I should've gone the hammer route? I do use PrivateEyes Heavy Armory so there are One-handed hammers a.k.a. mauls which would be a very good fit but UGH NO MORE DAWNBREAKER, MY BEBE.

 

And please don't comment saying "lul just use whatever you want lul because on one hand I want to be a traditional paladin and on the other hand I want to explode everything do you feel me.

 

EDIT: okay so I did more research and according to this shitstorm thread:

 

http://www.gamefaqs.com/boards/615803-the-elder-scrolls-v-skyrim/66251184?page=6

 

Nobody is really sure what weapons Paladins use, so I'm going to assume BOTH OR EITHER. But then I started questioning if i was eVEN A PALADIN IN THE FIRST PLACE, I SOUND LIKE A CLERIC BECAUSE I'M DOING RESTORATION SPELLS? I AM SO LOST RIGHT NOW WHAT AM I.

 

okay screw labels I am simply a knight that uses hammers/swords and restoration spells.

Edited by Tehandyman
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Meridia is said to actually be an Aedra, but was banished to Oblivion for one reason or another. Her level of power gives her Prince status. Same as Malacath who originally was an Aedra too.

 

Meridia and Azura are Daedra who could actually be considered good. Being a Daedra doesn't mean they're evil. They are just a specific class of beings.

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A Paladin would by preference use whatever weapon his or her primary worship focus would use.

A Paladin might use restoration spells to heal or help those who aided him in battle, and those innocents who were injured or harmed by either his enemies' actions, or his own if someone were caught in the cross-fire.

A Paladin might use one of his enemies' weapons if the weapon itself weren't evil. If he could use it to forward his own deity's agenda more effectively, and his soul is not imperiled by its use, then he might consider it justified. In fact, depriving one's enemies the use of their weapon, while wielding it against them might be perceived as a greater good, as that weapon will now not be used against those the Paladin supports. If it really bothers you, destroy it and enchant whatever weapon your deity prefers you use. Although, I suppose Dawnbreaker probably isn't disenchant-able, huh?

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1) First problem is Paladins are anti-undead

 

2) Also Paladins traditionally use hammers, maces, and clubs

 

3) And please don't comment saying "lul just use whatever you want lul because on one hand I want to be a traditional paladin and on the other hand I want to explode everything

 

4) if i was eVEN A PALADIN IN THE FIRST PLACE, I SOUND LIKE A CLERIC BECAUSE I'M DOING RESTORATION SPELLS? I AM SO LOST RIGHT NOW WHAT AM I.

 

1) Traditional Paladins are opposed to Undead, Demons, Chaos and Evil, but Deadra are not demons and Meridia and Azura are not evil, nor Chaotic. They are the most Lawful of the Daedra.

 

2) Who says? In what game system? You are confusing them with Clerics in AD&D. Paladins are Warriors with special, divinely granted powers, just like Rangers are warriors with Druidic powers from Nature.

 

3) I don't think you have a clear view on what a traditional Paladin actually is. As for weapons, if you are a Paladin of Stendarr, you'd use maces and warhammers as the hammer is his weapon, and you'd not touch anything daedric because Bethesda did not flesh them out properly.

 

If you are a Paladin of the Dawnguard, you can use swords. The Dawnguard are more dedicated to destroying the undead, and as that is also Meridia's goal, there is no reason why the Dawnguard could not work with Meridia and her followers in achieving this. The Vigilants of Stendarr are far more narrow-minded and daedra-focussed.

 

4) Huh? That is what a Paladin is - a Warrior with lesser Priest abilities. A Paladin is a human version of a Fighter/Cleric, so of course he can cast healing spells. He can also cast things like Calm and Alteration spells that help in Combat, or any non-elemental destruction spell that could be described as belonging to the spheres of Law, Healing, Combat, Protection and Divination.

 

~.~

 

PS: Confused is what you are. :wink:

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Yeah I understand what a paladin is I was just trying to convey the fact that the more research I do the less sure I am of myself.

 

The idea that paladins use blunt weapons I got from the observation that monks and other holy fighters tend to use blunt weapons because they are trying to be as non-violent as possible. Blunt weapons do not draw as much blood as swords and other bladed weapons and so they are viewed as a more ethical approach to incapacitating your foes.

 

Don't decapitate

Incapacitate! (And also break skulls and rib cages causing severe internal bleeding and probably cause much more painful and slow death than just straight-slicing that head off)

Edited by Tehandyman
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Technically Meridia is a Magna-Ge, an Anuic spirit. She was cast out for being on the losing side of a 'war in heaven'. Doesn't mean she's evil (there are evil Magna-Ge, but those are of other Signs). Shouldn't be a problem unless your paladin is fundamentalist.
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Personally I always felt that games portrayed Paladins as using blunt weapons because it goes back to the gavel, they are passing "judgement" on you for your sins. However, to go back to basics: Paladins don't need to use any kind of blunt weapon, if you go back to D&D you can clearly see they don't have a focus in such weapons (unless they so choose to build it that way). Games like WoW are what gave paladins the blunt weapon image. I think your trying to put too rigid a definition on what a paladin is.

Shadey pretty much covered most of the important stuff.

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